Sunday, March 29, 2015

Write Ups: THE DARK KNIGHT RETURNS!


by Frank Miller
with Klaus Janson and Lynn Varley

Batman
DEX
7
STR
5
BODY
6
Alter Ego
INT
8
WILL
12
MIND
3
Bruce Wayne
INFL
8
AURA
8
SPIRIT
4
Motivation
INIT
23
WEALTH
18
HP
100
Psychopathic
SKILLS
Acrobatics: 6, Animal Handling: 6, Charisma: 10, Detective: 6, Gadgetry: 10, Martial Artist: 12, Military Science: 8, Thief: 6, Vehicles: 9, Weaponry: 9
ADVANTAGES
Area Knowledge (Gotham City), Buddy (Alfred Pennyworth, James Gordon), Connoisseur, Genius, Expansive Headquarters (The Batcave: Lab: 10, Security: 15), Intensive Training, Iron Nerves, Leadership, Luck, Mastermind, Scholar (Chemistry), Sharp Eye, Sidekick (Robin)
CONNECTIONS
High- Green Arrow
Low- Superman, Gotham City PD
DRAWBACKS
Age (55), Arch Enemy (the Joker), Secret Identity, Serious Irrational Attractions to machismo, Catastrophic Irrational Hatred of crime/criminals, Catastrophic Psychological Instability (Batman/Bruce Wayne has a split personality and frequently has lengthy discussions with himself), Media Bias, Mistrust, Serious Rage
EQUIPMENT
BATSUIT [BODY: 2, Skin Armor: 1, Misc.: The Bat-symbol is armored with Skin Armor: 3, but only protects against projectile weapon attacks that are not aimed, augmented using HPs, or using combat maneuvers (in other words, casual, non-aimed fire)]
BATCAPE & COWL [BODY: 3, Gliding: 3]
BATARMOR [DEX: 6, STR: 12, BODY: 14, Sealed Systems: 12, Skin Armor: 6]
WHIRLYBAT [STR: 5, BODY: 6, Flight: 5, R#3]
BATMAN’S UTILITY BELT:
Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Razorwings (x8) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
Grenades [BODY: 3, Bomb: 8 (Full Force), R#3]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
ABCD Omni-Gadget: 10 (x1)

BAT-TANK
STR: 8, BODY: 10, Running: 5, Vehicles (Land, Exotic): 5, Skin Armor: 4, Projectile Weapons: 8 (No AV, Serious Power Burnout), Sealed Systems: 8, Radio Communications: 12, Hardened Defenses, R#2

BATCYCLE
STR: 5, BODY: 7, Running: 6, Radio Communications: 18, Projectile Weapons: 5 (No AV, Serious Power Burnout), R#2

BATCOPTER
STR: 7, BODY: 7, Vehicles (Air, Exotic): 5, Flight: 10, Projectile Weapons: 8, Skin Armor: 3,  Invisibility: 8,  Radio Communications: 12, Telescopic Vision: 8, Thermal Vision: 8, Ultra Vision: 8, Hardened Defenses, R#2

ROBIN
DEX
6
STR
2
BODY
2
Alter Ego
INT
4
WILL
6
MIND
4
Carrie Kelly
INFL
5
AURA
5
SPIRIT
5
Motivation
INIT
19
WEALTH
2
HP
35
Thrill of Adventure
SKILLS (*Linked)
Acrobatics: 6*, Animal Handling: 4, Charisma: 5*, Detective: 4*, Martial Artist: 6*, Spy: 7, Thief: 6*, Vehicles: 4, Weaponry: 5
ADVANTAGES
Area Knowledge (Gotham City), Iron Nerves, Lightning Reflexes, Rich Friend (Bruce Wayne), Sharp Eye
CONNECTIONS
High- Batman; Low: Street
DRAWBACKS
Age (13), Secret Identity
EQUIPMENT
Slingshot [BODY: 1, Projectile Weapons: 1 (No AV)]
Bat Radio [BODY: 2, Radio Communications: 12, R#2]

 
Superman
DEX
12
STR
16
BODY
14
Alter Ego
INT
3
WILL
2
MIND
4
Clark Kent/Kal-El
INFL
8
AURA
6
SPIRIT
8
Motivation
INIT
23
WEALTH
8
HP
50
Mercenary
POWERS
Directional Hearing: 8, Extended Hearing: 8, Flight: 14, Heat Vision: 8, Microscopic Vision: 12, Regeneration: 15 (Only if exposed to yellow sunlight), Sealed Systems: 11, Skin Armor: 6, Solar Sustenance: 11, Super Breath: 8 (Super Cold), Super Hearing: 8, Telescopic Vision: 8, Thermal Vision: 8, X-Ray Vision: 13
ADVANTAGES
Free Access (Military), Insta-Change (Superman changes so quickly it is as good as instant), Iron Nerves, License to Kill (Military), Longevity, Security Clearace (Low)
CONNECTIONS
High- US Military, White House; Low- Batman, Green Arrow
DRAWBACKS
Altered Biology (Near Human), Exile (Voluntary from the public eye), Oblivious, Person of Interest (Malign- US Government), Public Identity
VULNERABILITIES
Loss Vulnerability (Out of yellow sunlight, Superman’s loses all powers and his physical stats drop to 2)
Attack Vulnerability (-3 CS vs. magic; Conversely, when attacking mystical beings or magical defenses, Superman suffers a +3 CS to all OV/RV)
Loss Vulnerability (Within 1 AP of Green Kryptonite, Physical Attributes and all powers are reduced to 4)
Fatal Vulnerability (Within 1 AP of Green Kryptonite, It causes 1 AP of killing damage each phase, killing Superman in 6 APs of time. Luckily, he can still spend HPs to heal damage, staving off death)


the joker
DEX
5
STR
4 (5)
BODY
3 (6)
Alter Ego
INT
9
WILL
9
MIND
3
Unknown
INFL
4
AURA
7
SPIRIT
4
Motivation
INIT
18 (20)
WEALTH
2
HP
70
Nihilistic
SKILLS
Gadgetry: 11, Vehicles: 5, Weaponry: 7
ADVANTAGES
Gift of Gab, Iron Nerves, Scholar (Chemistry), Misc.: When Joker is affected by his psychological instability his STR increases to 5, his BODY to 6, and his Initiative increases to 20
CONNECTIONS
High- Arkham Asylum; Low- Two-Face, Underworld
DRAWBACKS
Age, Arch Enemy (Batman), Secret Identity (possibly unknown even to himself), Catastrophic Irrational Attraction to Batman, Catastrophic Psychological Instability
EQUIPMENT
MIND CONTROL LIPSTICK [BODY: 1, Control: 14 (No Range)]
JOKER VENOM LIPSTICK [BODY: 1, Poison Touch: 10]
FAT KID ROBOT [DEX: 1, STR: 2, BODY: 5, Flight: 8, Poison Touch: 8 (Lethal, Gas Effect)]

 
two-face
DEX
6
STR
4
BODY
4
Alter Ego
INT
5
WILL
8
MIND
2
Harvey Dent
INFL
2
AURA
6
SPIRIT
2
Motivation
INIT
13
WEALTH
2
HP
50
Psychopath
SKILLS
Thief: 7, Vehicles: 7, Weaponry: 7
ADVANTAGES
Area Knowledge (Gotham City), Leadership
CONNECTIONS
High- Underworld, Arkham Asylum; Low- Bruce Wayne
DRAWBACKS
Age, Catastrophic Irrational Attraction to committing crimes that revolve around the number two, Catastrophic Psychological Instability (Despite his face being reconstructed, Two-Face believes that he is hideously scared on both halves), Public Identity, Unluck
EQUIPMENT
HELICOPTER [STR: 7, BODY: 7, Flight: 6, Bomb: 12, Radio Communications: 10, R#2]
HELICOPTER, COMBAT [STR: 7, BODY: 7, Flight: 7, Skin Armor: 2, Bomb: 12, Projectile Weapons: 8 (No AV, Serious Power Burnout), Radio Communications: 12, Radar Sense: 19, R#2, Hardened Defenses]
 
Bonus Material:
by Grant Morrison and Frank Quietly
ALL-STAR SUPERMAN
DEX
15
STR
50
BODY
35
Alter Ego
INT
13
WILL
22
MIND
15
Clark Kent/Kal-El
INFL
11
AURA
20
SPIRIT
14
Motivation
INIT
53
WEALTH
6
HP
300
Upholding the Good
POWERS
Comprehend Languages: 14, Directional Hearing: 10, Energy Absorption: 50 (Yellow Solar Radiation only), Extended Hearing: 10, Flight: 18, Heat Vision: 15, Invulnerability: 30, Microscopic Vision: 25 (This is fine enough to see radio waves and light particles, allowing Superman to see radar and sonar), Radar Sense: 20, Recall: 30, Sealed Systems: 30, Solar Sustenance: 50, Super Breath: 20 (Super Cold), Super Hearing: 10, Superspeed: 12, Systemic Antidote: 20, Telescopic Vision: 18, Thermal Vision: 18, X-Ray Vision: 20
SKILLS
Charisma: 12, Detective: 5, Gadgetry: 20, Scientist: 35
ADVANTAGES
Area Knowledge (Smallville, Metropolis), Attractive, Expansive Headquarters (The Fortress of Solitude- see below) Free Access (Regular), Genius, Insta-Change (Superman changes so quickly it is as good as instant), Iron Nerves, Leadership, Lightning Reflexes, Longevity, Popularity, Scholar (Literature, History, Psychology, Sociology), Sharp Eye, Super Numerate, Misc.: Superman cannot be harmed or killed by Yellow Solar Radiation
CONNECTIONS
High- Lois Lane, Superman Family, Daily Planet, Metropolis PD, STAR Labs, White House
Low- Superhero community
DRAWBACKS
Altered Biology (Inhuman), Arch Enemy (Lex Luthor), Buddy (Lois Lane), Catastrophic Irrational Attraction to protecting life, Secret Identity, Catastrophic Physical Restriction (Superman is dying of radiation sickness)
VULNERABILITIES
Attack Vulnerability (-4 CS vs. magic; Conversely, when attacking mystical beings or magical defenses, Superman suffers a +4 CS to all OV/RV)
Misc.: Gravity attacks subtract their RAPs from all of Superman’s physical Attributes and Powers, but cannot reduce them to 0
EQUIPMENT
UNIFORM [Advantage: Indestructible Costume]
THE FORTRESS OF SOLITUDE [BODY: 48, Lab: 50, Security: 14, The key to the Fortress weighs 24 APs]
FORTRESS COMPUTER [BODY: 18, INT: 16, WILL: 20, MIND: 22, Gadgetry: 9, Medicine: 6, Scientist: 9, Recall: 30, Radio Communications: 24, Scholar (Kryptonian Culture, Geography, History, and Science), Split: 6, R#2]
Phantom Zone Projector [BODY: 18, Dimension Travel: 25 (Power Linked to Warp, Phantom Zone only), Warp: 25, R#2]
SUPERMAN ROBOT [DEX: 12, STR: 30, BODY: 30, INT: 10, WILL: 4, MIND: 5, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 55, Chameleon: 2 (Only allows the robot to disguise itself as Superman or Clark Kent), Directional Hearing: 15, Extended Hearing: 15, Flight: 15, Heat Vision: 10, Microscopic Vision: 15 (This is fine enough to see radio waves and light particles, allowing the Superman robot to see radar and sonar), Recall: 20, Sealed Systems: 20, Super Breath: 10 (Super Cold), Super Hearing: 15, Superspeed: 10, Telescopic Vision: 15, Thermal Vision: 15, X-Ray Vision: 15, R#2]

Batman: The Dark Knight Returns may be the most popular comic book ever written- 
but Batman Year One is better in every single way.