Saturday, June 10, 2017

A Sad Day in Gotham City


Farewell Caped Crusader. Thanks for everything.

1966 (ADAM WEST) BATMAN
DEX
4
STR
3
BODY
4
Alter Ego
INT
5
WILL
8
MIND
6
Bruce Wayne
INFL
8
AURA
8
SPIRIT
8
Motivation
INIT
19
WEALTH
18
HP
100
Upholding the Good
SKILLS
Acrobatics: 3, Charisma: 9, Detective: 7, Gadgetry: 10, Martial Artist: 5, Scientist: 5, Spy: 5, Thief: 5, Vehicles: 5
ADVANTAGES
Area Knowledge (Gotham City), Artist (Dancing), Buddy (Alfred Pennyworth), Connoisseur, Gift of Gab, Free Access (Regular), Expansive Headquarters (The Batcave: Lab: 12, Security: 5), Leadership, Luck, Popularity, Scholar (Riddles), Sidekick (Robin), Vehicle Specialization (Batmobile)
CONNECTIONS
High- Commissioner Gordon, Gotham City PD, Gotham State Prison, Gotham University, High Society
DRAWBACKS
Person of Interest (Benign- Gotham PD), Secret Identity
EQUIPMENT
BATCOMPUTER [BODY: 6, INT: 9, WILL: 2, MIND: 2, Detective: 6, Gadgetry: 6, Medicine (Forensics): 6, Military Science: 6, Scientist: 6, Spy: 6, Comprehend Languages: 18, Recall: 35, Radio Communications: 18, R#3]
BATMOBILE [STR: 7, BODY: 9, Running: 8, Fog: 7, Slick: 7, Radio Communications: 17, Hardened Defenses, R#2]
BATBOAT [STR: 7, BODY: 8, Swimming: 7, Vehicles (Water, Exotic): 3, Sonar: 16, Radar Sense: 16, Radio Communications: 12, Sealed Systems: 14, Hardened Defenses, R#2] 
BATCOPTER [STR: 7, BODY: 7, Vehicles (Air, Exotic): 2, Flight: 7, Radio Communications: 12, Hardened Defenses, R#2]
BATCYCLE [STR: 4 (6 with sidecar), BODY: 7, Running: 6, R#2]
BATMAN’S UTILITY BELT:
Batarang w/Batline [BODY: 9, Strike: 1 (Diminishing, Half STR), Snare: 9 (No AV), Gliding: 3 (adds to STR to determine range), Returns] Line is 4 APs long.
Batcuffs [STR: 13, BODY: 13] STR is only used to hold targets.
Batkey [BODY: 2, Misc. Advantage: Will open any lock in Gotham City]
Disguise Kit [BODY: 1, Misc. Advantage: -1 CS to OV/RV of disguise attempts]
Fingerprinting Kit [BODY: 1, Misc. Advantage: -1 CS to OV/RV of clue analysis & identification systems attempts]
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Shark Repellent Bat-Spray [BODY: 1, Pheromones: 18 (Used to intimidate sharks into letting go or leaving the area)]
ABCD Omni-Gadgets: 10 (x8) Can alo be used as modifications to the Bat-Vehicles

Saturday, April 1, 2017

Write Ups: QUICKSILVER! SCARLET WITCH!

The Mutant Avengers!

QUICKSILVER
DEX
10
STR
4
BODY
5
Alter Ego
INT
6
WILL
7
MIND
6
Pietro Maximoff
INFL
7
AURA
6
SPIRIT
6
Motivation
INIT
39
WEALTH
5
HP
95
Seeking Justice
POWERS
Superspeed: 11
SKILLS
Charisma: 6, Vehicles: 4
ADVANTAGES
Iron Nerves, Rich Family (Magneto), Sharp Eye
CONNECTIONS
High- Avengers, Magneto, Scarlet Witch, Inhumans;
Low- Underworld, Gypsies, Brotherhood of Mutants, X-Men, Fantastic Four
DRAWBACKS
Altered Biology (Near Human), Dependent (daughter Luna), Media Bias, Public Identity, Minor Rage, Misc: Quicksilver is a mutant elitist and will side with any mutants (like his father) over humans when push comes to shove. Thus, though he is a hero, other heroes treat him with a suspicious attitude
EQUIPMENT
Avengers Communicard [BODY: 4, Radio Communications: 20 (Only used to communicate with other Avengers and their headquarters)]


SCARLET WITCH
DEX
4
STR
3
BODY
4
Alter Ego
INT
5
WILL
8
MIND
6
Wanda Maximoff
INFL
10
AURA
18
SPIRIT
18
Motivation
INIT
19
WEALTH
5
HP
100
Upholding the Good
POWERS
Hex: 13 (Affects Organic, Extra Time, Attrition, see below), Sorcery: 12 (Power linked to Hex, Attrition, Extra Time, see below). Power Reserve: 8 (Mystic Link, Can be added to Hex or Sorcery, see below)
HEX SPHERES
Scarlet Witch’s power requires all her concentration in a phase to use (Extra Time) and she can only affect targets she can see. It diminishes with each use. Her Sorcery effects operate as a more extreme version of her Hex powers, which is why she cannot create anything using it, but must use her environment as a channel for her effects. She cannot, for example, shoot a laser beam or project fire, but she could melt guns or cause a gas truck to suddenly explode.
Scarlet Witch’s Power Reserve is extremely unusual. It begins at 0 APs. Each phase that passes in which she does not use her Hex or Sorcery, her Power Reserve increases by 1 and can be added to her powers.
“NO MORE MUTANTS.”
Scarlet Witch has a unique subplot associated with her. On occasion, Scarlet Witch has lost all control of her emotions and abilities and her mystical effects have accomplished things far surpassing her normal powers. When she has failed her Psychological Instability, she is extremely dangerous- and the most powerful mystical being on the planet. At such times, her emotional pain pours power into her mystical abilities and she is capable of altering the nature of reality itself. Obviously, the GM has the final say on the appropriateness of this subplot within the campaign.
SKILLS
Occultist: 6
ADVANTAGES
Attractive, Lightning Reflexes, Rich Family (Magneto), Ritual Discipline (Chaos Magic)
CONNECTIONS
High- Avengers, Quicksilver,  Magneto, Agatha Harkness;
Low- Underworld, Gypsies, Brotherhood of Mutants, X-Men, Fantastic Four
DRAWBACKS
Altered Biology (Near Human), Media Bias, Minor Psychological Instability (Wanda has powerful emotions, especially her grief or anger, and she is capable of losing control), Public Identity
EQUIPMENT
Avengers Communicard [BODY: 4, Radio Communications: 20 (Only used to communicate with other Avengers and their headquarters)]



SCARLET WITCH (Movie Version)

DEX
4
STR
3
BODY
4
Alter Ego
INT
5
WILL
10
MIND
8
Wanda Maximoff
INFL
7
AURA
6
SPIRIT
7
Motivation
INIT
16
WEALTH
5
HP
75
Upholding the Good
POWERS
Telepathy: 8 (Range of 0 APs), Mind Probe: 18 (Range of 0 APs, Power linked to Telepathy), Phobia: 18 (Range of 0 APs, Power linked to Telepathy), Telekinesis: 12, Force Field: 10 (Power linked to Telekinesis), Mental Blast: 6 (Power linked to Telekinesis)
CONNECTIONS
High- Avengers
Low- Sokovia, SHIELD, HYDRA
DRAWBACKS
Age, Media Bias, Mistrust (Following the events of Captain America: Civil War), Public Identity

I have not posted inn a long time. Sorry about that. DC Heroes is still my favorite and still the best RPG, but several factors have interrupted me. First, I have wandered off to another game and have been playing it for some time (AD&D 2e if you're curious) Second, the blogger program has become extremely glitchy and difficult to work with. Finally, my enthusiasm for comics is at an all time low these days due to the asinine editorial direction at both publishers. Even the last couple of superhero movies have failed to elicit much excitement in me- Batman V Superman was a Jessie Eisenberg-sized piece of squeaking, oinking crap and Doctor Strange was strangely boring. Oh well. I'll try to post a bit more than I have recently, but no promises until my mercurial moods swing again this way Thanks, as always, to every one who reads and visits my blog.


Thursday, July 21, 2016

Write Ups: WASP! ANT MAN! GIANT MAN! GOLIATH! YELLOWJACKET!

Avengers Assemble.

Let's get small.



WASP
DEX
5
STR
2
BODY
3
Alter Ego
INT
8
WILL
7
MIND
7
Janet Van Dyne
INFL
8
AURA
6
SPIRIT
7
Motivation
INIT
25
WEALTH
13
HP
100
Upholding the Good
POWERS
Shrinking: 11, Lightning: 8, Flight: 8 (Power linked to Shrinking, Winged, Activates when using 2 or more APs of Shrinking), Power Reserve: 3 (Power linked to Shrinking, Adds to STR, Every 3 APs of Shrinking activated adds 1 to Wasp’s STR), Animal Control: 6 (Insects, Limited to Insects), Animal Summoning: 6 (Limited to Insects), Speak with Animal: 6 (Insects, Limited to Insects)
Note: Animal powers only available when Wasp is using 7 or more APs of Shrinking (They are rarely used)
SKILLS (all linked)
Acrobatics: 5, Charisma: 8, Martial Artist: 5
ADVANTAGES
Artist (Fashion Designer), Attractive, Connoisseur, Gift of Gab, Indestructible Costume, Iron Nerves, Insta-Change, Leadership, Lightning Reflexes, Popularity, Sharp Eye
CONNECTIONS
High- Giant Man, Avengers, SHIELD, Fashion Industry;
Low- Hollywood, Media, High Society
DRAWBACKS
Altered Biology (Near Human), Married (for all intents and purposes to Henry Pym), Public Identity
EQUIPMENT
Avengers Communicard [BODY: 4, Radio Communications: 20 (Only used to communicate with other Avengers and their headquarters)]
Why is she not on Avengers Assemble??


ANT MAN II
DEX
5
STR
4
BODY
4
Alter Ego
INT
8
WILL
7
MIND
6
Scott Lang
INFL
7
AURA
6
SPIRIT
6
Motivation
INIT
26
WEALTH
4
HP
100
Responsibility of Power
SKILLS
Acrobatics: 5, Martial Artist: 5, Spy: 5, Thief: 7
ADVANTAGES
Indestructible Costume, Scholar (Computers)
CONNECTIONS
High- Avengers, Henry Pym; Low- Stark Industries
DRAWBACKS
Dependent (Cassie- daughter), Public Identity
EQUIPMENT
GLOVE STINGERS [BODY: 3, Lightning: 6 (No AV), R#2]
PYM PARTICLES BELT [BODY: 3, Shrinking: 13 (Shrinks Lang and anything he is wearing)]
ANT MAN HELMET [BODY: 7, Animal Control: 10 (Insects), Animal Summoning: 10 (Insects), Speak with Animal: 10 (Insects), Radio Communications: 12, Super Ventriloquism: 8 (Used when Lang is shrunk to amplify his voice to audible levels), R#2]
Avengers Communicard [BODY: 4, Radio Communications: 20 (Only used to communicate with other Avengers and their headquarters)]



And finally...



The hero of a thousand identities!
ANT MAN I

GIANT MAN

GOLIATH

YELLOWJACKET
DEX
6
STR
4
BODY
4
Alter Ego
INT
15
WILL
8
MIND
6
Henry Pym
INFL
7
AURA
5
SPIRIT
4
Motivation
INIT
28
WEALTH
10
HP
100
Responsibility of Power
POWERS
Shrinking: 11, Growth: 10 (No STR increase above 5 APs)
GOLIATH
As Goliath, Pym was stuck at 2 APs of Growth (Always On, Factored In). His STR and BODY were 8 at that time and he sould be considered to have Invulnerability: 6.
SKILLS (all Linked)
Gadgetry: 15, Scientist: 15, Vehicles: 6, Weaponry: 6
ADVANTAGES
Genius, Expansive Headquarters (Security: 9, Lab: 15), Indestructible Costume, Iron Nerves, Scholar (Insects, Robotics, Pym Particles)
CONNECTIONS
High- Avengers, Wasp, Scientific Community, Scott Lang
DRAWBACKS
Arch Enemy (Ultron), Guilt (He created Ultron and feels responsible for its actions), Married (Wasp- even when separated, Pym is devoted to her), Minor Psychological Instability (Bouts of severe depression), Public Identity, Minor Rage
PYM’S BOUTS OF MADNESS
Pym has faced tremendous psychological trouble over the years. He developed a split personality after exposure to some exotic chemicals (Minor Personality Change with Motivation becoming Seeking Justice/Thrill of Adventure). At one point, his depression increased to the point that he suffered from a Serious Rage. This would lead to his divorce from the Wasp and his being expelled from the Avengers. He later redeemed himself.  
EQUIPMENT
ABD Omni-Gadgets: 10 (x2)
Avengers Communicard [BODY: 4, Radio Communications: 20 (Only used to communicate with other Avengers and their headquarters)]
RETIRED EQUIPMENT
Over the years, Pym has employed a tremendous amount of hardware to affect his size changing and be a superhero. This list presents the highlights.
Pym Particle Shrinking Pills [BODY: 0, Shrinking: 11]
Pym Particle Giant Pills [BODY: 0, Growth: 10 (No STR increase above 4 APs)]
PYM PARTICLE GAS BELT [BODY: 3, Shrinking: 11 (Shrinks Pym and anything he is wearing), Growth: 10 (No STR increase above 4 APs)]
ANT MAN HELMET [BODY: 7, Animal Control: 10 (Insects), Animal Summoning: 10 (Insects), Speak with Animal: 10 (Insects), Radio Communications: 12, Super Ventriloquism: 8 (Used when Pym is shrunk to amplify his voice to audible levels), R#2]
YELLOWJACKET WINGS [BODY: 6, Flight: 8 (Wings)]
YELLOWJACKET STINGER GLOVES [BODY: 3, Lightning: 8 (No AV)]