Saturday, June 10, 2017

A Sad Day in Gotham City


Farewell Caped Crusader. Thanks for everything.

1966 (ADAM WEST) BATMAN
DEX
4
STR
3
BODY
4
Alter Ego
INT
5
WILL
8
MIND
6
Bruce Wayne
INFL
8
AURA
8
SPIRIT
8
Motivation
INIT
19
WEALTH
18
HP
100
Upholding the Good
SKILLS
Acrobatics: 3, Charisma: 9, Detective: 7, Gadgetry: 10, Martial Artist: 5, Scientist: 5, Spy: 5, Thief: 5, Vehicles: 5
ADVANTAGES
Area Knowledge (Gotham City), Artist (Dancing), Buddy (Alfred Pennyworth), Connoisseur, Gift of Gab, Free Access (Regular), Expansive Headquarters (The Batcave: Lab: 12, Security: 5), Leadership, Luck, Popularity, Scholar (Riddles), Sidekick (Robin), Vehicle Specialization (Batmobile)
CONNECTIONS
High- Commissioner Gordon, Gotham City PD, Gotham State Prison, Gotham University, High Society
DRAWBACKS
Person of Interest (Benign- Gotham PD), Secret Identity
EQUIPMENT
BATCOMPUTER [BODY: 6, INT: 9, WILL: 2, MIND: 2, Detective: 6, Gadgetry: 6, Medicine (Forensics): 6, Military Science: 6, Scientist: 6, Spy: 6, Comprehend Languages: 18, Recall: 35, Radio Communications: 18, R#3]
BATMOBILE [STR: 7, BODY: 9, Running: 8, Fog: 7, Slick: 7, Radio Communications: 17, Hardened Defenses, R#2]
BATBOAT [STR: 7, BODY: 8, Swimming: 7, Vehicles (Water, Exotic): 3, Sonar: 16, Radar Sense: 16, Radio Communications: 12, Sealed Systems: 14, Hardened Defenses, R#2] 
BATCOPTER [STR: 7, BODY: 7, Vehicles (Air, Exotic): 2, Flight: 7, Radio Communications: 12, Hardened Defenses, R#2]
BATCYCLE [STR: 4 (6 with sidecar), BODY: 7, Running: 6, R#2]
BATMAN’S UTILITY BELT:
Batarang w/Batline [BODY: 9, Strike: 1 (Diminishing, Half STR), Snare: 9 (No AV), Gliding: 3 (adds to STR to determine range), Returns] Line is 4 APs long.
Batcuffs [STR: 13, BODY: 13] STR is only used to hold targets.
Batkey [BODY: 2, Misc. Advantage: Will open any lock in Gotham City]
Disguise Kit [BODY: 1, Misc. Advantage: -1 CS to OV/RV of disguise attempts]
Fingerprinting Kit [BODY: 1, Misc. Advantage: -1 CS to OV/RV of clue analysis & identification systems attempts]
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Shark Repellent Bat-Spray [BODY: 1, Pheromones: 18 (Used to intimidate sharks into letting go or leaving the area)]
ABCD Omni-Gadgets: 10 (x8) Can alo be used as modifications to the Bat-Vehicles

Saturday, April 1, 2017

Write Ups: QUICKSILVER! SCARLET WITCH!

The Mutant Avengers!

QUICKSILVER
DEX
10
STR
4
BODY
5
Alter Ego
INT
6
WILL
7
MIND
6
Pietro Maximoff
INFL
7
AURA
6
SPIRIT
6
Motivation
INIT
39
WEALTH
5
HP
95
Seeking Justice
POWERS
Superspeed: 11
SKILLS
Charisma: 6, Vehicles: 4
ADVANTAGES
Iron Nerves, Rich Family (Magneto), Sharp Eye
CONNECTIONS
High- Avengers, Magneto, Scarlet Witch, Inhumans;
Low- Underworld, Gypsies, Brotherhood of Mutants, X-Men, Fantastic Four
DRAWBACKS
Altered Biology (Near Human), Dependent (daughter Luna), Media Bias, Public Identity, Minor Rage, Misc: Quicksilver is a mutant elitist and will side with any mutants (like his father) over humans when push comes to shove. Thus, though he is a hero, other heroes treat him with a suspicious attitude
EQUIPMENT
Avengers Communicard [BODY: 4, Radio Communications: 20 (Only used to communicate with other Avengers and their headquarters)]


SCARLET WITCH
DEX
4
STR
3
BODY
4
Alter Ego
INT
5
WILL
8
MIND
6
Wanda Maximoff
INFL
10
AURA
18
SPIRIT
18
Motivation
INIT
19
WEALTH
5
HP
100
Upholding the Good
POWERS
Hex: 13 (Affects Organic, Extra Time, Attrition, see below), Sorcery: 12 (Power linked to Hex, Attrition, Extra Time, see below). Power Reserve: 8 (Mystic Link, Can be added to Hex or Sorcery, see below)
HEX SPHERES
Scarlet Witch’s power requires all her concentration in a phase to use (Extra Time) and she can only affect targets she can see. It diminishes with each use. Her Sorcery effects operate as a more extreme version of her Hex powers, which is why she cannot create anything using it, but must use her environment as a channel for her effects. She cannot, for example, shoot a laser beam or project fire, but she could melt guns or cause a gas truck to suddenly explode.
Scarlet Witch’s Power Reserve is extremely unusual. It begins at 0 APs. Each phase that passes in which she does not use her Hex or Sorcery, her Power Reserve increases by 1 and can be added to her powers.
“NO MORE MUTANTS.”
Scarlet Witch has a unique subplot associated with her. On occasion, Scarlet Witch has lost all control of her emotions and abilities and her mystical effects have accomplished things far surpassing her normal powers. When she has failed her Psychological Instability, she is extremely dangerous- and the most powerful mystical being on the planet. At such times, her emotional pain pours power into her mystical abilities and she is capable of altering the nature of reality itself. Obviously, the GM has the final say on the appropriateness of this subplot within the campaign.
SKILLS
Occultist: 6
ADVANTAGES
Attractive, Lightning Reflexes, Rich Family (Magneto), Ritual Discipline (Chaos Magic)
CONNECTIONS
High- Avengers, Quicksilver,  Magneto, Agatha Harkness;
Low- Underworld, Gypsies, Brotherhood of Mutants, X-Men, Fantastic Four
DRAWBACKS
Altered Biology (Near Human), Media Bias, Minor Psychological Instability (Wanda has powerful emotions, especially her grief or anger, and she is capable of losing control), Public Identity
EQUIPMENT
Avengers Communicard [BODY: 4, Radio Communications: 20 (Only used to communicate with other Avengers and their headquarters)]



SCARLET WITCH (Movie Version)

DEX
4
STR
3
BODY
4
Alter Ego
INT
5
WILL
10
MIND
8
Wanda Maximoff
INFL
7
AURA
6
SPIRIT
7
Motivation
INIT
16
WEALTH
5
HP
75
Upholding the Good
POWERS
Telepathy: 8 (Range of 0 APs), Mind Probe: 18 (Range of 0 APs, Power linked to Telepathy), Phobia: 18 (Range of 0 APs, Power linked to Telepathy), Telekinesis: 12, Force Field: 10 (Power linked to Telekinesis), Mental Blast: 6 (Power linked to Telekinesis)
CONNECTIONS
High- Avengers
Low- Sokovia, SHIELD, HYDRA
DRAWBACKS
Age, Media Bias, Mistrust (Following the events of Captain America: Civil War), Public Identity

I have not posted inn a long time. Sorry about that. DC Heroes is still my favorite and still the best RPG, but several factors have interrupted me. First, I have wandered off to another game and have been playing it for some time (AD&D 2e if you're curious) Second, the blogger program has become extremely glitchy and difficult to work with. Finally, my enthusiasm for comics is at an all time low these days due to the asinine editorial direction at both publishers. Even the last couple of superhero movies have failed to elicit much excitement in me- Batman V Superman was a Jessie Eisenberg-sized piece of squeaking, oinking crap and Doctor Strange was strangely boring. Oh well. I'll try to post a bit more than I have recently, but no promises until my mercurial moods swing again this way Thanks, as always, to every one who reads and visits my blog.