Alter Ego, AVENGERS style!
This week I decided to do three of my favorite Marvel characters of all time!
You may notice that for Marvel, a lot of characters have unique options, like the Hulk's Endless Rage. Marvel seemed to have a thing for making every character highly unique in its early days. I've tried to capture that spirit by doing this.
Marvel is very different from DC in that DC essentially reset their universe after Crisis on Infinite Earths, whereas Marvel's characters have been the same since 1963. Instead of a big, reset-button crisis, they used retcons, revisions, mutations, and character growth to make changes to their universe. It makes writing them up a far more lengthy and tricky process. Those unique power situations are the results of that approach to the characters. In addition, I have chosen to go with a write up of each character that presents a version of the character that I'd describe as 'classic'- having the most instantly familiar and consistent abilities of the character.
THE HULK
DEX
|
12
|
STR
|
16
|
BODY
|
16
|
Alter Ego
|
INT
|
3
|
WILL
|
12
|
MIND
|
11
|
Bruce Banner
|
INFL
|
5
|
AURA
|
9
|
SPIRIT
|
13
|
Motivation
|
INIT
|
22
|
WEALTH
|
N/A
|
HP
|
100
|
Unwanted Power
|
POWERS
Density Increase: 2 (Always On, Factored In), Growth: 1
(Always On, Factored In), Jumping: 12, Invulnerability: 18 (Applies to MIND
and SPIRIT as well), Iron Will: 6, Magic Resistance: 6, Power Reserve: 8 (Adds to STR and BODY, Rampage, see below), Regeneration: 6 (Applies to MIND
and SPIRIT as well), Running: 6, Shockwave: 3, Strike: 3, Systemic Antidote:
18 |
||||||
ENDLESS RAGE
The Hulk’s power is actually limitless. When his
Power Reserve hits 0, he reduces his INT and INFL by 1 and his Power Reserve
resets to 8 APs. His INT can go only as low to 0 APs, at which point, the
Hulk is a mindless engine of destruction with a STR and BODY of 30 and an INFL of 2.
|
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ADVANTAGES
Buddies (Rick Jones, Betty Ross), Immortal, Iron Nerves,
Lightning Reflexes |
||||||
CONNECTIONS
Low- Betty Ross, Rick
Jones, Avengers, Defenders
|
||||||
DRAWBACKS
Altered Biology (Inhuman), Alter Ego
(Uncontrollable- Bruce Banner, when calmed), Arch Enemies (the Leader, the
Abomination), Innocent, Media Bias, Mistrust, Public Identity, Catastrophic
Rage, Strange Appearance
|
BRUCE BANNER
DEX
|
4
|
STR
|
3
|
BODY
|
4
|
Alter Ego
|
INT
|
12
|
WILL
|
9
|
MIND
|
6
|
Bruce Banner
|
INFL
|
7
|
AURA
|
7
|
SPIRIT
|
6
|
Motivation
|
INIT
|
22
|
WEALTH
|
2
|
HP
|
100
|
Unwanted Power
|
SKILLS (* Linked)
Medicine: 12*, Scientist:
12*, Thief: 4
|
||||||
ADVANTAGES
Buddies (Rick Jones, Betty Ross), Genius,
Immortal, Iron Nerves, Scholar (Gamma Radiation), Sharp Eye
|
||||||
CONNECTIONS
High- Rick Jones, Betty Ross;
Low- Fantastic Four,
Avengers, Scientific Community, Medical Community
|
||||||
DRAWBACKS
Altered Biology (Near Human), Alter Ego (Uncontrollable- the
Hulk, When emotionally out of control), Arch Enemy (General Thunderbolt
Ross), Dark Secret (He’s the Hulk), Guilt (Over Hulk’s activities), Media
Bias, Mistrust, Catastrophic Rage, Secret Identity, Unluck |
SHE-HULK
DEX
|
9
|
STR
|
12
|
BODY
|
13
|
Alter Ego
|
INT
|
7
|
WILL
|
7
|
MIND
|
7
|
Jennifer Walters
|
INFL
|
7
|
AURA
|
6
|
SPIRIT
|
6
|
Motivation
|
INIT
|
25
|
WEALTH
|
7
|
HP
|
100
|
Thrill of Adventure
|
POWERS
Density Increase:1 (Always On, Adds to STR,
Factored In), Growth: 1 (Always On), Jumping: 6, Invulnerability: 12,
Regeneration: 5, Shockwave: 1, Strike: 2, Systemic Antidote: 9
|
||||||
SKILLS
Charisma: 8, Detective: 8
|
||||||
ADVANTAGES
Attractive, Free Access (Legal), Gift of Gab, Lightning
Reflexes, Luck |
||||||
CONNECTIONS
High- Avengers, Fantastic
Four, the Hulk, NYPD, Judicial System
|
||||||
DRAWBACKS
Alter Ego (Automatic- Jennifer Walters), Altered Biology (Near
Human), Public Identity |
||||||
EQUIPMENT
Avengers
Communicard
[BODY: 4, Radio Communications: 20 (Only used to communicate with other
Avengers and their headquarters)]
|
JENNIFER WALTERS
DEX
|
2
|
STR
|
2
|
BODY
|
2
|
Alter Ego
|
INT
|
7
|
WILL
|
7
|
MIND
|
7
|
She-Hulk
|
INFL
|
7
|
AURA
|
6
|
SPIRIT
|
6
|
Motivation
|
INIT
|
25
|
WEALTH
|
7
|
HP
|
100
|
Thrill of Adventure
|
SKILLS
Charisma: 6, Detective: 8
|
||||||
ADVANTAGES
Business, Free Access
(Legal), Luck
|
||||||
CONNECTIONS
High- NYPD, Judicial
System, the Hulk; Low- Avengers, Fantastic Four
|
||||||
DRAWBACKS
Alter Ego (Automatic- She Hulk), Public Identity,
Misc: When not transformed, Walters is mousey and insecure
|
DEX
|
12
|
STR
|
8
|
BODY
|
9
|
Alter Ego
|
INT
|
5
|
WILL
|
7
|
MIND
|
6
|
Greer Nelson
|
INFL
|
6
|
AURA
|
5
|
SPIRIT
|
5
|
Motivation
|
INIT
|
26
|
WEALTH
|
6
|
HP
|
85
|
Thrill of Adventure
|
POWERS
Claws: 4, Running: 6, Jumping: 1, Analytical
Smell/Tracking Scent: 8 (Can be stunted to detect emotions in others), Super
Hearing: 5, Directional Hearing: 4, Extended Hearing: 4, Telescopic Vision: 4,
Thermal Vision: 4, Ultra Vision: 8
|
||||||
SKILLS
Acrobatics: 10, Charisma:
6, Detective: 5, Military Science (Camouflage, Tracking): 9, Occultist: 2, Thief
(Escape Artist, Stealth): 9, Vehicles: 5
|
||||||
ADVANTAGES
Attractive, Free Access
(Regular), Lightning Reflexes, Sharp Eye
|
||||||
CONNECTIONS
High- Avengers, Fantastic
Four;
Low- NYC Police, The Cat
People
|
||||||
DRAWBACKS
Minor Irrational Attraction to flirting, Public
Identity, Serious Irrational Fear of large bodies of water, Attack
Vulnerability: -1 vs Sonics
|
||||||
EQUIPMENT
Cat’s Head
Amulet
[BODY: 9, Alter Ego (Controllable), Insta Change] Without this amulet, Tigra
cannot transform back into Greer Nelson
Avengers
Communicard
[BODY: 4, Radio Communications: 20 (Only used to communicate with other
Avengers and their headquarters)]
|
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Earlier in her career, Tigra did not have a tail. |
DEX
|
4
|
STR
|
2
|
BODY
|
2
|
Alter Ego
|
INT
|
5
|
WILL
|
7
|
MIND
|
6
|
Tigra
|
INFL
|
6
|
AURA
|
5
|
SPIRIT
|
5
|
Motivation
|
INIT
|
26
|
WEALTH
|
6
|
HP
|
85
|
Thrill of Adventure
|
SKILLS
Acrobatics: 5, Charisma:
4, Detective: 5, Occultist: 2, Thief: 4, Vehicles: 5
|
||||||
ADVANTAGES
Free Access (Regular),
Lightning Reflexes, Sharp Eye
|
||||||
CONNECTIONS
High- Avengers, FF;
Low- NYC Police, The Cat
People
|
||||||
DRAWBACKS
Public Identity
|
||||||
EQUIPMENT
Cat’s Head
Amulet
[BODY: 9, Alter Ego (Controllable), Insta Change] Without this amulet, Nelson
is stuck in her Tigra form and cannot transform back
|
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One of my favorite covers of all time. |
Note: I revised the mystical power HEX today to better reflect its uses by the Scarlet Witch. I also revised the ATTRITION limitation.
Tigra has Infra Vision. Is this a new power? Thank you.
ReplyDeleteNope. Sorry, this is me working on 3 different house rules sets for three different systems. In AD&D it's usually called infravision or something similar. In DC Heroes, it's Thermal Vison. Corrected. Good catch. Thanks.
ReplyDeleteINT 14 for Bruce Banner? No. Maximum 12. INT 14 would be applied to Reed Richards and Dr. Doom, who handles things as teleporters and time travel machines. The Hulk mystical and mental status would be almost equal to Solomon Grundy. Besides, where is your source to Hulk's physical, mental and mystical invulnerabilities? (Sorry by my poor English).
ReplyDeleteThis comment has been removed by the author.
DeleteEdit: Actually, in DC Heroes, there are no maximums for Mental and Mystical stats. 12 is regarded "more or less" as a maximum because it is what Batman has (Lex Luthor has 13, BTW).
DeleteThat said, good catch. 14 is too high for Banner. I fixed it.
As for the Hulk's invulnerability- he is indestructible. That I have read, he is no more vulnerable to magical or psychic attacks than any others. However, I could be wrong. My knowledge of Marvel is not as extensive as DC.
Thanks for reading!