Sunday, May 8, 2016

Write Ups: NERON! EXTANT! PARALLAX! and, regrettably, WARRIOR!

Finishing up my Crisis series, I present the major players from Zero Hour and Underworld Unleashed.


NERON
DEX
12
STR
16
BODY
16
Alter Ego
INT
18
WILL
21
MIND
20
Lucifer, Satan
INFL
20
AURA
26
SPIRIT
22
Motivation
INIT
50
WEALTH
N/A
HP
350
Power Lust
POWERS (*Mystic linked)
Aura of Fear: 18, Awareness: 18, Chameleon: 18*, Cloud the Mind: 12, Dimension Travel: 15, Growth: 18*, Illusion: 18*, Invulnerability: 25*, Magic Sense: 18, Mind Probe: 35*, Mutation: 25*, Regeneration: 10*, Sorcery: 40, Spirit Drain: 20 (Use to consume the souls for which he has dealt)
SKILLS
Charisma: 18 (linked), Occultist: 18
ADVANTAGES
Area Knowledge: Hell, Immortal, Insta-Change, Indestructible Costume, Iron Nerves, Mastermind
CONNECTIONS
High- Hell; Low- Asmodel, Underworld
DRAWBACKS
Altered Biology (Mystical), Authority Figure (Ruler of Hell), Catastrophic Gothic Curse: Neron cannot refuse a deal, Strange Appearance (in his true form, Neron is an amorphous, tentacled horror), Attack Vulnerability: -4 vs Mystical attacks from pure/innocent sources, Fatal Vulnerability: If Neron drains a pure/innocent soul, it will kill him, Misc.: Even coming in contact with a pure/innocent soul causes Neron severe pain; however despite his power, he cannot sense or detect purity




EXTANT
DEX
10
STR
8
BODY
10
Alter Ego
INT
8
WILL
12
MIND
5
Hank Hall
INFL
8
AURA
8
SPIRIT
8
Motivation
INIT
 28
WEALTH
na
HP
175
Power Lust
POWERS
Age Manipulation: 18, Dimension Travel: 20 (Works only in regards to alternate timelines), Energy Absorption: 18 (Temporal energy only, With a power stunt, it can be used as an attack against temporal-based energy beings), Energy Blast (Self Link): 12 (Always On), Flight: 7, Split: 1 (Extant can call on past selves if needed), Time Travel: 25
EXTANT’S POWER STUNTS
Extant can use his Age Manipulation on devices, including those that operate with a time limits (like  Green Lantern’s ring), forcing the gadget’s time limit to expire. He can use his Energy Absorption as a deadly attack against energy beings comprised of temporal energy (like Waverider). He also seems to have used his Energy Absorption to absorb the powers of a Linear Bracelet into himself.
SKILLS (*linked)
Acrobatics: 4, Gadgetry: 8, Military Science: 7, Scientist: 7, Thief: 7, Weaponry: 8
ADVANTAGES
Genius, Immortal, Iron Nerves, Lightning Reflexes
CONNECTIONS
High- Parallax
DRAWBACKS
Catastrophic Psychological Instability, Catastrophic Rage, Public Identity
EQUIPMENT
Titans Comlink [BODY: 4, Radio Communications: 21 (Only used to communicate with other Titans members and the Titans Tower), Mind Control: 18, R#2] Allows Extant to control the actions of any Titan wearing the device in any timeline.

Parallax
DEX
8
STR
4
BODY
4
Alter Ego
INT
8
WILL
30
MIND
5
Hal Jordan
INFL
7
AURA
10
SPIRIT
10
Motivation
INIT
23
WEALTH
na
HP
200
Psychopath
POWERS (all Power Linked to Force Manipulation)
Comprehend Languages: 20, Continuum Control: 40 (Warp Reality), Flight: 40, Force Manipulation: 30, Invulnerability: 18, Omni-Power: 20, Recall: 20, Sealed Systems: 16, Skin Armor: 8
PARALLAX’S POWER
Parallax’s powers are near omnipotent in scale and ability, but not in energy. As he uses them, his powers are drained. The larger the scale of the power use, the greater the reduction in power. In Zero Hour, for example, he was left without the power to even resist taking damage from a batarang or an arrow, but only after he fought with an assemblage of powerful heroes, including the Spectre, and created a universe. In game terms, treat this as a Minor Power Burnout affecting all of Parallax’s powers, but only if he is acting on a cosmic scale (or as the plot has need).
ADVANTAGES
Attractive, Immortal, Indestructible Costume, Iron Nerves, Leadership
CONNECTIONS
High- Extant, Oliver Queen, Barry Allen, John Stewart, Guy Gardner; Low- JLA
DRAWBACKS
Catastrophic Psychological Instability, Guilt, Public Identity

WARRIOR
DEX
8
STR
18
BODY
15
Alter Ego
INT
3
WILL
14
MIND
6
Guy Gardner
INFL
8
AURA
3
SPIRIT
8
Motivation
INIT
21
WEALTH
4
HP
75
Thrill of Adventure
POWERS
Flight: 12, Omni-Arm: 18 (May be used to create ranged weapons), Recall: 18 (Vuldarian memories), Regeneration: 10, Sealed Systems: 18, Skin Armor: 8
SKILLS
Martial Arts: 12
ADVANTAGES
Iron Nerves
CONNECTIONS
High- JLI; Low- General Glory
DRAWBACKS
Altered Biology (Inhuman), Serious Rage, Strange Appearance, Public Identity
EQUIPMENT
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]



Great movie. Go see it.

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