Wednesday, February 4, 2015

PULP FICTION! Write Ups: Doc Savage, The Phantom, The Shadow, Tarzan, Green Hornet, & Kato!

PULP FICTION!
(Not that stupid movie- the real stuff!)

Pulps are where superheroes were born. 
Many thanks to A. Hughes.

DOC SAVAGE, Man of Bronze
DEX
10
STR
5
BODY
6
Alter Ego
INT
12
WILL
12
MIND
12
Clark Savage, Jr.
INFL
10
AURA
10
SPIRIT
10
Motivation
INIT
36
WEALTH
20
HP
150
Upholding the Good
POWERS
Recall: 12
DOC SAVAGE'S RECALL POWER
Savage possesses an encyclopedic knowledge of most subjects known to man. His Recall power not only reflects his eidetic memory, but also his extraordinary intellectual prowess. Upon encountering any subject needed for the central storyline, Savage may use his Recall power as a Knowledge Check to see if he possesses knowledge. If the roll is unsuccessful, he may not roll again in that adventure.
SKILLS(All Linked)
Acrobatics: 10, Animal Handling: 10, Charisma: 10, Detective: 12, Gadgetry: 12, Martial Artist: 10, Medicine: 12, Military Science: 12, Scientist: 12, Spy: 12, Thief: 10, Vehicles: 10, Weaponry: 10
ADVANTAGES
Artist (Musician), Connoisseur, Genius, Expansive Headquarters (The 86thFloor and the Fortress of Solitude: Lab: 15, Security: 12), Intensive Training, Iron Nerves, Leadership, Lightning Reflexes, Longevity, Rich Friends/Family, Scholar (Languages), Sharp Eye, Weapon Specialization (Machine Pistol)
CONNECTIONS
High- The Fabulous Five, Mayans
DRAWBACKS
Public Identity
EQUIPMENT
Machine Pistol with Mercy Bullets [BODY: 4, Sleep: 5 (No AV, Reduced Range (-1 AP)), Ammo: 8, R#2]
DOC’S VEST:
Radio Communicator[BODY: 1, Radio Communications: 12, R#2]
Grapple w/Silk line[BODY: 8, Strike: 1 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Micro-Scope[BODY: 1, Telescopic Vision: 7, Microscopic Vision: 10, Only one lense can be used at a time]
Disguise Kit[BODY: 1, Misc. Advantage: -1 CS to OV/RV of disguise attempts]
Fingerprinting Kit[BODY: 1, Misc. Advantage: -1 CS to OV/RV of clue analysis &identification systems attempts]
Lock Picks[BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Micro-Grenades[BODY: 3, Bomb: 8 (Full Force), R#3]
Smoke Pellets[BODY: 1, Fog: 5 (Full Force), R#2]
ABCD Omni-Gadgets: 12 (x8)

THE PHANTOM, The Ghost Who Walks
DEX
9
STR
5
BODY
6
Alter Ego
INT
8
WILL
9
MIND
8
Kit Walker
INFL
10
AURA
7
SPIRIT
9
Motivation
INIT
31
WEALTH
12
HP
150
Responsibility of Power
SKILLS(All Linked except *)
Acrobatics: 9, Animal Handling: 12*, Charisma: 10, Detective: 8, Martial Artist: 9, Military Science: 8, Thief: 9, Weaponry: 9
ADVANTAGES
Area Knowledge (Bengali Jungles), Attractive, Buddy (Guran), Connoisseur, Expansive Headquarters (The Skull Cave, Security: 8), Intensive Training, Iron Nerves, Leadership, Lightning Reflexes, Omni-Connection, Pets (Devil, a wolf; Hero, a horse; Fraka, a hawk; and Solomon and Nefertiti, dolphins), Popularity (in Bangalla), Scholar (Languages), Sharp Eye, Misc: The Ghost Who Walks
THE GHOST WHO WALKS
The role of The Phantom has passed down from father to son for generations in the Walker family. However, few realize this. Many believe him to be a single, immortal being, hence his moniker as “The Ghost Who Walks.” Whenever dealing with someone who believes he is immortal, The Phantom gains a -2 CS bonus to the OV/RV of Intimidation checks.
CONNECTIONS
High- The Jungle Patrol
Low- UN, Mandrake the Magician
DRAWBACKS
Arch Enemy (Singh), Dependants (Kit and Heloise, children) Married (For all intents and purposes to Diana Palmer), Secret Identity
EQUIPMENT
Twin Revolvers[BODY: 4, Projectile Weapons: 5 (No AV, Lethal, Reduced Range (-1 AP)), Ammo: 6, R#2]
SKULL RING[BODY: 8] Worn on the right hand and used to scar villains
SABRES RING[BODY: 8] Worn on the left hand and used to mark allies
Radio Communicator[BODY: 1, Radio Communications: 12, R#2]

THE SHADOW
DEX
9
STR
5
BODY
6
Alter Ego
INT
10
WILL
9
MIND
8
Kent Allard/Lamont Cranston
INFL
10
AURA
10
SPIRIT
10
Motivation
INIT
33
WEALTH
17
HP
150
Seeking Justice
POWERS
Aura of Fear: 8 (Reduced Range (-2 APs)), Confusion: 9 (Primarily used to make the Shadow difficult to see or follow), Recall: 12, Super Ventriloquism: 4 (Can also be used to perfectly imitate the voices of others)
SKILLS(All Linked except *)
Acrobatics: 10, Charisma: 10, Detective: 10, Martial Arts: 10, Thief: 9, Weaponry: 10
ADVANTAGES
Buddy (Margo Lane), Connoisseur, Indestructible Costume, Insta-Change, Iron Nerves, Leadership, Lightning Reflexes, Longevity, Mystic Warrior, Omni-Connection, Sharp Eye, Weapon Specialization (Signature Pistols)
CONNECTIONS
High- Commissioner Weston, Harry Vincent, Moe Shrevnitz, Burbank, Network of Agents
Low- Batman
DRAWBACKS
Arch Enemy (Shiwan Khan), Mistrust, Secret Identity
EQUIPMENT
Signature Pistols[BODY: 4, Projectile Weapons: 5 (No AV, Lethal, Reduced Range (-1 AP)), Ammo: 8]
HYPNOTIC RING[BODY: 8, Hypnotism: 9]
Flash Pellets [BODY: 1, Flash: 5, R#2]
Acid Vials[BODY: 1, Acid: 6]


TARZAN, Lord of the Apes
DEX
10
STR
6
BODY
6
Alter Ego
INT
10
WILL
12
MIND
9
John Clayton, 
Viscount Greystoke
INFL
8
AURA
10
SPIRIT
9
Motivation
INIT
32
WEALTH
20
HP
150
Upholding the Good
POWERS
Analytical Smell/Tracking Scent: 6, Comprehend Languages: 9, Extended Hearing: 3, Jump: 2, Running: 2, Speak with Animals: 12, Super Hearing: 6, Swimming: 2
SKILLS
Acrobatics: 12, Animal Handling: 12, Charisma: 10, Detective: 7, Martial Artist: 11, Military Science: 12, Thief: 10, Weaponry: 8
ADVANTAGES
Area Knowledge (Africa), Attractive, Intensive Training, Iron Nerves, Leadership, Lightning Reflexes, Rich Friends/Family, Sharp Eye
CONNECTIONS
High- Mangani Ape Tribe
DRAWBACKS
Dependant (Korak/Jack), son), Married (For all intents and purposes to Jane Porter), Serious Irrational Attraction to primitivism, Public Identity
EQUIPMENT
Knife [BODY: 9, Claws: 1]

GREEN HORNET
DEX
7
STR
4
BODY
4
Alter Ego
INT
8
WILL
10
MIND
9
Britt Reid
INFL
8
AURA
7
SPIRIT
8
Motivation
INIT
19
WEALTH
18
HP
100
Seeking Justice
SKILLS
Acrobatics: 6, Charisma: 7, Detective: 8, Martial Artist: 9, Thief: 8, Vehicles: 5, Weaponry: 9
ADVANTAGES
Area Knowledge (Chicago), Attractive, Buddy (Kato), Connoisseur, Free Access (Regular), Iron Nerves, Sharp Eye, Weapon Specialization (Pistols)
CONNECTIONS
High: The Daily Sentinel, John Reid (The Lone Ranger), Kato
Low: High Society
DRAWBACKS
Secret Identity
EQUIPMENT
MASK [BODY: 3, Systemic Antidote: 7, R#3] Systemic Antidote only protects against airborne toxins.
Hornet Sting [BODY: 4, Lightning: 6 (No AV, Non-Lethal), R#2]
Knock-Out Pistol [BODY: 4, Sleep: 5 (No AV, Gas Effect. Reduced Range (-1 AP)), R#2]



KATO
DEX
10
STR
4
BODY
5
Alter Ego
INT
8
WILL
12
MIND
8
Ikano Kato
INFL
6
AURA
8
SPIRIT
8
Motivation
INIT
30
WEALTH
12
HP
75
Responsibility of Power
SKILLS (* linked)
Acrobatics: 10*, Gadgetry: 8*, Martial Artist: 12, Military Science: 8*, Thief: 10*, Vehicles (Air, Land, Water): 10*, Weaponry: 10*
ADVANTAGES
Buddy (Green Hornet), Intensive Training, Iron Nerves, Lightning Reflexes, Sharp Eye, Vehicle Specialization (The Black Beauty)
CONNECTIONS
High: Green Hornet; Low:
DRAWBACKS
Secret Identity
EQUIPMENT

THE BLACK BEAUTY [STR: 6, BODY: 8, Skin Armor: 1, Running: 8, Flame Immunity: 8, Flame Project: 7 (No AV, Minor Power Burnout), Projectile Weapons: 7 (No AV, Minor Power Burnout), Bomb: 5 (Serious Power Burnout), Radio Communications: 12, Hardened Defenses, R#2]




2 comments:

  1. Ever thinked about doing write ups of Ion, Parallax, the Life Entity, Superboy Prime etc ?

    ReplyDelete
  2. I don't know much about them. I might try a stab at Parallax, but I have no clue who the Life Entity even is. I stopped reading comics around Identity Crisis/Infinite Crisis. Sorry.

    ReplyDelete