Sunday, November 2, 2014

STAR TREK: ENTERPRISE!

STAR TREK: ENTERPRISE!

I did Star Trek's original series for my 100th post and I've always wanted to go back and do more. Recently, I've been watching Enterprise on DVD and I'm really impressed. It grieves me that it did not make it 7 seasons. It got better with each successive season. It deserved a better end.

Jonathan archer
DEX
7
STR
4
BODY
4
Rank
INT
8
WILL
10
MIND
10
Captain
INFL
8
AURA
9
SPIRIT
9
Motivation
INIT
25
WEALTH
8
HP
100
Responsibility of Power
SKILLS
Charisma: 8, Detective: 7, Gadgetry: 6, Martial Artist: 5, Military Science: 8, Scientist: 6, Spy: 4, Thief: 5, Vehicles: 9, Weaponry: 7
ADVANTAGES
Attractive, Free Access (Military), Expansive Headquarters (Enterprise NX-01), Iron Nerves, Leadership, License to Kill (Military), Pet (Portos), Rank (Captain O-6), Scholar (Starfleet History, Water Polo), Security Clearance (Medium), Sharp Eye
CONNECTIONS
High- Starfleet, Ambassador Soval, Commander Shran;
Low- Vulcan High Command, Andorian Imperial Guard, Klingon High Command
DRAWBACKS
Authority Figure (Captain of the Enterprise), Serious Irrational Attraction to completing his mission, Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phase Pistol [BODY: 3, Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flash: 4 (Only used to project light), Cling: 3 (Boots only, magnetic surfaces only), R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -3


t’pol
DEX
5
STR
5
BODY
5
Rank
INT
11
WILL
10
MIND
10
Sub-Commander
INFL
6
AURA
9
SPIRIT
9
Motivation
INIT
24
WEALTH
8
HP
75
Responsibility of Power
POWERS
Shade: 4
SKILLS
Detective: 9, Gadgetry: 9, Martial Artist: 8, Military Science: 5, Scientist: 12, Spy: 9, Vehicles: 7, Weaponry: 6
ADVANTAGES
Attractive, Free Access (Military), Genius, Iron Nerves, License to Kill (Military), Longevity, Rank (Sub-Commander O-5), Security Clearance (Medium), Sharp Eye, Super Numerate
CONNECTIONS
High- Starfleet, Vulcan High Command, Ambassador Soval;
Low- T’Pau, Commander Shran
DRAWBACKS
Altered Biology (Near Human), Emotionless, Person of Interest (Benign- Vulcan High Command), Public Identity
EQUIPMENT
Phase Pistol [BODY: 3, Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]
Tricorder [BODY: 3, Life Sense: 12, Radar: 13, Recall: 17, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired. 
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flash: 4 (Only used to project light), Cling: 3 (Boots only, magnetic surfaces only), R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -3

phlox
DEX
4
STR
3
BODY
4
Rank
INT
10
WILL
10
MIND
9
Doctor
INFL
8
AURA
9
SPIRIT
9
Motivation
INIT
22
WEALTH
8
HP
75
Upholding the Good
SKILLS
Animal Handling: 6, Charisma: 8, Medicine: 12, Scientist: 11
ADVANTAGES
Free Access (Military), Gift of Gab, Iron Nerves, Longevity, Pet (Numerous), Security Clearance (Low), Misc: Phlox can puff his face out and stretch his mouth and tongue
CONNECTIONS
High- Starfleet, Interspecies Medical Exchange
DRAWBACKS
Altered Biology (Near Human), Married (to three wives), Person of Interest (Benign- Starfleet), Public Identity, Serious Irrational Attraction to maintaining his ethics
EQUIPMENT
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]
Tricorder [BODY: 3, Life Sense: 12, Radar: 13, Recall: 17, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired. 
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flash: 4 (Only used to project light), Cling: 3 (Boots only, magnetic surfaces only), R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -3

Charles “Trip” tucker iii
DEX
6
STR
4
BODY
4
Rank
INT
8
WILL
9
MIND
8
Commander
INFL
7
AURA
7
SPIRIT
7
Motivation
INIT
23
WEALTH
8
HP
100
Thrill of Adventure
SKILLS
Gadgetry: 12, Martial Artist: 5, Scientist: 8, Spy: 5, Vehicles: 11, Weaponry: 6
ADVANTAGES
Attractive, Free Access (Military), Genius, Iron Nerves, License to Kill (Military), Rank (Commander O-5), Scholar (Starship Engineering), Security Clearance (Medium)
CONNECTIONS
High- Starfleet; Low- Commander Shran, Ambassador Soval
DRAWBACKS
Minor Irrational Hatred of Xindi, Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phase Pistol [BODY: 3, Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flash: 4 (Only used to project light), Cling: 3 (Boots only, magnetic surfaces only), R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -3

travis mayweather
DEX
6
STR
4
BODY
4
Rank
INT
7
WILL
7
MIND
7
Ensign
INFL
6
AURA
6
SPIRIT
6
Motivation
INIT
21
WEALTH
8
HP
50
Upholding the Good
SKILLS
Acrobatics (Climbing): 6, Gadgetry: 4, Military Science: 4, Scientist: 4, Vehicles: 12, Weaponry: 6
ADVANTAGES
Free Access (Military), License to Kill (Military), Lightning Reflexes, Rank (Ensign O-1), Scholar (Stellar Cartography, Boomer Culture), Security Clearance (Low), Vehicle Specialization (Enterprise)
CONNECTIONS
High- Starfleet, Horizon
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phase Pistol [BODY: 3, Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flash: 4 (Only used to project light), Cling: 3 (Boots only, magnetic surfaces only), R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -3

hoshi sato
DEX
3
STR
2
BODY
3
Rank
INT
9
WILL
6
MIND
7
Ensign
INFL
7
AURA
9
SPIRIT
9
Motivation
INIT
19
WEALTH
8
HP
50
Unwanted Power
POWERS
Comprehend Languages: 4
SKILLS
Charisma: 8, Gadgetry: 3, Spy: 9, Weaponry: 5
ADVANTAGES
Attractive, Free Access (Military), Gift of Gab, License to Kill (Military), Rank (Ensign O-1), Scholar (Languages), Security Clearance (Low), Sharp Eye
CONNECTIONS
High- Starfleet
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity, Uncertainty
EQUIPMENT
Phase Pistol [BODY: 3, Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flash: 4 (Only used to project light), Cling: 3 (Boots only, magnetic surfaces only), R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -3
Universal Translator [BODY: 1, Comprehend Languages: 12 (Usable on Others, Area Effect), R#3]

malcolm reed
DEX
7
STR
4
BODY
4
Rank
INT
6
WILL
9
MIND
10
Lieutenant
INFL
6
AURA
7
SPIRIT
6
Motivation
INIT
21
WEALTH
8
HP
50
Responsibility of Power
SKILLS
Detective: 4, Gadgetry: 3, Martial Artist: 7, Military Science: 8, Vehicles: 7, Weaponry: 8
ADVANTAGES
Free Access (Military), License to Kill (Military), Rank (Lieutenant O-3), Security Clearance (Medium), Weapon Specialization (Starship weaponry, Phase Pistol)
CONNECTIONS
High- Starfleet; Low- Royal Navy
DRAWBACKS
Minor Irrational Attraction to blowing things up, Person of Interest (Benign- Starfleet), Public Identity, Serious Irrational Attraction to being rather stoic and formal
EQUIPMENT
Phase Pistol [BODY: 3, Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flash: 4 (Only used to project light), Cling: 3 (Boots only, magnetic surfaces only), R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -3

J. Hayes
DEX
8
STR
4
BODY
4
Rank
INT
6
WILL
9
MIND
10
Major
INFL
6
AURA
6
SPIRIT
6
Motivation
INIT
22
WEALTH
7
HP
50
Responsibility of Power
SKILLS
Martial Artist: 7, Military Science: 9, Vehicles: 7, Weaponry: 9
ADVANTAGES
Free Access (Military), License to Kill (Military), Rank (Major O-4), Security Clearance (Medium), Weapon Specialization (Pulse Rifle)
CONNECTIONS
High- Starfleet, MACO
DRAWBACKS
Serious Irrational Attraction to performing his duties, Person of Interest (Benign- Starfleet, MACO), Public Identity
EQUIPMENT
Phase Rifle [BODY: 5, Heat Vision: 9 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 9 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 23, R#3]

Thy’Lek Shran
DEX
7
STR
4
BODY
5
Rank
INT
7
WILL
10
MIND
10
Commander
INFL
7
AURA
9
SPIRIT
10
Motivation
INIT
23
WEALTH
8
HP
100
Responsibility of Power
POWERS
Directional Hearing: 4, Extended Hearing: 1, Super Hearing: 4
SKILLS
Charisma: 6, Detective: 5, Martial Artist: 8, Military Science: 10, Thief: 5, Vehicles: 8, Weaponry: 8
ADVANTAGES
Free Access (Military), Expansive Headquarters (Kumari), Iron Nerves, Leadership, License to Kill (Military), Rank (Commander O-6), Security Clearance (High), Sharp Eye
CONNECTIONS
High- Andorian Imperial Guard, Capt. Archer; Low- Ambassador Soval, Starfleet
DRAWBACKS
Altered Biology (Near Human), Authority Figure (Commander in the Andorian Imperial Guard), Serious Irrational Attraction to paying his debts, Person of Interest (Benign- Andorian Imperial Guard), Public Identity, Minor Rage, Loss Vulnerability: Shran’s DEX, Martial Arts, and Weaponry drop to 2 if one of his antennae are severed; this effect lasts for several days
EQUIPMENT
Plasma Pistol [BODY: 3, Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Ushaan-Tor [BODY: 8, Claws: 1]
Communicator [BODY: 2, Radio Communications: 22, Comprehend Languages: 18 (Usable on Others), R#3]

USS ENTERPRISE NX-01
Tactical Write Up:                                                                     
[(Structure/Life Support: STR: 19, BODY: 15, Sealed Systems: 25); (Computer & Sensor Systems: INT: 15, WILL: 7, MIND: 11, Recall: 29, Radio Communication: 42, Comprehend Languages: 10, Life Sense: 20, Radar Sense: 40, Object Awareness: 35 (Remote probes with BODY: 6), Detective: 2, Gadgetry: 2, Medicine: 3, Scientist: 3, Spy: 2, Vehicles (Space): 2, Weaponry (Energy Weapons, Heavy Weapons): 2, Lab: 15, Security: 10, R#2); (Propulsion: Flight: 37 (Hyperwarp), R#4); (Defenses: Phase Cannons [Energy Blast: 16 (No AV, Minor Power Burnout)], Spatial Torpdoes [Projectile Weapons: 16 (No AV, Lethal, Full Force, Serious Power Burnout)], Photon Torpdoes [Projectile Weapons: 18 (No AV, Lethal, Full Force, Serious Power Burnout)], Grappler [Snare: 12 (No AV), R#2], Skin Armor: 5); (Transporter: 20 (No AV, Teleports people and objects only, cannot teleport through a Force Field), R#5]

Detailed Write Up:                                                                    
COMMUNICATIONS [BODY: 6, INT: 6, WILL: 2, MIND: 1, Comprehend Languages: 10, Radio Communication: 42, R#2]
ENGINEERING [BODY: 9, INT: 15, WILL: 7, MIND: 11, Recall: 20, Power Reserve: 5 (Auxiliary Power: Can be added to any ship system except Flight or another Power Reserve, but increases the R# by 1 for each added point), Gadgetry: 2, Scientist: 2, R#2]
HELM/NAVIGATION [BODY: 9, Vehicles (Space): 2, Radar Sense: 40, Flight: 37 (Hyperwarp), R#4 (R#5 if 9 or more APs of Power Reserve activated)]
LIBRARY COMPUTER [BODY: 8, INT: 15, WILL: 7, MIND: 11, Recall: 29, Detective: 2, Scientist: 3, Spy: 2, Lab: 15, R#2]       
SECURITY SYSTEMS [BODY: 8, Security: 10, Sealed Systems: 25, Gravity Increase: 21 (Provides artificial gravity), Thief (Security Systems): 1, R#2]
SENSORS [BODY: 6, Extended Hearing: 20, Full Vision: 20, Life Sense: 20, Radar Sense: 40, Remote Sensing: 23, Super Hearing: 20, Telescopic Vision: 20, Thermal Vision: 20, Ultra Vision: 20, X-Ray Vision: 15, Object Awareness: 35 (Remote probes with BODY: 6), Scientist: 3, R#4]
SICK BAY [INT: 8, WILL: 3, MIND: 3, Detect Bacteria/Viruses: 12, Life Sense: 4, Regeneration: 2, Suspension: 12, Systemic Antidote: 17, Medicine: 3, Scientist: 3, Lab: 15, R#3]
TACTICAL [BODY: 8, Weaponry (Energy Weapons, Heavy Weapons): 2, Energy Blast: 16 (No AV, Minor Power Burnout)], Projectile Weapons: 16 (Spatial Torpedoes; No AV, Lethal, Full Force, Serious Power Burnout), Projectile Weapons: 18 (Photon Torpedoes; No AV, Lethal, Full Force, Serious Power Burnout), Snare: 12 (No AV), Skin Armor: 5, R#4]

TRANSPORTER [BODY: 5, Teleportation: 20 (No AV, Teleports people and objects only, cannot teleport through a Force Field), R#5] The AV of using a transporter is the user’s Vehicles (Spacecraft) skill. Transporting a moving target incurs a +2 CS to OV. The transporter works by disintegrating a target, beaming his atoms to a location, and the reintegrating him. Thus, it can be used to Disintegrate targets it is transporting. Treat this as the Disintegration power at APs equal to the APs of Teleportation. This is Killing Combat. On the roll of double ones, a mishap occurs. This can involve a number of factors: a duplicate being made, the character being aged or de-aged, two characters being fused into a single one, or even a physical Killing Combat attack with AV/EV equal to the transporter’s APs of Disintegration.

A great show that deserved a better fate.