Wednesday, February 26, 2014

BWAH- HA- HAAA!

You knew this was coming.


Once, long age, there was an age undreamed of... An age where comics were not $5 each, were not so dark and grim, were not so tragically, ironically British... An age where The Dark Knight Returns and The Watchmen were great, but were not the blueprint for every comic everywhere... 
DC's New 52 Presents... 
AMBUSH BUG!

There were bright colors shining in four glorious processes... There were sound effects and thought bubbles... There were curious ads for Saturday morning cartoons and villains fighting to obtain Hostess pies... There was... 
Humor!


Yes, before the Infinite Crisis, Civil Crisis, Identity Crisis, Zombie Crisis, Final Crisis, Secret Crisis, Mild Crisis, Dark Crisis, Etc Crisis... Before Blue Lanterns, Green Lanterns, Red Lanterns, Pink Lanterns, Neon Gold Lanterns, Yellow Lanterns, Plaid Lanterns, Chartreuse Lanterns, Black Lanterns, Floral Lanterns... Before every character in the 52 Universes was Batman in a different costume, there was only The Crisis on Infinite Earths, Green Lanterns, and one Batman that everyone was pretty sure was enough Batman to go around.
Visit this guy's webpage. He rules.


Hither came Giffen. And Maguire. And DeMatteis. And Austin. And probably others whose names didn;t warrant cover credits.


Hither came--

THE JUSTICE LEAGUE INTERNATIONAL!

 Marching your way starting March 1st! A week long event celebrating the days of fun and funny in the funny books!

Never forget.

Monday, February 24, 2014

Write Ups: THE DOOM PATROL!

The third in my unofficial series of DC's small, obscure teams:
 1/2 X-Men and 1/2 Fantastic Four, it's the...


The Chief
DEX
2
STR
2
BODY
4
Alter Ego
INT
13
WILL
8
MIND
11
Dr. Niles Caulder
INFL
8
AURA
7
SPIRIT
5
Motivation
INIT
23
WEALTH
5
HP
110
Upholding the Good
SKILLS
Charisma: 8, Detective: 8, Gadgetry: 15, Medicine: 15, Military Science: 8, Scientist: 15, Spy: 10
ADVANTAGES
Genius, Expansive Headquarters (Lab: 18, Security: 18), Leadership, Scholar (Robotics, Bio-engineering, Chemistry)
CONNECTIONS
High- Doom Patrol, Police, Scientific Community; Low- JLA, US Government
DRAWBACKS
Married (possibly to Arani Desai), Minor Irrational Attraction to research, Catastrophic Physical Restriction (Paralyzed from the waist down)
EQUIPMENT
Wheelchair [STR: 4, BODY: 8, Running: 1, Force Field: 5, R#2]
ABCD Omni-Gadgets: 8 (x2) Attached to wheelchair
RESEARCH MAINFRAME [BODY: 3, INT: 6, WILL: 2, MIND: 2, Recall: 17, Radio Communications: 12, Split: 6, R#4]


Robotman  
DEX
6
STR
9
BODY
12
Alter Ego
INT
5
WILL
7
MIND
6
Cliff Steele
INFL
6
AURA
4
SPIRIT
4
Motivation
INIT
17
WEALTH
5
HP
65
Unwanted Power
POWERS
Cling: 2 (Only to metal surfaces), Regeneration: 5 (Does not function if reduced to BODY of 5 APs or less), Running: 5, Sealed Systems: 11, Skin Armor: 3, Thermal Vision: 5
SKILLS
Charisma: 6, Gadgetry: 4, Vehicles: 5, Weaponry: 4
ADVANTAGES
Iron Nerves
CONNECTIONS
High- Doom Patrol, Will Magnus, Teen Titans; Low- JLA, US Marines
DRAWBACKS
Altered Biology (Mechanical), Secret Identity, Strange Appearance
ROBOTMAN’S LIMBS
Robotman seems to have a problem keeping his metal body intact. Any time he suffers 10 APs of BODY damage or more in a single blow, he may lose a limb. Roll 1D10 and consult the table:
1-2          Arm knocked off (For each lost reduce DEX and STR by 2 APs)
3-4          Leg knocked off (Movement reduced to 2. If both are gone, he is immobile)
5             Head knocked off (Immediately drops to the ground unconscious)
6-10        Intact!
Broken limbs must be repaired as gadgets.
EQUIPMENT
CHEST CAMERA [BODY: 5, Radio Communications: 13, Recall: 13 (Audio/visual information only)]


Elasti-girl
DEX
6
STR
4
BODY
6
Alter Ego
INT
5
WILL
6
MIND
5
Rita Farr
INFL
5
AURA
3
SPIRIT
3
Motivation
INIT
16
WEALTH
7
HP
55
Unwanted Power
POWERS
Growth: 12, Shrinking: 12 (Every 3 APs activated decreases Rita’s mass and STR by 1 AP)
ELASTI-GIRL’S GROWTH POWER STUNTS
Elasti-girl can grow specific parts of her body as power stunts that never cause a power burnout and never cost HPs:
STR: 6 (By enlarging her arms and upper body)
Running: 6 (By lengthening her legs)
Claws: 6 (By elongating her fingernails)
Stretching: 3 (By distorting and enlarging various parts of her body)
SKILLS
Charisma: 5
ADVANTAGES
Artist (Actress), Attractive, Rich Family (husband), Scholar (Swimming, Tailoring)
CONNECTIONS
High- Doom Patrol; Low- JLA, Hollywood
DRAWBACKS
Altered Biology (Near Human), Married (Steve Dayton), Catastrophic Physical Restriction (Elasti-girl’s lifespan has been shortened by the same strange gases that gave her powers), Public Identity





Negative Man
DEX
14 (6)
STR
8 (3)
BODY
6 (4)
Alter Ego
INT
6
WILL
6
MIND
5
Larry Trainor
INFL
3
AURA
3
SPIRIT
3
Motivation
INIT
27 (15)
WEALTH
4
HP
55
Unwanted Power
POWERS (as Larry Trainor)
Trainor’s physical stats are listed above in parenthesis
Energy Blast: 8 (Negative Radiation, Always On, No Range), Split: 1 (Used to separate the Negative Energy being from Trainor. While separated, Trainor’s body is in a helpless comatose state)
POWERS (as the Negative Energy Being)
Dispersal: 10* (Always On, Does not work through lead), Flight: 30*, Lightning: 15* (No Range)
SKILLS
Gadgetry: 4, Vehicles: 6, Weaponry: 3
ADVANTAGES
Scholar (Aircraft repair, Aerodynamics), Vehicle Specialist (Fighter jets)
CONNECTIONS
High- Doom Patrol; Low- JLA, US Airforce, Ferris Aircraft
DRAWBACKS
Altered Biology (Inhuman), Serious Psychological Instability (Depression), Secret Identity, Strange Appearance, Fatal Vulnerability: If the energy being is seperated from his body for longer than 1 minute (4 APs or 15 phases), Trainor begins to die at a rate of -1 BODY every other phase, Misc.: While the energy being is outside of Trainor, his body is in a helpless comatose state
EQUIPMENT
ANTI-RADIATION BANDAGES [BODY: 6, Energy Absorption: 10 (No Range, Negative Radiation only)]

I love Byrne art.

Wrong Elastigirl, but it was all I could find.

Friday, February 21, 2014

Write Ups: THE METAL MEN!


One of my favorite oddball comic book hero teams!

DOCTOR WILL MAGNUS
DEX
4
STR
2
BODY
3
Alter Ego
INT
12
WILL
9
MIND
9
None
INFL
6
AURA
5
SPIRIT
5
Motivation
INIT
22
WEALTH
9
HP
40
Upholding the Good
SKILLS
Gadgetry: 13, Scientist: 13, Weaponry: 5
ADVANTAGES
Genius, Expansive Headquarters, Leadership, Scholar (Robotics, Cybernetics)
CONNECTIONS
High- Metal Men, Doom Patrol, T.O. Morrow; 
Low-Stagg Industries, U.S. Government, JLA, Mad Scientist Community
DRAWBACKS
Minor Psychological Instability (Without his meds, it increases to Catastrophic), Unluck, Public Identity
EQUIPMENT
ABCD Omni-Gadget: 12 (x1)


GOLD
DEX
11
STR
7
BODY
9
Alter Ego
INT
7
WILL
6
MIND
6
None
INFL
6
AURA
5
SPIRIT
6
Motivation
INIT
24
WEALTH
N/A
HP
75
Responsibility of Power
POWERS
Omni-Arm: 6, Regeneration: 4, Self Manipulation: 12, Stretching: 13
SKILLS
Detective: 4, Scientist: 5, Vehicles: 4
ADVANTAGES
Immortal, Leadership
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Three Laws of Robotics, Miscellaneous Drawback: Gold receives a -2 Column Shift penalty when using Character Interaction against human beings
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Forms for Gold:
TANK (Gold, Iron, Lead) [DEX: 5, STR: 12, Body: 15, Running: 7, Projectile Weapons: 10]
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

IRON
DEX
7
STR
14
BODY
12
Alter Ego
INT
4
WILL
6
MIND
5
None
INFL
6
AURA
5
SPIRIT
7
Motivation
INIT
17
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Omni-Arm: 7, Regeneration: 4, Self Manipulation: 13, Stretching: 10
ADVANTAGES
Immortal
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Three Laws of Robotics, Attack Vulnerability: -2 Column Shifts versus Magnetic Attacks, Innocent, Miscellaneous Drawback: Iron receives a -2 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Forms for Iron:
CANNON (Iron & Tin) [DEX: 7, STR: 7, Body: 13, Projectile Weapon: 11]
TANK (Gold, Iron, Lead) [DEX: 5, STR: 12, Body: 15, Running: 7, Projectile Weapons: 10]
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

LEAD
DEX
5
STR
12
BODY
13
Alter Ego
INT
2
WILL
4
MIND
3
None
INFL
4
AURA
3
SPIRIT
7
Motivation
INIT
11
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Energy Absorption: 12 (Limitation: Energy Absorption works only on radiation), Omni-Arm: 5, Regeneration: 4, Self Manipulation: 10, Stretching: 13
ADVANTAGES
Immortal
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Oblivious, Three Laws of Robotics, Miscellaneous Drawback: Lead receives a -2 Column Shift penalty when using Character Interaction against human beings
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Forms for Lead:
TANK (Gold, Iron, Lead) [DEX: 5, STR: 12, Body: 15, Running: 7, Projectile Weapons: 10]
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

MERCURY
DEX
13
STR
6
BODY
5
Alter Ego
INT
3
WILL
3
MIND
4
None
INFL
6
AURA
2
SPIRIT
5
Motivation
INIT
22
WEALTH
N/A
HP
35
Thrill of Adventure
POWERS
Omni-Arm: 4, Regeneration: 4, Self Manipulation: 14, Stretching: 8
ADVANTAGES
Immortal, Lightning Reflexes
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Serious Irrational Attraction to being argumentative, Three Laws of Robotics, Miscellaneous Drawback: Mercury receives a -3 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.

PLATINUM
DEX
11
STR
7
BODY
9
Alter Ego
INT
5
WILL
3
MIND
4
Tina
INFL
5
AURA
6
SPIRIT
6
Motivation
INIT
21
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Omni-Arm; 6, Regeneration: 4, Self Manipulation: 13, Stretching: 13
ADVANTAGES
Immortal
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Minor Irrational Attraction to men (Serious to Will Magnus in particular), Three Laws of Robotics, Miscellaneous Drawback: Tina receives a -2 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Form for Platinum:
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

TIN
DEX
9
STR
4
BODY
8
Alter Ego
INT
3
WILL
2
MIND
3
None
INFL
5
AURA
6
SPIRIT
6
Motivation
INIT
17
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Omni-Arm: 6, Regeneration: 4, Self Manipulation: 12, Stretching: 13
SKILLS
Gadgetry: 6
ADVANTAGES
Immortal, Scholar (Robotics)
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Minor Physical Restriction: stuttering, Uncertainty, Three Laws of Robotics, Miscellaneous Drawback: Tin receives a -2 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their Aps of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Form for Tin:
CANNON (Iron & Tin) [DEX: 7, STR: 7, Body: 13, Projectile Weapon: 11]


I couldn't find any Metal Men cosplay girls, so here's Supergirl again.
I never get tired of Supergirl.