Friday, July 4, 2014

Write Ups: JUSTICE SOCIETY OF AMERICA! PART 1!

THE GOLDEN AGE!
Part 3:
THE JUSTICE SOCIETY OF AMERICA!
Part 1!

The Atom
DEX
8
STR
5
BODY
6
Alter Ego
INT
7
WILL
9
MIND
7
Al Pratt
INFL
5
AURA
6
SPIRIT
8
Motivation
INIT
25
WEALTH
5
HP
75
Upholding the Good
SKILLS (*linked)
Acrobatics: 8*, Martial Artist: 8*, Scientist: 7*
ADVANTAGES
Intensive Training, Lightning Reflexes
CONNECTIONS
High- Calvin College, Justice Society of America, Joe Morgan; Low- All-Star Squadron
DRAWBACKS
Secret Identity, Misc: The Atom is very sensitive about his height and frowns on “short jokes”

Hour-Man
DEX
6
STR
9 (4)
BODY
9 (5)
Alter Ego
INT
5
WILL
5
MIND
4
Rex “Tick Tock” Tyler
INFL
5
AURA
4
SPIRIT
6
Motivation
INIT
16
WEALTH
5
HP
75
Upholding the Good
SKILLS
Gadgetry: 7, Scientist: 7
ADVANTAGES
Area Knowledge (New York City), Genius, Scholar (Chemistry)
CONNECTIONS
High- Justice Society of America; Low- All-Star Squadron
DRAWBACKS
Serious Irrational Attraction to Miraclo, Secret Identity
EQUIPMENT
MIRACLO PILLS [STR: 9, BODY: 9, Running: 7, R#: 3] (The effects of Miraclo last for only one hour (10 APs) and the user must wait one hour before taking another dose; long term use of Miraclo causes the user to develop Serious Irrational Attraction to the drug.)

The Flash
DEX
7
STR
4
BODY
7
Alter Ego
INT
6
WILL
5
MIND
6
Jay Garrick
INFL
5
AURA
6
SPIRIT
7
Motivation
INIT
44
WEALTH
6
HP
75
Upholding the Good
POWERS
(*Power Linked to Superspeed)
Air Control: 7* (Cannot be used to fly),  Dispersal: 12*, Superspeed: 24 (When it is pushed, Superspeed becomes Fatiguing)
FLASH”S POWER STUNTS
By using his Superspeed to spin, Flash can Power Stunt the Digging or Spinning powers. This causes no Burn Out and only costs 1 HP per AP. When pushing Superspeed, the Flash is capable of Time Travel and Dimension Travel (Travel only). Resolve the attempt as a normal Push that costs only 1 HP per AP gained. He must be moving faster than lightspeed (29 APs) and the APs over 29 automatically act as the APs of the selected power. He can travel through Hypertime with this, though if that is his intent, the Push costs its usual 3 HPS per AP.
SKILLS
Gadgetry: 7, Scientist: 7
ADVANTAGES
Area Knowledge (Keystone City), Lightning Reflexes
CONNECTIONS
High- Justice Society of America, Keystone Research Laboratories; Low- All-Star Squadron.
DRAWBACKS
Married (Joan Garrick), Secret Identity

Green Lantern
DEX
6
STR
4
BODY
10 (5)
Alter Ego
INT
6
WILL
24
MIND
8
Alan Scott
INFL
5
AURA
6
SPIRIT
6
Motivation
INIT
19
WEALTH
8
HP
85
Responsibility of Power
SKILLS
Gadgetry: 3, Martial Artist: 5, Scientist: 3
ADVANTAGES
Buddy (Doiby Dickles), Scholar (Business)
CONNECTIONS
High- Justice Society of America, Broadcasting Industry; Low- All-Star Squadron
DRAWBACKS
Secret Identity
EQUIPMENT
GREEN LANTERN POWER RING [BODY: 24, BODY: 10, SPIRIT: 24, Animate Objects: 15, Dispersal: 10, Flight: 15, Force Manipulation: 24 (Continuous, Time Limit with recharge item, 24 hours (15 APs)), Invulnerability: 18, Omni-Power: 12, Sealed Systems: 15, Skin Armor: 4 (Each AP of Skin Armor activated reduces Force Manipulation by 1 AP)] All powers are Mystic Linked. All powers are Power Linked to Force Manipulation. Thus, any limitation that affects Force Manipulation affects all other powers as well. Misc.: The power of the ring is useless against wood
Mystical Lantern [BODY: 20, SPIRIT: 20, Energy Control: 15 (Mystic Link, Only used to recharge the GL ring), Invisibility: 15 (Mystic Link)]
 


HAWKMAN
DEX
8
STR
6 (5)
BODY
 9 (6)
Alter Ego
INT
8
WILL
7
MIND
7
Carter Hall
INFL
6
AURA
7
SPIRIT
7
Motivation
INIT
26
WEALTH
10
HP
75
Upholding the Good
POWERS
Speak with Animals: 4 (Birds only)
SKILLS
Charisma: 7, Gadgetry: 7, Martial Artist: 8, Scientist: 5, Weaponry: 12
ADVANTAGES
Genius, Immortal (sort of- if Hawkman is killed, he reincarnates with amnesia), Iron Nerves, Leadership, Lightning Reflexes, Scholar (History, Archeology, Egyptology), Sharp Eye
CONNECTIONS
High- Justice Society of America, Hawkgirl; Low- All-Star Squadron
DRAWBACKS
Married (Shiera in any incarnation and under any circumstances), Secret Identity
EQUIPMENT
NTH METAL HELMET [BODY: 9, Sealed Systems: 11, Telescopic Vision: 4, Thermal Vision: 13]
NTH METAL BELT [STR: 6, BODY: 9, Gravity Decrease: 2 (Only works on the user and only allows hovering without the wings)]
NTH METAL WINGS [BODY: 10, Flight: 8 (Winged), Loss Vulnerability: Without the Nth Metal Belt, the wings are useless]
Mace [BODY: 8, Strike: 2 (Lethal)]

HAWKGIRL
DEX
8
STR
6 (4)
BODY
9 (5)
Alter Ego
INT
7
WILL
7
MIND
7
Shiera Sanders
INFL
7
AURA
7
SPIRIT
7
Motivation
INIT
28
WEALTH
10
HP
55
Upholding the Good
POWERS
Speak with Animals: 4 (Birds only)
SKILLS
Charisma: 8, Martial Artist: 7, Scientist: 5, Weaponry: 9
ADVANTAGES
Immortal (sort of- if Hawkgirl is killed, she reincarnates with amnesia), Iron Nerves, Lightning Reflexes, Scholar (History, Archeology, Egyptology), Sharp Eye
CONNECTIONS
High- Justice Society of America. Low- All-Star Squadron.
DRAWBACKS
Married (Hawkman), Secret Identity
EQUIPMENT
NTH METAL HELMET [BODY: 9, Sealed Systems: 11, Telescopic Vision: 4, Thermal Vision: 13]
NTH METAL BELT [STR: 6, BODY: 9, Gravity Decrease: 2 (Only works on the user and only allows hovering without the wings)]
NTH METAL WINGS [BODY: 10, Flight: 8 (Winged), Loss Vulnerability: Without the Nth Metal Belt, the wings are useless]
Crossbow [BODY: 4, Projectile Weapons: 5 (No AV, Lethal), Ammo: 1, R#2] It takes 2 phases to reload this weapon.


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