Tuesday, July 8, 2014

Write Ups: JUSTICE SOCIETY OF AMERICA! PART 2!

THE GOLDEN AGE!
Part 4:
THE JUSTICE SOCIETY OF AMERICA!
Part 2!

Sorry for the delay. Real life interference combined with the complicated nature of mystical characters slowed me down. I hope these three are worth the wait!

Doctor Fate (full helmet)
DEX
7
STR
11 (4)
BODY
10 (4)
Alter Ego
INT
13 (9)
WILL
18 (6)
MIND
14 (7)
Kent Nelson/Nabu
INFL
16 (7)
AURA
22 (8)
SPIRIT
22 (8)
Motivation
INIT
36 (23)
WEALTH
6
HP
150
Responsibility of Power
SKILLS
Medicine: 7, Occultist: 16, Scientist: 7
ADVANTAGES
Headquarters (Expansive: Fate’s Tower in Salem, Mystical Security: 18, Workshop: 18) Insta-Change, Iron Nerves, Scholar (Archeology)
CONNECTIONS
High- Justice Society of America, Lords of Order, Mystical Community; Low- All-Star Squadron
DRAWBACKS
Married (Inza Cramer), Secret Identity
EQUIPMENT
Helmet of Fate [BODY: 20, INT: 13, WILL: 18, MIND: 14, INFL: 16, AURA: 22, SPIRIT: 22, Occultist: 18, Sorcery: 40 (Lowered to 30 without the Amulet of Anubis), Immortal, Geas: Only one chosen by Nabu may wear the Helmet of Fate. Anyone else doing so will be driven mad.]
AMULET OF ANUBIS [BODY: 10, INFL: 3, AURA: 11, SPIRIT: 22, Awareness: 16, Magic Sense: 12, Power Reserve: 10 (Only used to increase the Sorcery of the Helmet of Fate), Truesight: 12 (Mystic Link)]
CLOAK OF DESTINY [STR: 11, BODY: 10, INFL: 1, AURA: 1, SPIRIT: 18, Telekinesis: 11 (Mystic Link), Invulnerability: 15 (Mystic Link)]

Doctor Fate (Half helmet)
DEX
7
STR
11 (4)
BODY
10 (4)
Alter Ego
INT
9
WILL
6
MIND
7
Kent Nelson/Nabu
INFL
7
AURA
8
SPIRIT
8
Motivation
INIT
23
WEALTH
6
HP
150
Responsibility of Power
SKILLS
Medicine: 7, Occultist: 16, Scientist: 7
ADVANTAGES
Headquarters (Expansive: Fate’s Tower in Salem, Mystical Security: 18, Workshop: 18) Insta-Change, Iron Nerves, Scholar (Archeology)
CONNECTIONS
High- Justice Society of America, Lords of Order, Mystical Community; Low- All-Star Squadron
DRAWBACKS
Married (Inza Cramer), Secret Identity
EQUIPMENT
Half Helmet [BODY: 12, Skin Armor: 1] Skin Armor only adds against Trick Shots to the head or on Devastating Attacks. With this helmet, Fate has only his personal powers and those of the artifacts below to call upon.
AMULET OF ANUBIS [BODY: 10, INFL: 3, AURA: 11, SPIRIT: 22, Awareness: 16, Magic Sense: 12, Truesight: 12 (Mystic Link)]
CLOAK OF DESTINY [STR: 11, BODY: 10, INFL: 1, AURA: 1, SPIRIT: 18, Telekinesis: 11 (Mystic Link), Invulnerability: 15 (Mystic Link)]

The Spectre (golden and silver age)
DEX
18
STR
26
BODY
25
Alter Ego
INT
19
WILL
28
MIND
30
Jim Corrigan
INFL
20
AURA
30
SPIRIT
30
Motivation
INIT
57
WEALTH
N/A
HP
350
Seeking Justice
POWERS
Aura of Fear: 12, Awareness: 25, Dimension Travel: 13, Magic Sense: 30, Self Link (Spirit Travel): 35, Sorcery: 45
SKILLS
Occultist: 20
ADVANTAGES
Area Knowledge: Realm of the Just Dead and the Afterworlds, Immortal, Insta-Change, Indestructible Costume, Iron Nerves
CONNECTIONS
High- Mystical Community, Justice Society of America; Low- All-Star Squadron.
DRAWBACKS
Alter Ego (Jim Corrigan), Altered Biology (Mystical), Secret Identity, Strange Appearance

THE SPECTRE (MODERN AGE)
DEX
12
STR
16
BODY
25
Alter Ego
INT
10
WILL
18
MIND
15
Jim Corrigan
INFL
15
AURA
20
SPIRIT
12
Motivation
INIT
37
WEALTH
N/A
HP
140
Seeking Justice
POWERS (*Mystic linked)
Animate Objects: 18, Aura of Fear: 18, Awareness: 12, Cloud the Mind: 12, Dimension Travel: 15 (Can be used to Banish people into the Spectre and to enter their minds to examine their thoughts and past), Dispersal: 15*, Fog: 25*, Growth: 18*, Illusion: 18*, Invisibility: 20*, Magic Sense: 12, Mind Probe: 35*, Spirit Travel: 20 (Self Link), Sorcery: 12
SKILLS
Occultist: 18
ADVANTAGES
Area Knowledge: Realm of the Just Dead and the Afterworlds, Immortal, Insta-Change, Indestructible Costume, Iron Nerves
CONNECTIONS
High- Mystical Community, Phantom Stranger; Low- JSA
DRAWBACKS
Alter Ego (Jim Corrigan), Altered Biology (Mystical), Catastrophic Irrational Attraction to punishing murderers, Secret Identity, Strange Appearance

JIM CORRIGAN
DEX
4
STR
3
BODY
4
Alter Ego
INT
6
WILL
7
MIND
7
The Spectre
INFL
5
AURA
6
SPIRIT
6
Motivation
INIT
15
WEALTH
5
HP
140
Unwanted Power
SKILLS
Detective: 6, Occultist: 3, Thief: 4, Vehicles (Land): 4, Weaponry: 4
ADVANTAGES
Free Access (Regular as a PI), Immortal, Insta-Change, Iron Nerves, Sharp Eye
CONNECTIONS
Low- Mystical Community, Justice Society of America, New York City Police
DRAWBACKS
Alter Ego (The Spectre), Secret Identity

Johnny Thunder
DEX
3
STR
2
BODY
3
Alter Ego
INT
3
WILL
4
MIND
5
None
INFL
5
AURA
6
SPIRIT
5
Motivation
INIT
13
WEALTH
4
HP
80
Upholding the Good
POWERS
Dumb Luck: 9
SKILLS
Animal Handling: 2, Martial Artist: 3
ADVANTAGES
Sidekick (Thunderbolt)
CONNECTIONS
High- Badhnisia, Justice Society of America, Black Canary; Low- All-Star Squadron.
DRAWBACKS
Oblivious, Public Identity, Misc: Johnny Thunder can summon and control the Thunderbolt when he says the magic words “Cei-U” (pronounced “Say, you!”). For at least the first half of the war, Johnny Thunder was unaware the phrase “Cei U” was responsible for his control over the Thunderbolt. During this era, Johnny must receive 8 or more RAPs on a Dumb Luck Action Check in order to say the magic word accidentally.

Thunderbolt
DEX
14
STR
18
BODY
13
Alter Ego
INT
8
WILL
8
MIND
9
Yz
INFL
9
AURA
12
SPIRIT
14
Motivation
INIT
33
WEALTH
N/A
HP
Special
Upholding the Good
POWERS (*mystic link)
Awareness: 10, Flight: 30*, Invulnerability: 15*, Magic Sense: 10, Sealed Systems: 20*, Sorcery: 21
ADVANTAGES
Iron Nerves, Lightning Reflexes
CONNECTIONS
High- Johnny Thunder; Low- The Fifth Dimension
DRAWBACKS
Altered Biology (Mystical), Arch Enemy (Lkz), Loss Vulnerability (Unless he is specifically ordered to do something by Johnny Thunder (using his magic word), the Thunderbolt may take no action), Misc: The Thunderbolt draws on Johnny Thunder’s supply of Hero Points




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