Sunday, May 11, 2014

Write Ups: WONDER GIRL, ARROWETTE, EMPRESS, & SECRET!

TITANIC!
Day 14!

WONDER GIRL
DEX
8 (3)
STR
12 (2)
BODY
10 (2)
Alter Ego
INT
5
WILL
6
MIND
7
Cassie Sandsmark
INFL
6
AURA
14 (4)
SPIRIT
12 (4)
Motivation
INIT
23 (14)
WEALTH
3
HP
55
Upholding the Good
POWERS
Flight: 14, Running: 7
SKILLS
Charisma: 7, Weaponry (Melee Weapons, Missile Weapons): 8
ADVANTAGES
Attractive, Immortal, Iron Nerves, Leadership, Lightning Reflexes
CONNECTIONS
High- Titans, Wonder Woman, Zeus, Young Justice, Artemis; 
 Low- Hercules, Themyscira, Gods of Olympus
DRAWBACKS
Age (Young), Person of Interest (Benign- the Gods of Olympus), Public Identity, Loss Vulnerability: All Powers drop to 0 APs and all Attributes drop to parenthetical values  if Cassie’s mother, Helena Sandsmark, says so
EQUIPMENT
AMAZON BRACELETS [BODY: 30] Used to Block with no CS penalties. Roll Martial Arts as AV/EV against an OV/RV equal to the APs of attack
Lasso of Ares [BODY: 35, Snare: 13 (No AV, Does not count as BODY, Mystic Link; the target’s DEX/AURA acts as the OV/RV of the snare and the target’s AURA acts as the AV/EV of escape attempts), Lightning: 15, Power Reserve: 8 (Adds to Lightning without Cassie’s will- the angrier she is, the more potent the lightning)]
Radio Communicator [BODY: 1, Radio Communications: 12, R#2]
We'll pretend this look never happened. Ugh.
 
arrowette
DEX
8
STR
2
BODY
2
Alter Ego
INT
5
WILL
4
MIND
5
Cissie King-Jones
INFL
4
AURA
4
SPIRIT
4
Motivation
INIT
19
WEALTH
5
HP
50
Unwanted Power
SKILLS
Acrobatics: 7, Martial Arts: 4, Weaponry (Missile Weapons): 6
ADVANTAGES
Popularity, Weapon Specialization (Bow)
CONNECTIONS
High- Young Justice
DRAWBACKS
Age (Young), Secret Identity
EQUIPMENT
Short Bow [STR: 6, BODY: 3, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)]
Radio Communicator [BODY: 1, Radio Communications: 12, R#2]
For fans of the Artemis character from the cartoon, simply add a high connection to Sportsmaster and Cheshire and change her alter ego to Artemis Crock. They are virtually the same character.
 
empress
DEX
7
STR
3
BODY
3
Alter Ego
INT
4
WILL
6
MIND
5
 Anita Fite
INFL
5
AURA
10
SPIRIT
10
Motivation
INIT
20
WEALTH
3
HP
50
Upholding the Good
POWERS
Mystic Freeze: 8 (Can cause targets to be incapable of talking as well)
SKILLS
Acrobatics: 7, Martial Arts: 5, Occultist: 8, Weaponry (Melee Weapons): 5
ADVANTAGES
Artist (Piano, Singing), Lightning Reflexes, Ritual Discipline (Voodoo), Weapon Specialization (Emperor’s Stick)
CONNECTIONS
High- Young Justice
DRAWBACKS
Age (Young), Arch Enemy (The Baron), Secret Identity
EQUIPMENT
Emperor’s Stick [BODY: 6, Claws: 2, Strike: 2, Teleportation: 13 (Mystic Link, Only to locations of which she has prior knowledge)]
ARMORED SUIT [BODY: 7, Skin Armor: 2]
Radio Communicator [BODY: 1, Radio Communications: 12, R#2]
 
secret
DEX
6
STR
2
BODY
2
Alter Ego
INT
4
WILL
5
MIND
5
 “Suzie,” Greta Hayes
INFL
5
AURA
10
SPIRIT
12
Motivation
INIT
15
WEALTH
0
HP
50
Seeking Justice
POWERS
(all powers are Power linked to Spirit Travel)
Dimension Travel: 12 (Banishment and Travel to the Other Side only), Chameleon: 6, Fog: 10 (Self Link), Spirit Travel: 10 (Self Link), Shape Change: 6, Teleportation: 6
ADVANTAGES
Area Knowledge (The Other Side), Immortal
CONNECTIONS
High- Young Justice; Low- Hal Jordan
DRAWBACKS
Age (Young), Arch Enemy (Harm), Minor Irrational Attraction to Robin, Missing Time (For much of her heroic career Secret had no memory of her identity or past), Person of Interest (Malign- DEO), Secret Identity, Attack Vulnerability (-2 CS vs electricity)
EQUIPMENT
Radio Communicator [BODY: 1, Radio Communications: 12, R#2]

Wonder Girl's later, better costume.

2 comments:

  1. Cool,fun page. Love MEGS and DC Heroes RPG.

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