Saturday, May 3, 2014

Write Ups: NIGHTWING, DAMAGE, DONNA TROY, JESSE QUICK, & ARSENAL!

TITANIC!
Day 8!

In 1999 Devin Grayson and artists Mark Buckingham and Wade Von Grawbadger united to bring an updated Teen Titans to the stands. They called the team The Titans and the title ran for 50 issues. It wasn't the best comic, never quite taking off, but I always loved the concept and the roster of heroes on it.

NIGHTWING
DEX
8
STR
4
BODY
6
Alter Ego
INT
9
WILL
10
MIND
9
Dick Grayson
INFL
9
AURA
8
SPIRIT
8
Motivation
INIT
30
WEALTH
9
HP
110
Seeking Justice
SKILLS (*Linked)
Acrobatics: 11, Charisma: 9*, Detective: 9*, Gadgetry: 9*, Martial Artist: 8*, Military Science: 9*, Spy: 9*, Thief: 8*, Vehicles: 8*, Weaponry: 8*
ADVANTAGES
Area Knowledge (Bludhaven, Gotham City), Attractive, Intensive Training, Headquarters (Lab: 10, Security: 10), Iron Nerves, Leadership, Lightning Reflexes, Rich Family (Bruce Wayne), Sharp Eye
CONNECTIONS
High- JLA, Titans, Batman, Barbara Gordon, Batman Family, Bludhaven PD, Haley Circus, Outsiders, Wayne Foundation
DRAWBACKS
Person of Interest (Benign- Batman), Secret Identity
EQUIPMENT
NIGHTWING SUIT [BODY: 6, Skin Armor: 2, Flame Immunity: 4, Cold Immunity: 4; Radio Communications: 18, Thermal Vision: 8, Ultra Vision: 8; Gliding: 6]
WRIST GUN WITH SWINGLINE [BODY: 5 (the gun’s BODY, not the line’s), Snare: 5 (No AV), Ammo: 1] Swingline is 4 APs long
NIGHTBIRD [STR: 5, BODY: 8, Running: 7, Vehicles (Land, Exotic): 5, Spy (False Identity): 12 (the car can change its body), Thief (Stealth): 8, Radio Communications: 12, Hardened Defenses, R#2]
NIGHTCYCLE [STR: 4, BODY: 7, Running: 7, R#2]
NIGHTSKI [STR: 3, BODY: 3, Swimming: 7, R#2]
 
NIGHTWING’S UTILITY BELT & HIDDEN COMPARTMENTS:
Escrima Fighting Stick [BODY: 6, Strike: 1 (If Thrown: Diminishing, Half STR)]
Combat Disc [BODY: 7, Strike: 1 (Diminishing, Half STR), Gliding: 1 (adds to STR to determine range)]
Wing-dings [BODY: 7, Strike: 2 (Diminishing, Half STR), Gliding: 1 (adds to STR to determine range), Returns]
Mini-Computer [BODY: 2, INT: 4, WILL: 1, MIND: 1, Detective: 5, Radio Communications: 9, Recall: 13, Split: 1, R#2]
Handcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater.
Cutting Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5]
Mini-Digital Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs
Mini-Digital Camera [BODY: 1, Recall: 20 (Visual only), R#2] Range of 9 APs
Plastic Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
Tranqdarts [BODY: 1, Sleep: 5 (Gas Effect, Full Force), R#3]
Flash Pellets [BODY: 1, Flash: 5, R#2]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2]
ACD Omni-Gadgets: 5 (x2)
Titans Comlink [BODY: 4, Radio Communications: 21 (Only used to communicate with other Titans members and the Titans Tower)]

DAMAGE
DEX
13
STR
9
BODY
12
Alter Ego
INT
5
WILL
6
MIND
6
Grant Emerson
INFL
6
AURA
6
SPIRIT
6
Motivation
INIT
24
WEALTH
4
HP
50
Unwanted Power
POWERS
Bomb: 16, Energy Blast: 10, Invulnerability: 8, Jumping: 12, Skin Armor: 4
ADVANTAGES
Silent Assistant (Unknown observer who is possibly Emerson from the future)
CONNECTIONS
High- Titans, JSA, Arsenal
DRAWBACKS
Age (Young), Altered Biology (Near Human- Emerson is an artificial being, created using DNA from a number of JSA members), Dark Secret (Emerson was abused by his step-father), Exile (Forced from Atlanta, GA), Serious Rage, Strange Appearance (only later)
EQUIPMENT
Titans Comlink [BODY: 4, Radio Communications: 21 (Only used to communicate with other Titans members and the Titans Tower)]

DONNA TROY
DEX
14
STR
14
BODY
12
Alter Ego
INT
6
WILL
8
MIND
8
None
INFL
7
AURA
9
SPIRIT
10
Motivation
INIT
31
WEALTH
5
HP
85
Upholding the Good
POWERS
Compel Truth: 10, Directional Hearing: 3, Flight: 12, Running: 6, Swimming: 5, Telescopic Vision: 2
SKILLS
Acrobatics: 9, Animal Handling: 6, Charisma: 8, Martial Artist: 10, Military Science: 6, Vehicles: 6, Weaponry: 8
ADVANTAGES
Area Knowledge (Themyscira), Artist (Photographer), Attractive, Gift of Gab, Immortal, Indestructible Costume, Insta-Change, Lightning Reflexes, Scholar (Ancient Mythologies, Cultures, and Languages), Misc.: Donna has a strange link with Wonder Woman. One can occasionally sense when the other is in danger.
CONNECTIONS
High- Titans, Hippolyta, Themyscira, Wonder Woman, Gods of Olympus, Titans of Olympus
Low- Dark Stars
DRAWBACKS
Altered Biology (Mystical), Arch Enemies (Dark Angel), Missing Time (Donna recalls little of her past or origin), Public Identity, Attack Vulnerability (-4 CS vs. Killing Combat- but Donna can still replace her OV or RV with her Martial Arts)
EQUIPMENT
AMAZON BRACELETS [BODY: 20] Used to Block with no CS penalties. Roll Martial Arts as AV/EV against an OV/RV equal to the APs of attack
Titans Comlink [BODY: 4, Radio Communications: 21 (Only used to communicate with other Titans members and the Titans Tower)]
New, improved neckline!
 
JESSE QUICK
DEX
7
STR
5
BODY
6
Alter Ego
INT
7
WILL
7
MIND
7
 Jesse Chambers, Liberty Belle
INFL
7
AURA
6
SPIRIT
7
Motivation
INIT
41 (23)
WEALTH
12
HP
75
Responsibility of Power
POWERS
Flight: 12 (Power linked to Superspeed, Jesse must use Superpseed for at least one full phase before this power will work), Superspeed: 18 (Must say the formula “3x2(9yz)4A” to activate)
SKILLS
Charisma: 7
ADVANTAGES
Attractive, Leadership, Lightning Reflexes, Rich Family, Scholar (Business, Superheroes)
CONNECTIONS
High- Titans, JSA, Quickstart Enterprises, Flash Family; Low- JLA, Conglomerate
DRAWBACKS
Authority Figure (CEO of Quickstart Enterprises), Married (Rick Tyler), Public Identity
EQUIPMENT
Titans Comlink [BODY: 4, Radio Communications: 21 (Only used to communicate with other Titans members and the Titans Tower)]
I like this costume better for Jesse.

ARSENAL
DEX
8
STR
4
BODY
5
Alter Ego
INT
6
WILL
7
MIND
7
Roy Harper
INFL
6
AURA
5
SPIRIT
6
Motivation
INIT
24
WEALTH
4
HP
85
Thrill of Adventure
SKILLS (* linked)
Acrobatics: 6, Detective: 6*, Gadgetry: 6*, Martial Artist: 8*, Spy: 5, Thief: 6, Vehicles (Air, Land, Water): 6, Weaponry: 10
ADVANTAGES
Artist (Musician), Attractive, Intensive Training, Iron Nerves, Lightning Reflexes, Scholar (Trick Arrow design and construction)
CONNECTIONS
High: Oliver Queen, Black Canary, Titans, Cheshire
DRAWBACKS
Dependent (Lian Harper), Married (for all intents and purposes to Cheshire), Public Identity, Minor Physical Restriction: Harper is a recovering heroin addict
EQUIPMENT
Bow [STR: 8, BODY: 4, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)] A character must have a STR of 3 or higher to use this bow.
Titans Comlink [BODY: 4, Radio Communications: 21 (Only used to communicate with other Titans members and the Titans Tower)]
ARSENAL’S TRICK ARROWS
     The powers of a trick arrow replace the EV (Projectile Weapons power) of any bow they are used with, but not the AV (DEX or the Missile Weapons subskill). Trick arrows can only be used once before needing to be replaced.
     Trick arrows are heavier and clumsier than normal arrows and thus have a shorter range. Reduce the STR of bows by 1 AP to reflect this.
Acetylene Torch Arrow [BODY: 1, Heat Vision: 8 (No AV, Lethal, Full Force, No Range), R#2]
Acid Arrow [BODY: 1, Acid: 8 (No AV, Full Force, No Range), R#2]
Aerated Polymer Arrow [BODY: 1, Webbing: 2 (No AV, Used to create a cushion only, adds APs to a falling character’s RV against falls), R#2]
Anesthetic Arrow [BODY: 1, Sleep: 8 (No AV, Full Force, Gas Effect), R#2]
Black Out Arrow [BODY: 1, Darkness: 8 (No AV, Full Force), R#2]
Bola Arrow [BODY: 1, Snare: 8 (No AV, Snare Only, Full Force), R#2] Cannot be used to Multi-Attack.
Boomerang Upgrade [Adds the Returns advantage to a trick arrow]
Boxing Glove Arrow [BODY: 1, Projectile Weapons: 6 (No AV, Non-Lethal, No Range- Uses bow’s STR as Range)]
Bug Arrow [BODY: 1, Radio Communications: 12, R#2]
Cable/Grapple Arrow [BODY: 1, Snare: 6 (No AV, Full Force), R#2] Line is 5 APs long
Crescent Blade Arrow [BODY: 1, Claws: 1 (Full Force, Adds to the bow’s STR)]
Cryonic Arrow [BODY: 1, Ice Production: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Drill Arrow [BODY: 1, Digging: 9 (No AV), R#2] Lethal and Full Force if used to attack a living target.
Electrical Arrow [BODY: 1, Lightning: 8 (No AV, Full Force, No Range), R#2]
Explosive Arrow [BODY: 1, Bomb: 8 (No AV, Full Force), R#2]
Extinguisher Arrow [BODY: 1, Fog: 4 (Can be used to extinguish fires, Full Force), R#2]
Flare Arrow [BODY: 1, Flame Being: 6 (No AV, Lethal, Full Force), R#2]
Flash Arrow [BODY: 1, Flash: 8 (No AV, Full Force), R#2]
Glue Arrow [BODY: 1, Glue: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Hacking Arrow [BODY: 1, Cybertelepathy: 7 (Bonus: 0 APs Range due to wireless capabilities), R#3]
Handcuff Arrow [STR: 8, BODY: 1, R#2] STR is only used to hold targets.
Incendiary Arrow [BODY: 1, Flame Project: 8 (No AV, Lethal, Full Force, Explosive Radius), R#2]
Magnetic Upgrade [Added to Cable Arrow, increases the Snare to 8, but only snares metal. Added to other arrows, it removes the No AV limitation when attacking metal targets]
Net Arrow [BODY: 1, Snare: 6 (No AV, Snare Only, Full Force), R#2] The net is 0 APs square (10’ by 10’). -1 CS when performing Multi-Attacks.
Neural Scrambler Arrow [BODY: 1, Mind Blast: 8 (No AV, Full Force), R#2]
Parachute Arrow [STR: 5, BODY: 1, Gliding: 5, R#2] 
Putty Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring rough textures. Reduce the Snare to 4 against smooth targets.]
Rocket/Jet Upgrade [Adds Flight: 5 to any arrow] Reliability has to be rolled every phase the arrows flies. It starts at R#2 and increases by 1 every phase. A failed reliability roll indicates that the arrow is out of fuel and it falls useless to the ground.
Scrambler Arrow [BODY: 1, Pulse: 8 (No AV, Full Force), R#2]
Smoke Arrow [BODY: 1, Fog: 8 (Full Force), R#2]
Sonic Arrow [BODY: 1, Sonic Beam: 8 (No AV, Full Force), R#2]
Stun Arrow [BODY: 1, Stun: 8 (No AV, Full Force), R#2]
Suction Cup Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring smooth textures. Reduce the Snare to 2 against rough targets.]
Tear Gas Arrow [BODY: 1, Sensory Block: 6 (Gas Effect, Only affects vision, Full Force), R#2]
Thermal Arrow [BODY: 1, Heat Vision: 8 (No AV, Full Force, Lethal, No Range), R#2]
Tracker Arrow [BODY: 1, Radio Communications: 10 (Only used to send a tracking signal), R#2]
Vibration Arrow [BODY: 1, Vibe: 8 (No AV, Full Force), R#2]



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