Wednesday, May 14, 2014

Write Ups: THE FEARSOME FIVE!

TITANIC EVIL!
Day 3!

THE FEARSOME FIVE!

Psimon
DEX
4
STR
2
BODY
4
Alter Ego
INT
13
WILL
14
MIND
15
Simon Jones
INFL
8
AURA
8
SPIRIT
5
Motivation
INIT
25
WEALTH
4
HP
50
Power Lust
POWERS
Comprehend Languages: 8, Life Sense: 5, Matter Manipulation: 10, Mental Blast: 10, Mind Blast: 14, Mind Field: 7, Mind Probe: 5, Mind Shield: 12, Radar Sense: 7, Telekinesis: 12, Telepathy: 10
SKILLS
Charisma: 10, Scientist: 10
ADVANTAGES
Iron Nerves, Leadership, Mastermind, Scholar (Physics)
CONNECTIONS
High- Fearsome Five;  Low- Trigon the Terrible.
DRAWBACKS
Altered Biology (Near Human), Strange Appearance, Public Identity

Gizmo
DEX
6
STR
2
BODY
3
Alter Ego
INT
7
WILL
5
MIND
4
Mikron O’Jeneus
INFL
5
AURA
5
SPIRIT
4
Motivation
INIT
18
WEALTH
5
HP
80
Mercenary
POWERS
Shrinking: 1 (Always On, Factored In)
SKILLS
Gadgetry: 13, Military Science: 9, Scientist: 10, Spy: 8, Thief: 6
ADVANTAGES
Genius, Scholar (Electronics)
CONNECTIONS
High- Fearsome Five; Low- Teen Titans.
DRAWBACKS
Minor Irrational Attraction to Gadgets, Minor Physical Restriction (Dwarf), Public Identity
EQUIPMENT
SUIT [BODY: 4, Skin Armor: 1, Flight: 5]
Tools & Spare Parts [BODY: 1] Bonus: Tools function as a 7 AP lab: Gizmo need not buy parts for Gadgets when he has his Took Kit.
ABCD Omni-Gadgets: 9 (x3)

Jinx
DEX
5
STR
3
BODY
3
Alter Ego
INT
7
WILL
4
MIND
4
Unknown
INFL
4
AURA
6
SPIRIT
7
Motivation
INIT
16
WEALTH
3
HP
35
Mercenary
POWERS
Animate Objects: 8, Earth Animation: 7, Magic Blast: 10, Sorcery: 12, Transmutation: 10 (If Jinx wants her Transmutation effects can be temporary)
ADVANTAGES
Magical Background
CONNECTIONS
High- Fearsome Five; Low- S.T.A.R. Labs.
DRAWBACKS
Secret Identity, Loss Vulnerability: All powers if out of contact with the ground

Shimmer
DEX
3
STR
2
BODY
3
Alter Ego
INT
5
WILL
4
MIND
4
Selinda Flinders
INFL
6
AURA
5
SPIRIT
4
Motivation
INIT
14
WEALTH
4
HP
40
Mercenary
POWERS
Transmutation: 10 (Range of Transmutation is 3 feet (-2 APs), Transmuted objects return to normal after 3 minutes (6 APs))
SKILLS
Charisma: 6, Thief: 4
ADVANTAGES
Iron Nerves
CONNECTIONS
High- Fearsome Five, Mammoth. Low- Dr. Helga Jace.
DRAWBACKS
Secret Identity

Mammoth
DEX
6
STR
15
BODY
11
Alter Ego
INT
2
WILL
4
MIND
3
Baran Flinders
INFL
3
AURA
2
SPIRIT
6
Motivation
INIT
11
WEALTH
4
HP
40
Mercenary
POWERS
Growth: 1 (Always On, Factored In)
CONNECTIONS
High- Fearsome Five, Shimmer; Low- Dr. Helga Jace.
DRAWBACKS
Secret Identity, Catastrophic Irrational Attraction to protecting his sister (Shimmer)


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