Tuesday, May 13, 2014

Write Ups: BROTHER BLOOD, MOTHER MAYHEM, & KESTREL!

TITANIC EVIL!
Day 2!

"It's Blood, Brother Blood, say
Brother's Blood's Travelling Villainy Show
Pack up the babies and grab the old ladies
And ev'ryone goes, 'cause everyone knows
Brother Blood's show"

Brother Blood
DEX
7
STR
5 (9)
BODY
6 (8)
Alter Ego
INT
9
WILL
16
MIND
12
 Unknown
INFL
13
AURA
15
SPIRIT
11
Motivation
INIT
31
WEALTH
18
HP
110
Power Lust
POWERS
Charm: 4, Invulnerability: 9 (Blood must bathe in the pool of blood under his Zandian church once per year to maintain his Invulnerability), Power Reserve: 6 (Blood’s STR and BODY grow as he gains more followers and can reach maximum of 9 and 8 respectively)
SKILLS (all linked)
Charisma: 13, Martial Artist: 7, Weaponry: 7
ADVANTAGES
Area Knowledge (Zandia), Connoisseur, Gift of Gab, Leadership, Longevity (As long as Blood bathes in the Zandian Pool, he ages very slowly), Mastermind, Popularity, Scholar (Religion), Misc.: Brother Blood is immune to Raven’s Soul Self powers
CONNECTIONS
High- Church of Blood, Zandia
DRAWBACKS
Authority Figure (Leader of his Church), Dark Secret (His church is a lie devised to feed him power), Catastrophic Psychological Instability (Megalomaniac), Secret Identity
EQUIPMENT
ARMOR [BODY: 7, Energy Blast: 10 (No AV), Skin Armor: 1, R#: 2]

Mother mayhem
DEX
4
STR
2
BODY
2
Alter Ego
INT
6
WILL
7
MIND
9
 May Bennett
INFL
4
AURA
3
SPIRIT
4
Motivation
INIT
14
WEALTH
10
HP
20
Power Lust
POWERS
Control: 4
SKILLS (All linked)
Charisma: 6, Vehicles: 4, Weaponry: 4
ADVANTAGES
Leadership, Mastermind, Scholar (Brother Blood’s History)
CONNECTIONS
High- Brother Blood, Church of Blood, Jessica (daughter); Low- Titans
DRAWBACKS
Serious Irrational Attraction to Brother Blood, Secret Identity

blood’s MINIONS
DEX
2
STR
2
BODY
2
INT
2
WILL
2
MIND
2
INFL
2
AURA
2
SPIRIT
2
INIT
8
WEALTH
5
HP
5
SKILLS
Martial Artist: 4, Vehicles: 4, Weaponry: 4
CONNECTIONS
Low- Church of Blood.
EQUIPMENT
Laser Pistol [BODY: 4, Heat Vision: 8 (No AV, Lethal), Stun: 8 (No AV), R#2]

BONUS MATERIAL:
Hawk's and Dove's arch nemesis!

kestrel
DEX
9
STR
7
BODY
7
Alter Ego
INT
5
WILL
8
MIND
9
Various
INFL
9
AURA
9
SPIRIT
11
Motivation
INIT
25
WEALTH
N/A
HP
35
Nihilist
POWERS
Claws: 5, Dimension Travel (Travel): 4, Invulnerability: 11, Jumping; 3, Detect (Location of Hawk): 20, Personality Transfer: 13, Regeneration: 4, Running: 5, Teleportation: 10
SKILLS
Acrobatics: 4, Thief: 8
ADVANTAGES
Insta-Change, Lightning Reflexes
CONNECTIONS
High- Lords of Chaos.
DRAWBACKS
Alter Ego (Kestrel can transform between itself and its host with a command), Catastrophic Irrational Attraction to Killing Dove and Attempting to Persuade Hawk to Side with Chaos, Misc.: Kestrel isn’t really a living being, but a magical spell.
SUMMONING THE KESTREL
Kestrel is a single, complex magic spell cast by the Lords of Chaos. Any Character with the Occultist skill and knowledge of the Kestrel Spell can cast the spell and summon Kestrel. The spell has an OV/RV of 35.

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