Monday, May 5, 2014

Write Ups: BATGIRL, ROBIN, SPOILER, SPEEDY, & THE RED HOOD!

TITANIC!
Day 10!
The League of Not-Quite-Titans!

Still my favorite Batgirl.
BATGIRL
DEX
7
STR
3
BODY
4
Alter Ego
INT
7
WILL
8
MIND
8
Barbara Gordon
INFL
6
AURA
5
SPIRIT
5
Motivation
INIT
24
WEALTH
4
HP
50
Thrill of Adventure
POWERS
Recall: 12
SKILLS (all linked)
Acrobatics: 7, Charisma: 6, Detective: 7, Martial Artist: 7, Spy: 7, Thief: 7, Vehicles: 7, Weaponry: 7
ADVANTAGES
Attractive, Intensive Training, Lightning Reflexes, Sharp Eye
CONNECTIONS
High- Batman, Dick Grayson, James Gordon, Gotham City PD; Low- Street
DRAWBACKS
Age, Secret Identity
EQUIPMENT
BATCYCLE [STR: 4, BODY: 7, Running: 6, Radio Communications: 18, R#2]
BATGIRL’S UTILITY BELT:
Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Bat Shuriken (x8) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
Bat Radio [BODY: 2, Radio Communications: 12, R#2]
Handcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater.
Infrared Flashlight and Goggles [BODY: 1, Thermal Vision: 12]
Mini-Digital Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs
Mini-Digital Camera [BODY: 1, Recall: 20 (Visual only), R#2] Range of 9 APs
Plastic Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
Flash Pellets [BODY: 1, Flash: 5, R#2]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2]



ROBIN
DEX
6
STR
2
BODY
4
Alter Ego
INT
6
WILL
6
MIND
5
Jason Todd
INFL
6
AURA
4
SPIRIT
5
Motivation
INIT
20
WEALTH
2
HP
35
Seeking Justice
SKILLS (*Linked)
Acrobatics: 6*, Charisma: 5, Detective: 4, Martial Artist: 6*, Thief: 6*, Vehicles: 4, Weaponry: 5
ADVANTAGES
Area Knowledge (Gotham City), Intensive Training, Rich Family (Bruce Wayne), Sharp Eye
CONNECTIONS
High- Batman, Titans; Low: Street
DRAWBACKS
Age, Person of Interest (Benign- Batman), Secret Identity
EQUIPMENT
ROBIN SUIT [BODY: 6, Skin Armor: 1]
ROBIN’S UTILITY BELT:
Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Bat Radio [BODY: 2, Radio Communications: 12, R#2]
C Omni-Gadget: 5

Spoiler
DEX
7
STR
2
BODY
3
Alter Ego
INT
5
WILL
5
MIND
5
Stephanie Brown, Robin, Batgirl
INFL
4
AURA
5
SPIRIT
6
Motivation
INIT
20
WEALTH
5
HP
50
Thrill of Adventure
SKILLS
Acrobatics: 7*, Charisma: 4, Detective: 6, Gadgetry: 4, Martial Artist: 7*, Medicine (First Aid, Forensics): 4, Military Science: 4, Scientist: 4, Spy: 6, Thief: 8, Vehicles (Land, Water): 6, Weaponry (Melee Weapons, Missile Weapons): 6
ADVANTAGES
Attractive, Iron Nerves, Leadership, Lightning Reflexes, Rich Friend, Sharp Eye
CONNECTIONS
High- Batman Family, Cluemaster, Oracle; Low- Birds of Prey, Titans, Riddler
DRAWBACKS
Age (Young), Secret Identity
EQUIPMENT
ARMORED COSTUME [BODY: 6, Skin Armor: 2, Flame Immunity: 4, Cold Immunity: 4, Radio Communications: 12]
BATCYCLE [STR: 4, BODY: 7, Running: 6, Radio Communications: 18, R#2]
SPOILER’S UTILITY BELT:
Batgrapple with Batline [BODY: 6 (the gun’s BODY, not the line’s), Snare: 7 (No AV), Ammo: 1, R#3] Line is 4 APs long.
Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Handcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Bat Radio [BODY: 2, , R#2]
Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater.
Infrared Flashlight and Goggles [BODY: 1, Thermal Vision: 12]
Cutting Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5]
Mini-Digital Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs
Mini-Digital Camera [BODY: 1, Recall: 20 (Visual only), R#2] Range of 9 APs
Plastic Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
Tranqdarts [BODY: 1, Sleep: 5 (Gas Effect, Full Force), R#3]
Flash Pellets [BODY: 1, Flash: 5, R#2]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2]
ACD Omni-Gadgets: 5 (x2)

Speedy
DEX
7
STR
2
BODY
2
Alter Ego
INT
6
WILL
4
MIND
5
Mia Dearden
INFL
4
AURA
4
SPIRIT
4
Motivation
INIT
21
WEALTH
3
HP
50
Seeking Justice
SKILLS
Acrobatics: 7, Charisma: 4, Martial Arts: 7, Weaponry (Missile Weapons, Melee Weapons): 7
ADVANTAGES
Area Knowledge (Star City), Gift of Gab, Intensive Training, Lightning Reflexes, Rich Family (Oliver Queen), Weapon Specialization (Bow)
CONNECTIONS
High- Team Arrow; Low- Titans
DRAWBACKS
Age (Young), Serious Physical Restriction (HIV Positive), Secret Identity
EQUIPMENT
Short Bow [STR: 6, BODY: 3, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)]
ARROWCYCLE [STR: 4, BODY: 7, Running: 6, Radio Communications: 18, R#2]
Crossbow [BODY: 4, Projectile Weapons: 5 (No AV, Lethal), Ammo: 1, R#2] It takes 2 phases to reload this weapon.
Radio Communicator [BODY: 1, Radio Communications: 12, R#2]
SPEEDY’S TRICK ARROWS
     The powers of a trick arrow replace the EV (Projectile Weapons power) of any bow they are used with, but not the AV (DEX or the Missile Weapons subskill). Trick arrows can only be used once before needing to be replaced.
     Trick arrows are heavier and clumsier than normal arrows and thus have a shorter range. Reduce the STR of bows by 1 AP to reflect this.
Acetylene Torch Arrow [BODY: 1, Heat Vision: 8 (No AV, Lethal, Full Force, No Range), R#2]
Acid Arrow [BODY: 1, Acid: 8 (No AV, Full Force, No Range), R#2]
Aerated Polymer Arrow [BODY: 1, Webbing: 2 (No AV, Used to create a cushion only, adds APs to a falling character’s RV against falls), R#2]
Anesthetic Arrow [BODY: 1, Sleep: 8 (No AV, Full Force, Gas Effect), R#2]
Black Out Arrow [BODY: 1, Darkness: 8 (No AV, Full Force), R#2]
Bola Arrow [BODY: 1, Snare: 8 (No AV, Snare Only, Full Force), R#2] Cannot be used to Multi-Attack.
Boomerang Upgrade [Adds the Returns advantage to a trick arrow]
Boxing Glove Arrow [BODY: 1, Projectile Weapons: 6 (No AV, Non-Lethal, No Range- Uses bow’s STR as Range)]
Bug Arrow [BODY: 1, Radio Communications: 12, R#2]
Cable/Grapple Arrow [BODY: 1, Snare: 6 (No AV, Full Force), R#2] Line is 5 APs long
Crescent Blade Arrow [BODY: 1, Claws: 1 (Full Force, Adds to the bow’s STR)]
Cryonic Arrow [BODY: 1, Ice Production: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Drill Arrow [BODY: 1, Digging: 9 (No AV), R#2] Lethal and Full Force if used to attack a living target.
Electrical Arrow [BODY: 1, Lightning: 8 (No AV, Full Force, No Range), R#2]
Explosive Arrow [BODY: 1, Bomb: 8 (No AV, Full Force), R#2]
Extinguisher Arrow [BODY: 1, Fog: 4 (Can be used to extinguish fires, Full Force), R#2]
Flare Arrow [BODY: 1, Flame Being: 6 (No AV, Lethal, Full Force), R#2]
Flash Arrow [BODY: 1, Flash: 8 (No AV, Full Force), R#2]
Glue Arrow [BODY: 1, Glue: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Hacking Arrow [BODY: 1, Cybertelepathy: 7 (Bonus: 0 APs Range due to wireless capabilities), R#3]
Handcuff Arrow [STR: 8, BODY: 1, R#2] STR is only used to hold targets.
Incendiary Arrow [BODY: 1, Flame Project: 8 (No AV, Lethal, Full Force, Explosive Radius), R#2]
Magnetic Upgrade [Added to Cable Arrow, increases the Snare to 8, but only snares metal. Added to other arrows, it removes the No AV limitation when attacking metal targets]
Net Arrow [BODY: 1, Snare: 6 (No AV, Snare Only, Full Force), R#2] The net is 0 APs square (10’ by 10’). -1 CS when performing Multi-Attacks.
Neural Scrambler Arrow [BODY: 1, Mind Blast: 8 (No AV, Full Force), R#2]
Parachute Arrow [STR: 5, BODY: 1, Gliding: 5, R#2] 
Putty Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring rough textures. Reduce the Snare to 4 against smooth targets.]
Rocket/Jet Upgrade [Adds Flight: 5 to any arrow] Reliability has to be rolled every phase the arrows flies. It starts at R#2 and increases by 1 every phase. A failed reliability roll indicates that the arrow is out of fuel and it falls useless to the ground.
Scrambler Arrow [BODY: 1, Pulse: 8 (No AV, Full Force), R#2]
Smoke Arrow [BODY: 1, Fog: 8 (Full Force), R#2]
Sonic Arrow [BODY: 1, Sonic Beam: 8 (No AV, Full Force), R#2]
Stun Arrow [BODY: 1, Stun: 8 (No AV, Full Force), R#2]
Suction Cup Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring smooth textures. Reduce the Snare to 2 against rough targets.]
Tear Gas Arrow [BODY: 1, Sensory Block: 6 (Gas Effect, Only affects vision, Full Force), R#2]
Thermal Arrow [BODY: 1, Heat Vision: 8 (No AV, Full Force, Lethal, No Range), R#2]
Tracker Arrow [BODY: 1, Radio Communications: 10 (Only used to send a tracking signal), R#2]
Vibration Arrow [BODY: 1, Vibe: 8 (No AV, Full Force), R#2]

BONUS MATERIAL:
This is based primarily on the extraordinary animated movie, Batman: Under the Red Hood. I never thought I'd like the resurrected Jason Todd, but the story was excellent and won me over. 
RED HOOD
DEX
8
STR
4
BODY
5
Alter Ego
INT
8
WILL
12
MIND
8
Jason Todd
INFL
8
AURA
8
SPIRIT
8
Motivation
INIT
28
WEALTH
9
HP
100
Psychopathic
SKILLS (All linked)
Acrobatics: 8, Charisma: 8, Detective: 8, Gadgetry: 8, Martial Artist: 8, Military Science: 8, Spy: 8, Thief: 8, Vehicles: 8, Weaponry: 8
ADVANTAGES
Area Knowledge (Gotham City), Intensive Training, Iron Nerves, Lightning Reflexes, Sharp Eye, Weapon Specialization (Kris knife)
CONNECTIONS
High- Gotham Underworld, Talia al Ghul; Low- Batman, Ra’s al Ghul
DRAWBACKS
Minor Irrational Hatred of Batman and the Batman Family, Serious Irrational Hatred of the Joker, Catastrophic Rage, Secret Identity
EQUIPMENT
RED HOOD HELMET [BODY: 10, Skin Armor: 4 (Protects head only), Radio Communications: 18, Sealed Systems: 12 (Provides air only), Thermal Vision: 9, Ultra Vision: 9]
ARMORED SUIT [BODY: 6, Skin Armor: 1, Flame Immunity: 1, Cold Immunity: 1]
RED HOOD’S MOTORCYCLE [STR: 4, BODY: 7, Running: 7, R#2]

RED HOOD’S ARSENAL:
Kris Knife [BODY: 10, Claws: 2]
Grapple Gun with Swingline [BODY: 5 (the gun’s BODY, not the line’s), Snare: 5 (No AV), Ammo: 1] Swingline is 4 APs long
Razorwings (x8) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
Pistols (x2) [BODY: 4, Projectile Weapons: 6 (No AV, Lethal, Reduced Range (-2 AP)), Ammo: 8 R#2]
Sniper Rifle [BODY: 5, Projectile Weapons: 7 (No AV, Lethal, Extended Range (+2 APs)), Ammo: 8, R#2]
Submachinegun [BODY: 5, Projectile Weapons: 5 (No AV, Lethal), Ammo: 5, R#3]
Assault Rifle [BODY: 4, Projectile Weapons: 7 (No AV, Lethal), Ammo: 8, R#3]
Rocket Launcher [BODY: 2, Bomb: 8 (No AV, Full Force), Ammo: 1, R#3] It takes 1 phase to reload this weapon.
Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
Fragmentation Grenades [BODY: 2, Projectile Weapons: 8 (No AV, Explosive Radius, Lethal, Full Force), R#2]
 
RED HOOD’S UTILITY BELT & HIDDEN COMPARTMENTS:
Mini-Computer [BODY: 2, INT: 4, WILL: 1, MIND: 1, Detective: 5, Radio Communications: 9, Recall: 13, Split: 1, R#2]
Handcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Cutting Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5]
Mini-Digital Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs
Mini-Digital Camera [BODY: 1, Recall: 20 (Visual only), R#2] Range of 9 APs
Flash Pellets [BODY: 1, Flash: 5, R#2]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2]
ACD Omni-Gadgets: 5 (x4)

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