Thursday, April 24, 2014

Write Ups: AQUALAD, KID FLASH, ROBIN, SPEEDY, & WONDER GIRL!

TITANIC!
Day 1!

I thought I'd start at the beginning...

AQUALAD
DEX
5
STR
7
BODY
7
Alter Ego
INT
7
WILL
6
MIND
9
Garth
INFL
3
AURA
4
SPIRIT
3
Motivation
INIT
17 (15)
WEALTH
5
HP
20
Upholding the Good
POWERS
Animal Control: 6 (Marine animals), Animal Summoning: 6 (Marine Animals), Speak with Animals: 6 (Marine animals), Extended Hearing: 7, Swimming: 7, Telepathy: 3 (Only works on Atlanteans), Ultra Vision: 7, Water Freedom: 7
SKILLS
Animal Handling: 4, Vehicles: 4
ADVANTAGES
Longevity
CONNECTIONS
High- Aquaman, Atlantis, Titans
DRAWBACKS
Age, Altered Biology (Near Human), Secret Identity, Fatal Vulnerability (Common: Aqualad will die if out of contact with water for longer than an hour), Loss Vulnerability (If out of contact with water for longer than 30 minutes or if dehydrated, Aqualad’s physical attributes drop to 3)

KID FLASH
DEX
5
STR
3
BODY
3
Alter Ego
INT
3
WILL
4
MIND
5
Wally West
INFL
3
AURA
3
SPIRIT
3
Motivation
INIT
36 (13)
WEALTH
4
HP
20
Thrill of Adventure
POWERS
Air Control: 6 (Power Linked to Superspeed, Cannot be used to fly), Dimension Travel: 8 (Travel only, Power linked to Superspeed), Dispersal: 12 (Power Linked to Superspeed), Superspeed: 23
SKILLS
Scientist: 2, Vehicles: 5
ADVANTAGES
Insta-Change, Lightning Reflexes
CONNECTIONS
High- Barry Allen, Titans
DRAWBACKS
Age, Secret Identity, Loss Vulnerability: A wound that incapacitates his legs prevents the Flash from using his Superspeed or any of its related powers
EQUIPMENT
FLASH COSTUME [BODY: 6, Flame Immunity: 6]
COSTUME STORAGE RING [BODY: 1, Shrinking: 10 (Only used to shrink the costume)]
 
ROBIN
DEX
5
STR
3
BODY
4
Alter Ego
INT
6
WILL
6
MIND
5
Dick Grayson
INFL
6
AURA
5
SPIRIT
6
Motivation
INIT
19
WEALTH
9
HP
40
Seeking Justice
SKILLS (*Linked)
Acrobatics: 7, Charisma: 7, Detective: 6*, Gadgetry: 6*, Martial Artist: 5*, Military Science: 6*, Spy: 6*, Thief: 5*, Vehicles: 5*, Weaponry: 5*
ADVANTAGES
Area Knowledge (Gotham City), Intensive Training, Headquarters (Lab: 10, Security: 10), Iron Nerves, Leadership, Rich Family (Bruce Wayne), Sharp Eye
CONNECTIONS
High- Titans, Batman, Batgirl, Gotham City PD, Wayne Foundation;
Low: Haley Circus
DRAWBACKS
Age, Person of Interest (Benign- Batman), Secret Identity
EQUIPMENT
ROBIN SUIT [BODY: 6, Skin Armor: 1]
ROBIN CYCLE [STR: 4, BODY: 7, Running: 6, Radio Communications: 18, R#2]
ROBIN’S UTILITY BELT:
Batgrapple with Batline [BODY: 6 (the gun’s BODY, not the line’s), Snare: 7 (No AV), Ammo: 1, R#3] Line is 4 APs long.
Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Handcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Bat Radio [BODY: 2, Radio Communications: 12, R#2]
Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater.
Infrared Flashlight and Goggles [BODY: 1, Thermal Vision: 12]
Cutting Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5]
Mini-Digital Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs
Mini-Digital Camera [BODY: 1, Recall: 20 (Visual only), R#2] Range of 9 APs
Plastic Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
Tranqdarts [BODY: 1, Sleep: 5 (Gas Effect, Full Force), R#3]
Flash Pellets [BODY: 1, Flash: 5, R#2]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2]
ACD Omni-Gadgets: 5 (x2)
 
SPEEDY
DEX
5
STR
3
BODY
4
Alter Ego
INT
4
WILL
3
MIND
4
Roy Harper
INFL
4
AURA
4
SPIRIT
4
Motivation
INIT
17
WEALTH
9
HP
40
Seeking Justice
SKILLS (* linked)
Acrobatics: 3, Detective: 4*, Gadgetry: 4*, Martial Artist: 5*, Thief: 4, Weaponry: 6 
ADVANTAGES
Intensive Training, Lightning Reflexes, Rich Friends (Oliver Queen), Scholar (Trick Arrow design and construction), Weapon Specialization (Bows)
CONNECTIONS
High: Oliver Queen, Black Canary, Titans; Low- Hal Jordan
DRAWBACKS
Age, Secret Identity
EQUIPMENT
Long Bow [STR: 8, BODY: 4, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)] A character must have a STR of 3 or higher to use this bow.
SPEEDY’S TRICK ARROWS
     The powers of a trick arrow replace the EV (Projectile Weapons power) of any bow they are used with, but not the AV (DEX or the Missile Weapons subskill). Trick arrows can only be used once before needing to be replaced.
     Trick arrows are heavier and clumsier than normal arrows and thus have a shorter range. Reduce the STR of bows by 1 AP to reflect this.
Acetylene Torch Arrow [BODY: 1, Heat Vision: 8 (No AV, Lethal, Full Force, No Range), R#2]
Acid Arrow [BODY: 1, Acid: 8 (No AV, Full Force, No Range), R#2]
Aerated Polymer Arrow [BODY: 1, Webbing: 2 (No AV, Used to create a cushion only, adds APs to a falling character’s RV against falls), R#2]
Anesthetic Arrow [BODY: 1, Sleep: 8 (No AV, Full Force, Gas Effect), R#2]
Black Out Arrow [BODY: 1, Darkness: 8 (No AV, Full Force), R#2]
Bola Arrow [BODY: 1, Snare: 8 (No AV, Snare Only, Full Force), R#2] Cannot be used to Multi-Attack.
Boomerang Upgrade [Adds the Returns advantage to a trick arrow]
Boxing Glove Arrow [BODY: 1, Projectile Weapons: 6 (No AV, Non-Lethal, No Range- Uses bow’s STR as Range)]
Bug Arrow [BODY: 1, Radio Communications: 12, R#2]
Cable/Grapple Arrow [BODY: 1, Snare: 6 (No AV, Full Force), R#2] Line is 5 APs long
Crescent Blade Arrow [BODY: 1, Claws: 1 (Full Force, Adds to the bow’s STR)]
Cryonic Arrow [BODY: 1, Ice Production: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Drill Arrow [BODY: 1, Digging: 9 (No AV), R#2] Lethal and Full Force if used to attack a living target.
Electrical Arrow [BODY: 1, Lightning: 8 (No AV, Full Force, No Range), R#2]
Explosive Arrow [BODY: 1, Bomb: 8 (No AV, Full Force), R#2]
Extinguisher Arrow [BODY: 1, Fog: 4 (Can be used to extinguish fires, Full Force), R#2]
Flare Arrow [BODY: 1, Flame Being: 6 (No AV, Lethal, Full Force), R#2]
Flash Arrow [BODY: 1, Flash: 8 (No AV, Full Force), R#2]
Glue Arrow [BODY: 1, Glue: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Hacking Arrow [BODY: 1, Cybertelepathy: 7 (Bonus: 0 APs Range due to wireless capabilities), R#3]
Handcuff Arrow [STR: 8, BODY: 1, R#2] STR is only used to hold targets.
Incendiary Arrow [BODY: 1, Flame Project: 8 (No AV, Lethal, Full Force, Explosive Radius), R#2]
Magnetic Upgrade [Added to Cable Arrow, increases the Snare to 8, but only snares metal. Added to other arrows, it removes the No AV limitation when attacking metal targets]
Net Arrow [BODY: 1, Snare: 6 (No AV, Snare Only, Full Force), R#2] The net is 0 APs square (10’ by 10’). -1 CS when performing Multi-Attacks.
Neural Scrambler Arrow [BODY: 1, Mind Blast: 8 (No AV, Full Force), R#2]
Parachute Arrow [STR: 5, BODY: 1, Gliding: 5, R#2] 
Putty Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring rough textures. Reduce the Snare to 4 against smooth targets.]
Rocket/Jet Upgrade [Adds Flight: 5 to any arrow] Reliability has to be rolled every phase the arrows flies. It starts at R#2 and increases by 1 every phase. A failed reliability roll indicates that the arrow is out of fuel and it falls useless to the ground.
Scrambler Arrow [BODY: 1, Pulse: 8 (No AV, Full Force), R#2]
Smoke Arrow [BODY: 1, Fog: 8 (Full Force), R#2]
Sonic Arrow [BODY: 1, Sonic Beam: 8 (No AV, Full Force), R#2]
Stun Arrow [BODY: 1, Stun: 8 (No AV, Full Force), R#2]
Suction Cup Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring smooth textures. Reduce the Snare to 2 against rough targets.]
Tear Gas Arrow [BODY: 1, Sensory Block: 6 (Gas Effect, Only affects vision, Full Force), R#2]
Thermal Arrow [BODY: 1, Heat Vision: 8 (No AV, Full Force, Lethal, No Range), R#2]
Tracker Arrow [BODY: 1, Radio Communications: 10 (Only used to send a tracking signal), R#2]
Vibration Arrow [BODY: 1, Vibe: 8 (No AV, Full Force), R#2]
 
WONDER GIRL
DEX
7
STR
10
BODY
7
Alter Ego
INT
5
WILL
4
MIND
5
Donna Troy
INFL
5
AURA
3
SPIRIT
3
Motivation
INIT
23
WEALTH
3
HP
45
Upholding the Good
POWERS
Gliding: 9, Jumping: 6
SKILLS
Animal Handling: 5, Charisma: 5, Martial Artist: 8, Vehicles: 4, Weaponry: 7
ADVANTAGES
Immortal, Lightning Reflexes, Scholar (Ancient Mythologies, Cultures, and Languages)
CONNECTIONS
High- Titans, Hippolyta, Themyscira, Wonder Woman
DRAWBACKS
Age, Altered Biology (Near Human), Missing Time (Donna recalls little of her past or origin), Secret Identity, Attack Vulnerability (-4 CS vs. Killing Combat- but Donna can still replace her OV or RV with her Martial Arts)
EQUIPMENT
AMAZON BRACELETS [BODY: 20] Used to Block with no CS penalties. Roll Martial Arts as AV/EV against an OV/RV equal to the APs of attack
Magic Lasso [BODY: 11, Snare: 8 (No AV, Does not count as BODY, Mystic Link; the target’s DEX/AURA acts as the OV/RV of the snare and the target’s AURA acts as the AV/EV of escape attempts; The lasso is 2 APs long, but Hero Points may be spent to increase the length of the Lasso up to 8 APs)] (I know her lasso isn't stated to be magical, but I read a lot of Teen Titans comics preparing for this post and I never once saw her fail to rope someone in, saw it break, or saw it be too small!)




 

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