Friday, April 4, 2014

ROBOTS!


Futurist's Guide to Gadgets: 

ROBOTS!


ANDROID [DEX: 7, STR: 6, BODY: 8, INT: 3, WILL: 2, MIND: 7, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 12, Cybertelepathy: 6, Recall: 12, Sealed Systems: 10, Ultra Vision: 5, Super Numerate, Three Laws, Altered Biology (Mechanical), R#2]

ASSASSIN DROID [DEX: 4, STR: 6, BODY: 8, INT: 3, WILL: 2, MIND: 3, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 9, Military Science: 4, Vehicles: 4, Weaponry: 6, Full Vision: 8, Recall: 8, Sealed Systems: 15, Telescopic Vision: 6, Ultra Vision: 5, Super Numerate, Altered Biology (Mechanical), R#3]

ASTROMECH DROID [DEX: 2, STR: 2, BODY: 5, INT: 6, WILL: 4, MIND: 7, INFL: 1, AURA: 1, SPIRIT: 1, INIT: 9, Gadgetry: 6, Vehicles: 5, Weaponry (Energy Weapons, Heavy Weapons): 2, Cybertelepathy: 6 (No Range), Lightning: 2 (Arc welder), Claws: 1 (Small saw),  Fog: 3 (Can be used to extinguish fires), Illusion: 2 (Only used to project small holograms), Radio Communications: 12, Recall: 12, Sealed Systems: 14, Flight: 4, Ultra Vision: 5, Super Numerate, Incomprehensible, Altered Biology (Mechanical), Three Laws, R#2]

B-9 GENERAL UTILITY ROBOT [DEX: 3, STR: 9, BODY: 6, INT: 11, WILL: 10, MIND: 10, INFL: 3, AURA: 3, SPIRIT: 3, INIT: 17, Gadgetry: 6, Scientist: 9, Vehicles: 6, Weaponry (Energy Weapons, Heavy Weapons): 2, Comprehend Languages: 12, Danger Sense: 8, Life Sense: 8, Lightning: 6, Radio Communications: 14, Recall: 18, Sealed Systems: 14, Running: 3, Ultra Vision: 5, Super Numerate, Altered Biology (Mechanical), Three Laws, R#2]

BATTLE DROID [DEX: 2, STR: 3, BODY: 4, INT: 2, WILL: 2, MIND: 3, INFL: 1, AURA: 2, SPIRIT: 2, INIT: 5, Military Science: 2, Vehicles: 4, Weaponry: 4, Sealed Systems: 10, Ultra Vision: 5, Super Numerate, Altered Biology (Mechanical), R#4]

BENDER ROBOT [DEX: 2, STR: 8, BODY: 8, INT: 2, WILL: 2, MIND: 7, INFL: 3, AURA: 3, SPIRIT: 3, INIT: 7, Gadgetry: 3, Vehicles: 2, Recall: 6, Sealed Systems: 12, Ultra Vision: 5, Super Numerate, Altered Biology (Mechanical), Catastrophic Irrational Attraction to vice, R#2]

BOOMER [DEX: 7, STR: 8, BODY: 9, INT: 2, WILL: 2, MIND: 7, INFL: 1, AURA: 1, SPIRIT: 1, INIT: 10, Vehicles: 4, Cybertelepathy: 6, Sealed Systems: 10, Skin Armor: 2, Altered Biology (Cybernetic), Super Numerate, Serious Psychological Instability, Emotionless, Incomprehensible, Three Laws, Misc.: When a Boomer fails its Psychological Instability, it becomes homicidal, losing its Three Laws and gaining the Brute advantage, the Strange Appearance drawback, and the Martial Arts skill at 8 APs]

THE BORG [DEX: 2, STR: 6, BODY: 6, INT: 1, WILL: 1, MIND: 12, INFL: 1, AURA: 1, SPIRIT: 12, INIT: 4, Gadgetry: 6, Medicine: 6, Vehicles: 6, Claws: 1, Cybertelepathy: 15 (No Range), Force Field: 10 (Defensive Adaptation), Recall: 12, Sealed Systems: 18, Skin Armor: 3, Telepathy: 18 (To the Borg Collective only), Ultra Vision: 8, Altered Biology (Cybernetic), Emotionless, Incomprehensible (Usually), Strange Appearance, Super Numerate, R#2]

CAM DROID [DEX: 3, STR: 1, BODY: 5, INT: 3, WILL: 2, MIND: 7, INIT: 6, Cybertelepathy: 6, Flight: 5, Radio Communication: 12, Recall: 18 (Audio/Visual information only), Sealed Systems: 16, Incomprehensible, Super Numerate, Altered Biology (Mechanical), R#2]

CLONE SOLDIER [DEX: 4, STR: 4, BODY: 4, INT: 3, WILL: 2, MIND: 2, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 13, Martial Arts: 4, Military Science: 4, Vehicles: 4, Weaponry: 4, Altered Biology (Near Human), Iron Nerves, Lightning Reflexes, Programmed for Evil, R#2]

COMPANION ROBOT [DEX: 3, STR: 2, BODY: 4, INT: 3, WILL: 3, MIND: 7, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 8, Charisma: 3, Comprehend Languages: 12, Recall: 8, Sealed Systems: 12, Ultra Vision: 5, Area Knowledge (City), Super Numerate, Three Laws, Altered Biology (Mechanical), R#2]

CONSTRUCTION ROBOT [DEX: 2, STR: 10, BODY: 8, INT: 1, WILL: 2, MIND: 7, INIT: 3, Gadgetry: 6, Cling: 7, Cybertelepathy: 6, Extra Limbs: 10 (x4), Recall: 6, Sealed Systems: 10, Ultra Vision: 5, Scholar (Construction techniques), Super Numerate, Altered Biology (Mechanical), R#2]

CYLON [DEX: 1, STR: 6, BODY: 5, INT: 3, WILL: 2, MIND: 7, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 6, Vehicles: 4, Weaponry: 4, Skin Armor: 2, Radio Communications: 12, Sealed Systems: 10, Ultra Vision: 6, Emotionless, Super Numerate, Programmed for Evil, Altered Biology (Cybernetic), R#2]

DOGBOT [DEX: 2, STR: 2, BODY: 4, INT: 1, WILL: 1, MIND: 1, INFL: 1, AURA: 1, SPIRIT: 1, INIT: 4, Sealed Systems: 10, Skin Armor: 1, Analytical Smell/Tracking Scent: 12, Running: 1, Ultra Vision: 5, Incomprehensible, Super Numerate, Three Laws, Altered Biology (Mechanical), R#2]

DROIDEKA [DEX: 7, STR: 4, BODY: 8, INT: 3, WILL: 2, MIND: 7, INIT: 12, Energy Blast: 9, Force Field: 8, Running: 4, Sealed Systems: 10, Ultra Vision: 5, Lightning Reflexes, Incomprehensible, Super Numerate, Altered Biology (Mechanical), R#2]

H.E.R.B.I.E. DRONE [DEX: 6, STR: 6, BODY: 6, INIT: 14, Extra Limbs (x6): 5 (Retractable Tentacles), Air Walking: 6, Radio Communications: 15 (Allows H.E.R.B.I.E. to download a split of the FF Computer), Radar: 12, Magma: 5, Altered Biology (Mechanical), R#4] Only activated when the FF Computer transfers its programming over into it.

HOUSEHOLD ROBOT [DEX: 3, STR: 3, BODY: 6, INT: 3, WILL: 2, MIND: 5, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 8, Cybertelepathy: 4, Sealed Systems: 10, Artist (Cook), Connoisseur, Scholar (House Cleaning), Super Numerate, Three Laws, Altered Biology (Mechanical), R#2]

KELEX [DEX: 6, STR: 6, BODY: 6, INT: 8, WILL: 8, MIND: 8, INFL: 1, AURA: 1, SPIRIT: 1, INIT: 15 (26), Flight: 6 (Only used to hover), Radio Communications: 18 (Allows Kelex to download a split of the Fortress Computer), Radar: 12, Altered Biology (Mechanical)]

MEDICAL DROID [DEX: 4, STR: 3, BODY: 5, INT: 5, WILL: 3, MIND: 7, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 11, Gadgetry: 3, Medicine: 8, Scientist: 6, Recall: 10, Sealed Systems: 10, Life Sense: 10, Microscopic Vision: 12, Ultra Vision: 5, Super Numerate, Three Laws, Altered Biology (Mechanical), R#2]

POWER DROID [DEX: 1, STR: 1, BODY: 4, INT: 1, WILL: 1, MIND: 1, INIT: 2, Cybertelepathy: 6, Energy Control: 4 (Used to recharge other robots and equipment only), Sealed Systems: 10, Solar Sustenance: 10, Incomprehensible, Super Numerate, Altered Biology (Mechanical), R#3]

PROBE DROID [DEX: 6, STR: 3, BODY: 4, INT: 4, WILL: 6, MIND: 7, INIT: 10, Air Walking: 4, Bomb: 8 (Self Destruct), Cybertelepathy: 6, Energy Blast: 8, Extra Limbs: 3 (x3), Flight: 15 (Only used to rocket into and out of a planet’s atmosphere), Radio Communications: 28, Recall: 18, Sealed Systems: 12, Directional Hearing: 12, Extended Hearing: 12, Super Hearing: 12, Microscopic Vision: 6, Telescopic Vision: 8, Thermal Vision: 8, Ultra Vision: 8, X-Ray Vision: 9, Radar Sense: 10, Sonar: 8, Life Sense: 14, Incomprehensible, Super Numerate, Altered Biology (Mechanical), R#2]

PROTOCOL DROID [DEX: 2, STR: 3, BODY: 6, INT: 4, WILL: 4, MIND: 4, INFL: 3, AURA: 2, SPIRIT: 2, INIT: 9, Charisma: 2, Vehicles: 2, Comprehend Languages: 20, Recall: 8, Sealed Systems: 10, Ultra Vision: 5, Super Ventriloquism: 4, Connoisseur, Gift of Gab, Super Numerate, Altered Biology (Mechanical), R#2]

RED ELEMENTAL ANDROID [DEX: 7, STR: 8, BODY: 9, INT: 4, WILL: 3, MIND: 8, INFL: 3, AURA: 3, SPIRIT: 3, INIT: 14, (Air, Earth, Fire, Ice, or Water) Control: 10, Flight: 10, Invulnerability: 9, Sealed Systems: 10, Super Numerate, Programmed for Evil, Altered Biology (Mechanical)]

REPAIR DROID [DEX: 3, STR: 2, BODY: 4, INT: 2, WILL: 2, MIND: 7, INFL: 1, AURA: 1, SPIRIT: 1, INIT: 12, Gadgetry: 4, Scientist: 2, Vehicles: 2, Cybertelepathy: 5, Recall: 8, Sealed Systems: 10, Ultra Vision: 5, Incomprehensible, Super Numerate, Altered Biology (Mechanical), R#2]

REPLICANT [DEX: 7, STR: 5, BODY: 5, INT: 4, WILL: 4, MIND: 4, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 13, Acrobatics: 2, Altered Biology (Near Human), Catastrophic Psychological Instability, Emotionless, Minor Physical Restriction (Replicants only live 4 years (25 APs))]

ROBBY THE ROBOT [DEX: 3, STR: 9, BODY: 6, INT: 12, WILL: 10, MIND: 10, INFL: 2, AURA: 3, SPIRIT: 2, INIT: 17, Gadgetry: 6, Scientist: 9, Vehicles: 5, Weaponry (Energy Weapons, Heavy Weapons): 2, Comprehend Languages: 12, Cybertelepathy: 6 (No Range), Matter Manipulation: 8 (Can only manipulate matter consumed into its body), Radio Communications: 14, Recall: 18, Sealed Systems: 14, Superspeed: 3, Ultra Vision: 5, Super Numerate, Altered Biology (Mechanical), Three Laws, R#2]
SEXAROID [DEX: 7, STR: 6, BODY: 8, INT: 2, WILL: 1, MIND: 7, INFL: 3, AURA: 2, SPIRIT: 2, INIT: 12, Charisma: 4, Cybertelepathy: 6, Sealed Systems: 10, Ultra Vision: 5, Attractive, Altered Biology (Cybernetic), Connoisseur, Super Numerate, R#2]

SUPER-BATTLE DROID [DEX: 2, STR: 5, BODY: 6, INT: 2, WILL: 4, MIND: 7, INFL: 1, AURA: 2, SPIRIT: 2, INIT: 5, Military Science: 3, Energy Blast: 9, Sealed Systems: 12, Skin Armor: 2, Ultra Vision: 5, Super Numerate, Altered Biology (Mechanical), R#2]

SUPERMAN ROBOT [DEX: 6, STR: 20, BODY: 18, INT: 13, WILL: 4, MIND: 5, INIT: 27 (34), Air Control: 12 (Power Linked to Flight), Chameleon: 8 (Only allows the robot to disguise itself as Superman), Directional Hearing: 13, Extended Hearing: 13, Flight: 12, Heat Vision: 8, Microscopic Vision: 15 (This is fine enough to see radio waves and light particles, allowing Superman to see radar and sonar), Recall: 10, Sealed Systems: 11, Super Breath: 12 (Super Cold), Super Hearing: 13, Superspeed: 8, Systemic Antidote: 18, Telescopic Vision: 13, Thermal Vision: 13, X-Ray Vision: 10, Radio Communications: 18 (Allows the Superman Robot to download a split of the Fortress Computer), Radar: 12, Three Laws, Super Numerate, Altered Biology (Mechanical), R#2]

TERMINATOR [DEX: 2, STR: 7, BODY: 8, INT: 3, WILL: 7, MIND: 8, INFL: 1, AURA: 2, SPIRIT: 1, INIT: 8, Martial Arts: 3, Military Science: 3, Vehicles: 4, Weaponry: 6, Comprehend Languages: 10, Invulnerability: 8, Recall: 8, Sealed Systems: 12, Telescopic Vision: 3, Thermal Vision: 6, Ultra Vision: 5, Altered Biology (Cybernetic), Super Numerate, Programmed for Evil]

TRANSFORMER [DEX: 7, STR: 12, BODY: 10, INT: 5, WILL: 8, MIND: 7, INFL: 4, AURA: 4, SPIRIT: 4, INIT: 16, Weaponry: 6, Cybertelepathy: 6, Sealed Systems: 18, Comprehend Languages: 15, Altered Biology (Mechanical), Super Numerate, Alter Ego (Controllable- A transformer can change at will into an ordinary vehicle)]

BONUS MATERIAL:

You can't do robots without Isaac Asimov.
Unfortunately, there has never been a true-to-the-source Asimov film or a solid source for illustrations (don't get me wrong- I am a HUGE McQuarrie fan, but he never did a portrait of any of Asimov's great three Robot-series characters) so for pictures for these characters I chose actors in roles that are obviously influenced/based upon these characters, either visually, thematically, or both. 

Susan calvin
DEX
2
STR
2
BODY
2
Source
INT
13
WILL
11
MIND
10
I, Robot
INFL
2
AURA
3
SPIRIT
3
Motivation
INIT
17
WEALTH
8
HP
50
Responsibility of Power
SKILLS
Detective: 9, Gadgetry: 13, Scientist: 13, Spy: 12
ADVANTAGES
  Genius, Iron Nerves, Scholar (Robopsychology, Positronics), Sharp Eye, Super Numerate
CONNECTIONS
High- US Robotics
DRAWBACKS
  Person of Interest (Benign- US Robotics), Public Identity, Misc.: Calvin is a serious misanthrope and prefers the company of robots to that of people

lije baley
DEX
4
STR
2
BODY
3
Source
INT
9
WILL
10
MIND
10
Caves of Steel
INFL
4
AURA
4
SPIRIT
5
Motivation
INIT
17
WEALTH
6
HP
50
Seeking Justice
SKILLS
Charisma: 6, Detective: 10, Gadgetry: 5, Scientist: 5, Spy: 7, Weaponry: 4
ADVANTAGES
  Area Knowledge (New York City of the 51st century), Free Access (Regular), Iron Nerves, License to Kill (Law Enforcement), Sharp Eye
CONNECTIONS
High- NYPD, Daneel Olivaw
DRAWBACKS
  Dependant (son, Bently Baley), Married (Jessie Baley), Minor Irrational Attraction to pipe smoking, Minor Irrational Fear of open spaces, Person of Interest (Benign-NYPD), Public Identity

r. daneel olivaw
DEX
5
STR
5
BODY
7
Source
INT
11
WILL
11
MIND
10
Caves of Steel
INFL
2
AURA
2
SPIRIT
2
Motivation
INIT
17
WEALTH
7
HP
50
Upholding the Good
SKILLS
Detective: 9, Gadgetry: 7, Scientist: 7, Spy: 7, Weaponry: 4
ADVANTAGES
Free Access (Regular), Immortal, Iron Nerves, Sharp Eye, Super Numerate
CONNECTIONS
High- Spacer Law Enforcement, Lije Baley
DRAWBACKS
  Altered Biology (Mechanical), Emotionless, Person of Interest (Benign- Spacer Law Enforcement), Secret Identity (few realize that Daneel is a robot), Three Laws


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