Tuesday, April 8, 2014

CYBERNETICS! SURVEILLANCE EQUIPMENT! MISCELLANEOUS GADGETS!

Futurist's Guide to Gadgets:
Cybernetics, Surveillance, and Miscellaneous!

Cybernetics                                                                                                                      
Typically, I prefer to represent cybernetics with the Cybernetic Power Limitation. However, for those that would rather a more traditional cyberpunk RPG approach, I present the following examples of how it is done.
BIONIC ARMS [STR: 6, BODY: 4, Strike: 1, R#2]
BIONIC HAND [STR: 3, BODY: 3, Strike: 1]
BIONIC LEGS [BODY: 5, Running: 5, Jumping: 2, R#2]
CABLE FIST [BODY: 3, Snare: 5, R#2]
CHAINSAW HAND [BODY: 4, Claws: 3, R#5]
CYBER CLAWS [BODY: 8, Claws: 1, R#2]
CYBERDECK [BODY: 3, Cybertelepathy: 7, Virtual Projection: 6, Super Numerate, R#3]
CYBER FINS [BODY: 2, Swimming: 3]
CYBER GILLS [BODY: 3, Water Freedom: 4, R#2]
CYBER RECORDER [BODY: 5, Recall: 16 (Audio and visual information only), R#3]
CYBER WINGS [BODY: 3, Gliding: 4, R#2]
DERMAL ARMOR [BODY: 8, Skin Armor: 2]
DIRECTIONAL EARS [BODY: 3, Directional Hearing: 9, R#2]
ENHANCED EARS [BODY: 3, Extended Hearing: 9, R#2]
EXOSKELETON [DEX: 6, STR: 5, BODY: 9, R#2]
GASEOUS FILTER [BODY: 4, Sealed Systems: 12 (Only protects against airborne toxins), R#3]
GUN IMPLANT [BODY: 4, Projectile Weapons: 5 (No AV, Lethal), R#4]
HOOK HAND [BODY: 6, Claws: 1]
INFRARED EYES [BODY: 3, Thermal Vision: 9, R#2]
INTERNAL COMPUTER [BODY: 5, Cybertelepathy: 6, Radio Communications: 12, Recall: 9, Virtual Projection: 6, Super Numerate, R#2]
INTERNAL PHONE [BODY: 4, Radio Communications: 14, R#2]
LASER EYE [BODY: 3, Heat Vision: 8 (No AV), R#3]
LOW FREQUENCY VOICE BOX [BODY:2, Confusion: 6, R#3]
LOW-LIGHT EYES [BODY: 3, Ultra Vision: 8, R#2]
MICROSCOPIC EYE [BODY: 3, Microscopic Vision: 10, R#2]
MONOFILAMENT WHIP [BODY: 4, Snare: 3, Claws: 3 (Power Linked to Snare), R#2]
PEG LEG [BODY: 5]
PLASTIC SURGERY [BODY: 1, Attractive]
RETINAL SHADING [BODY: 3, Shade: 7, R#2]
ROCKET FEET [BODY: 4, Jumping: 4, R#4]
ROCKET FIST [BODY: 4, Flight: 3, Projectile Weapons: 4, Returns, R#4]
SKILL-WARE [BODY: 1, Any single subskill: 6 or Any single skill: 4, R#2] Cannot offer the Animal Handling or Occultist skills.
SONIC VOICE BOX [BODY:2, Sonic Beam: 6, Sonar: 4 (Power Linked to Sonic Beam), R#3]
STORAGE COMPARTMENT [STR: 1, BODY: 4, R#2]
SUPER-SONIC EARS [BODY: 3, Super Hearing: 9, R#2]
TARGETING EYE [BODY: 3, Telescopic Vision: 2, Weaponry (Firearms): 2 (Enhances user’s skill), R#3]
TASER DEFENSE SKIN [BODY: 2, Lightning: 6 (No Range), Pulse: 6 (No Range, Power Linked to Lightning), R#2]
TELESCOPIC EYE [BODY: 3, Telescopic Vision: 8, R#2]
TELESCOPING LEGS [BODY: 5, Stretching: 4 (Only stretches legs)]
TOXIN FILTER [BODY: 4, Systemic Antidote: 8, R#3]
VISOR [BODY: 4, Radar Sense: 8, Thermal Vision: 8, Ultra Vision: 8, R#2]
VOCAL SCRAMBLER [BODY: 2, Super Ventriloquism: 4 (Can alter the sound of the user’s voice), R#3]
WIRE-CUTTING TEETH [BODY: 5, Super Eating: 2]
WIRED REFLEXES [DEX: 6, BODY: 2, Superspeed: 1, R#2]
X-RAY EYE [BODY: 3, X-Ray Vision: 6, R#3]











Surveillance & Communications                                                                                               
Binoculars [BODY: 1, Telescopic Vision: 4]
Bug [BODY: 1, Radio Communications: 10 (partner receiver only), R#3] Detection OV/RV: 5
Camera [BODY: 2, Recall: 10 (visual only), R#4] Range of 9 APs
Camera, Digital [BODY: 1, Recall: 20 (visual only), R#3] Range of 9 APs

Camera, Disposable [BODY: 1, Recall: 10 (visual only), R#5] Range of 8 APs
Camera, Miniature [BODY: 1, Recall: 12 (Visual only), R#2] Range of 9 APs. Detection OV/RV: 4
Cell Phone [BODY: 1, Radio Communications: 15, R#5]
Cell Phone Tracking Software [Cybertelepathy: 4, Object Awareness: 18 (Only on cell phones that have contacted the computer or cell phone, tells the current location of the phone and its location at the time the call was originally made, can only be used on a single cell at a time), R#3] Can be added as an option on any smart phone or any computer. The NSA is watching.
Cell Phone Tracking Software, Batman Upgrade [Cybertelepathy: 8, Sonar: 8 (Used to show the current surroundings of one specific cell, Power Linked to Object Awareness), Object Awareness: 25 (Tells the current location of the phone, can be used as a Multi-Attack), Detect Specifics: 12 (Can be set each time the software is used to locate one specific voice or cell number, Power Linked to Object Awareness), R#3]
Comlink [BODY: 2, Radio Communications: 20, R#2]
Directional Microphone [BODY: 1, Extended Hearing: 6, R#3] Detection OV/RV: 6
Electrobinoculars/Powered Binoculars [BODY: 3, Telescopic Vision: 8, Ultra Vision: 6 (Power Linked to Telescopic Vision), Thermal Vision: 6 (Power Linked to Telescopic Vision), R#2]
EMF Reader [BODY: 1, Detect Electric and Magnetic Fields: 10, R#5] On a failed reliability roll, it gives a false reading.
GPS Device [BODY: 2, Recall: 12, Area Knowledge: World, R#5] Recall is used to call up maps of locations. On a failed reliability roll, it gives a false reading..
Holoprojector [BODY: 1, Illusion: 8, R#5] Cannot cause damage in any way
Hyperbolic Microphone [BODY: 2, Extended Hearing: 10, R#3]
I-Glasses [BODY: 1, Radio Communications: 11 (Allows the pad to operate a Split of another computer), INT: 4, WILL: 1, MIND: 2, Recall: 9, R#4]
Infrared Flashlight & Goggles [BODY: 1, Thermal Vision: 12]
Infrared Scope/Binoculars [BODY: 2, Telescopic Vision: 5, Thermal Vision: 5 (Power linked to Telescopic Vision), R#2]
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]
K-2 Meter [BODY: 1, Detect Energy Fluctuations: 6, R#5] On a failed reliability roll, it gives a false reading.
Megaphone [BODY: 1, Super Ventriloquism: 3, R#2]
NIGHT VISION GOGGLES [BODY: 2, Ultra Vision: 4, R#2]
Night Vision Scope/Binoculars [BODY: 2, Telescopic Vision: 5, Ultra Vision: 5 (Power Linked to Telescopic Vision), R#2]
Radio Communicator [BODY: 1, Radio Communications: 12, R#2]
Recorder [BODY: 1, Recall: 12 (audio only), R#2] Range of 5 APs.
Recorder, Digital [BODY: 1, Recall: 14 (audio only), R#2] Range of 6 APs.
Recorder, Miniature [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs. Detection OV/RV: 4
SATELLITE, COMMUNICATIONS [BODY: 10, Radio Communications: 24, Extended Hearing: 24, R#3]
SATELLITE, SPY [BODY: 10, Thief (Stealth): 8, Radio Communications: 24, Recall: 18 (Records audio/visual information), Telescopic Vision: 23, Thermal Vision: 20, Ultra Vision: 20, X-Ray Vision: 17, Extended Hearing: 24, Super Hearing: 18, R#3]
SHOE RADIO [BODY: 2, Radio Communications: 10, R#3] Detection OV/RV: 6
Smart Phone [BODY: 1, Radio Communications: 15, INT: 4, WILL: 2, MIND: 2, Recall: 8, R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
STARSHIP PROBE [BODY: 8, Flight: 15, Object Awareness: 35 (Allows the starship to use its sensors through the probe), R# 2]
Sunglasses Camera [BODY: 1, Shade: 2, Recall: 9 (Visual only), R#3] Range of 8 APs. Detection OV/RV: 5
Super Power Detector [BODY: 4, Power Sense: 12, R#3] On a failed reliability roll, it gives a false reading.
Telescope [BODY: 2, Telescopic Vision: 10]
Telescope, Backyard Astronomical [BODY: 2, Telescopic Vision: 20]
Tracer [BODY: 1, Radio Communications: 12 (Beacon for receiver only), R#2] Detection OV/RV: 5
Universal Translator [BODY: 1, Comprehend Languages: 20 (Usable on Others, Area Effect), R#3]
Video Camera [BODY: 2, Recall: 16, R#4] Range of 9 APs
Video Camera, Digital [BODY: 1, Recall: 21, R#3] Range of 10 APs
Video Camera, Miniature [BODY: 1, Recall: 18, R#3] Range of 8 APs. Detection OV/RV: 4
White Noise Generator [BODY: 3, Sound Nullify: 10 (Only works on electronic listening devices), R#3]
Wire [BODY: 1, Radio Communications: 10 (partner receiver only), R#3] Detection OV/RV: 5
WRIST RADIO [BODY: 1, Radio Communications: 11, R#3]
X-Ray Goggles [BODY: 2, X-Ray Vision: 4, R#2]





Miscellaneous Equipment                                                                                                        
Amulet of Invisibility [BODY: 1, Invisibility: 5 (Mystic Link)]
Bag of Holding [STR: 5, BODY: 3, Gravity Decrease: 5 (No Range, Mystic Link)] Gravity Decrease is used only to make the items held within the pouch weightless. The bag can hold items of almost any size as long as its STR can carry them.
BELT OF STRENGTH [STR: 8, BODY: 8]
CLOAK [BODY: 1, Cold Immunity: 1]
CLOAK OF INVISIBILITY [BODY: 2, Invisibility: 5 (Mystic Link)]
CLOAK, ELFISH [BODY: 2, Cold Immunity: 1, Flame Immunity: 1, Invisibility: 4] All three powers are Mystic Linked.
Crime Scene Investigation Kit [BODY: 2, Detective (Clue Analysis, Forensics): 2 (Used to enhance the user’s skill)]
Cross of Turning Undead [BODY: 2, Aura of Fear: 15 (Turn Undead only)]
Crystal Ball [BODY: 3, Occultist (Premonition): 4 (Used to enhance the user’s skill), Remote Sensing: equal to User’s AURA (Mystic Link), R#5] On a failed reliability roll, the ball produces a false reading
Cutting Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5]
Disguise Kit [BODY: 2, Misc. Advantage: -1 CS to OV/RV of disguise attempts]
Engineering Kit [BODY: 2, Gadgetry: 2 (Used to enhance the user’s skill)]
Fire Extinguisher [BODY: 2, Fog: 4 (Can be used to extinguish fires), R#2]
First Aid Kit [BODY: 2, Medicine (First Aid): 4 (Used to enhance the user’s skill)]
Flare [BODY: 1, Flame Project: 6 (No Range, Full Force), R#2] Using this item as a weapon requires Exotic Melee Weapons and is always considered Killing Combat.
Flashlight [BODY: 2, Flash: 4 (Only used to project light), R#2 (R#5 in a horror campaign)]
Handcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Healing Potion [BODY: 1 (Mystic Linked), Healing: 4]
I-Pod [BODY: 1, Recall: 12 (audio only), R#3]
Lantern [BODY: 2, Flame Project: 4 (No Range), R#3]
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Magic Hat [BODY: 4, Fabricate: 12, R#3]
Magic Map [BODY: 1, Recall: 10 (Mystic Linked), Area Knowledge: Neighborhood, R#3] Recall is used to call up locations. On any failed reliability roll, it gives a false reading.
MAGIC SANDALS [BODY: 5, Flight: 8 (Mystic Link)]
Medical Kit [BODY: 2, Medicine (First Aid, Medical Treatment): 3 (Used to enhance the user’s skill)]
Metal Detector Wand [BODY: 2, Detect Metal: 10, R#4] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.
Mirror of Truth [BODY: 4, Truesight: 12 (Also reveals Chameleon, Shape Change, Self Manipulation, and Polymorph, Reveals the true identity of anything reflected in it)]
Neural Remote [BODY: 3, Control: 7, R#2]
Portable Hole [BODY: 6, Warp: 3 (Cannot be used to attack, Mystic Linked)] 
Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater.
RING OF POWER [BODY: 12, Charisma: 6 (Used to enhance the wearer’s skill), Leadership]
Rope [STR: 4, BODY: 1]
Rope, Elfish [STR: 5, BODY: 2]
Silken Chord [STR: 5, BODY: 1]
Swingline [STR: 6, BODY: 1]
Torch [BODY: 2, Flame Project: 5 (No Range, Full Force), R#4] Using this item as a weapon requires Exotic Melee Weapons and is always considered Killing Combat.
UTILITY BELT [STR: 1, BODY: 2]
Wheel Chair [STR: 3, BODY: 4, Running: 1, R#2] 




A Note:
This completes the gadget and equipment section of the Futurist's Guide. I am currently working on the vehicles section. I am also working on several other larger posts, one of which can only be described as titanic. That's why the posts have slowed down. I hope everyone is still enjoying my blog and, more importantly, playing the game and using what I have presented here. I am still open to suggestions and requests, if anyone feels so inclined.


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