Friday, March 7, 2014

Write Ups: SILVER SORCERESS, BLUE JAY, & THE CHAMPIONS OF ANGOR!

The Unspecified Number of Days of JLI!
Day 7!

The Champions of Angor!
Or are they...
The Justifiers!
Or maybe...
The Assemblers!

Who Knows?!?

THESE GUYS FROM ANGOR WHO BEAR AN UNCANNY RESEMBLANCE TO THE AVENGERS!

Silver Sorceress
DEX
6
STR
3
BODY
4
Alter Ego
INT
8
WILL
12
MIND
10
Laura Neilsen
INFL
5
AURA
8
SPIRIT
9
Motivation
INIT
19
WEALTH
2
HP
60
Responsibility of Power
POWERS
Dimension Travel: 10, Dumb Luck: 6 (Usable on Others), Hex: 10, Magic Sense: 10,  Flight: 10 (Mystic link), Sorcery: 16
SKILLS
Charisma; 5, Occultist: 4
ADVANTAGES
Attractive, Insta-Change, Popularity (on Angor),  Magical Background
CONNECTIONS
High- The Champions of Angor, JLI, Blue Jay
DRAWBACKS
Arch Enemy (Dreamslayer), Exile (voluntary from Angor), Guilt (over destruction of Angor), Secret Identity
EQUIPMENT
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]

Blue Jay
DEX
7
STR
4
BODY
5
Alter Ego
INT
5
WILL
5
MIND
6
Jay Abrams
INFL
4
AURA
4
SPIRIT
7
Motivation
INIT
18
WEALTH
2
HP
65
Responsibility of Power
POWERS
Shrinking; 6, Flight: 7 (Wings, Power linked to Shrinking- must be shrunk to fly), Energy Blast: 8
SKILLS
Gadgetry: 7, Scientist: 5
ADVANTAGES
Genius, Lightning Reflexes, Popularity (on Angor), Sharp Eye
CONNECTIONS
High- JLI, The Champions of Angor, Silver Sorceress
DRAWBACKS
Exile (voluntary from Angor), Guilt (over destruction of Angor), Secret Identity
EQUIPMENT
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]

wANDJINA THE THUNDERER
DEX
10
STR
16
BODY
13
Alter Ego
INT
5
WILL
7
MIND
7
None
INFL
4
AURA
3
SPIRIT
8
Motivation
INIT
21
WEALTH
9
HP
65
Responsibility of Power
POWERS
Flight: 9, Lightning: 15, Weather Control: 12
SKILLS
Military Science: 5, Weaponry: 10
ADVANTAGES
Iron Nerves, Leadership, Lightning Reflexes, Popularity (on Angor), Weapon Specialization (Battle Axe)
CONNECTIONS
High- The Champions of Angor
DRAWBACKS
Guilt (over destruction of Angor), Minor Rage, Public Identity
EQUIPMENT
Battle Axe [BODY: 11, Claws: 4 (Mystic link)]

CAPTAIN SPEED/Jack B. Quick
DEX
7
STR
3
BODY
7
Alter Ego
INT
4
WILL
6
MIND
5
Harry Christos
INFL
4
AURA
4
SPIRIT
6
Motivation
INIT
30
WEALTH
9
HP
45
Responsibility of Power
POWERS
Superspeed: 13
ADVANTAGES
 Lightning Reflexes, Popularity (on Angor)
CONNECTIONS
High- The Champions of Angor
DRAWBACKS
Secret Identity
EQUIPMENT
COSTUME [BODY: 3, Flame Immunity: 2]

THE BOWMAN
DEX
8
STR
4
BODY
5
Alter Ego
INT
7
WILL
10
MIND
7
Unknown
INFL
8
AURA
6
SPIRIT
8
Motivation
INIT
27
WEALTH
9
HP
85
Responsibility of Power
SKILLS
Acrobatics: 6, Charisma: 8, Detective: 6, Martial Artist: 9, Thief: 8, Weaponry (Missile): 10
ADVANTAGES
Lightning Reflexes, Popularity (on Angor), Sharp Eye, Weapon Specialization (Archery)
CONNECTIONS
High- The Champions of Angor
DRAWBACKS
Secret Identity
EQUIPMENT
Bow [STR: 8, BODY: 4, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)]

Trick Arrows:
   The powers of a trick arrow replace the EV (Projectile Weapons power) of any bow they are used with, but not the AV (DEX or the Missile Weapons subskill). Trick arrows can only be used once before needing to be replaced.
Trick arrows are heavier and clumsier than normal arrows and thus have a shorter range. Reduce the STR of bows by 1 AP to reflect this. Crossbows use their Projectile Weapons’ APs as range, so reduce that by 1 AP when firing trick bolts.
Normal Arrow [BODY: 1, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)]
Normal Crossbow Bolt [BODY: 1, Projectile Weapons: 5 (No AV, Lethal)]
Acetylene Torch Arrow [BODY: 1, Heat Vision: 8 (No AV, Lethal, Full Force, No Range), R#2]
Acid Arrow [BODY: 1, Acid: 8 (No AV, Full Force, No Range), R#2]
Aerated Polymer Arrow [BODY: 1, Webbing: 2 (No AV, Used to create a cushion only, adds APs to a falling character’s RV against falls), R#2]
Anesthetic Arrow [BODY: 1, Sleep: 8 (No AV, Full Force, Gas Effect), R#2]
Black Out Arrow [BODY: 1, Darkness: 8 (No AV, Full Force), R#2]
Bola Arrow [BODY: 1, Snare: 8 (No AV, Snare Only, Full Force), R#2] Cannot be used to Multi-Attack.
Boomerang Upgrade [Adds the Returns advantage to a trick arrow]
Boxing Glove Arrow [BODY: 1, Projectile Weapons: 6 (No AV, Non-Lethal, No Range- Uses bow’s STR as Range)]
Bug Arrow [BODY: 1, Radio Communications: 12, R#2]
Cable/Grapple Arrow [BODY: 1, Snare: 6 (No AV, Full Force), R#2] Line is 5 APs long
Crescent Blade Arrow [BODY: 1, Claws: 1 (Full Force, Adds to the bow’s STR)]
Cryonic Arrow [BODY: 1, Ice Production: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Drill Arrow [BODY: 1, Digging: 9 (No AV), R#2] Lethal and Full Force if used to attack a living target.
Electrical Arrow [BODY: 1, Lightning: 8 (No AV, Full Force, No Range), R#2]
Explosive Arrow [BODY: 1, Bomb: 8 (No AV, Full Force), R#2]
Extinguisher Arrow [BODY: 1, Fog: 4 (Can be used to extinguish fires, Full Force), R#2]
Flare Arrow [BODY: 1, Flame Being: 6 (No AV, Lethal, Full Force), R#2]
Flash Arrow [BODY: 1, Flash: 8 (No AV, Full Force), R#2]
Glue Arrow [BODY: 1, Glue: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Hacking Arrow [BODY: 1, Cybertelepathy: 7 (Bonus: 0 APs Range due to wireless capabilities), R#3]
Handcuff Arrow [STR: 8, BODY: 1, R#2] STR is only used to hold targets.
Incendiary Arrow [BODY: 1, Flame Project: 8 (No AV, Lethal, Full Force, Explosive Radius), R#2]
Magnetic Upgrade [Added to Cable Arrow, increases the Snare to 8, but only snares metal. Added to other arrows, it removes the No AV limitation when attacking metal targets]
Net Arrow [BODY: 1, Snare: 6 (No AV, Snare Only, Full Force), R#2] The net is 0 APs square (10’ by 10’). -1 CS when performing Multi-Attacks.
Neural Scrambler Arrow [BODY: 1, Mind Blast: 8 (No AV, Full Force), R#2]
Parachute Arrow [STR: 5, BODY: 1, Gliding: 5, R#2] 
Putty Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring rough textures. Reduce the Snare to 4 against smooth targets.]
Rocket/Jet Upgrade [Adds Flight: 5 to any arrow] Reliability has to be rolled every phase the arrows flies. It starts at R#2 and increases by 1 every phase. A failed reliability roll indicates that the arrow is out of fuel and it falls useless to the ground.
Scrambler Arrow [BODY: 1, Pulse: 8 (No AV, Full Force), R#2]
Smoke Arrow [BODY: 1, Fog: 8 (Full Force), R#2]
Sonic Arrow [BODY: 1, Sonic Beam: 8 (No AV, Full Force), R#2]
Stun Arrow [BODY: 1, Stun: 8 (No AV, Full Force), R#2]
Suction Cup Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring smooth textures. Reduce the Snare to 2 against rough targets.]
Tear Gas Arrow [BODY: 1, Sensory Block: 6 (Gas Effect, Only affects vision, Full Force), R#2]
Thermal Arrow [BODY: 1, Heat Vision: 8 (No AV, Full Force, Lethal, No Range), R#2]
Tracker Arrow [BODY: 1, Radio Communications: 10 (Only used to send a tracking signal), R#2]
Vibration Arrow [BODY: 1, Vibe: 8 (No AV, Full Force), R#2]

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