Monday, March 3, 2014

Write Ups: THE ROYAL FLUSH GANG with AMOS FORTUNE & HECTOR HAMMOND!

The Unspecified Number of Days of JLI!
Day 3!

Bad Guys of the JLI:
THE ROYAL FLUSH GANG!


TEN
DEX
8
STR
4
BODY
5
Alter Ego
INT
4
WILL
4
MIND
4
Wanda Weyland
INFL
3
AURA
3
SPIRIT
4
Motivation
INIT
19
WEALTH
4
HP
55
Mercenary
SKILLS
Acrobatics: 6, Martial Artist: 7, Thief: 7, Vehicles: 6, Weaponry: 5
ADVANTAGES
Attractive, Lightning Reflexes
CONNECTIONS
High- Royal Flush Gang, Hector Hammond, Amos Fortune
DRAWBACKS
Secret Identity
EQUIPMENT
Exploding Playing Card [BODY: 1, Bomb: 7] (x10)
Razor Sharp Spades [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
FLYING CARD [STR: 4, BODY: 5, Flight: 8]
BLASTER GLOVES [BODY: 3, Energy Blast: 5 (No AV, Lethal), R#2]
2 Way Radio [BODY: 2, Radio Communications: 14, R#2]
ABC Omni-Card: 8 (x2)
Ten of Clubs as seen in Batman Beyond.

JACK
DEX
5
STR
4
BODY
4
Alter Ego
INT
5
WILL
4
MIND
4
Robert Danforth
INFL
5
AURA
5
SPIRIT
4
Motivation
INIT
17
WEALTH
4
HP
50
Mercenary/Pschopath
POWERS
Heat Vision: 7 (Lethal, Cybernetic)
SKILLS
Acrobatics: 3, Charisma: 6, Martial Arts: 5, Weaponry: 4
ADVANTAGES
Weapon Specialization (Swords)
CONNECTIONS
High- Royal Flush Gang, Hector Hammond, Amos Fortune
DRAWBACKS
Serious Psychological Instability (Jack fears that his cybernetic eye makes him unattractive to all women), Secret Identity
EQUIPMENT
Energy Charged Sword [BODY: 8, Claws: 2, Lightning: 5 (Power linked to Claws, No Range, No AV]
Razor Sharp Playing Cards [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
FLYING CARD [STR: 4, BODY: 5, Flight: 8]
2 Way Radio [BODY: 2, Radio Communications: 14, R#2]
ABC Omni-Card: 8 (x2)


QUEEN
DEX
6
STR
4
BODY
4
Alter Ego
INT
4
WILL
5
MIND
4
Mona Tyler
INFL
5
AURA
3
SPIRIT
4
Motivation
INIT
17
WEALTH
4
HP
55
Mercenary
SKILLS
Acrobatics: 5, Martial Artist: 5, Spy (Disguise): 7, Weaponry: 5
ADVANTAGES
Artist (Actor), Attractive
CONNECTIONS
High- Royal Flush Gang, Hector Hammond, Amos Fortune; Low- Hollywood
DRAWBACKS
Serious Irrational Attraction to alcohol, Secret Identity
EQUIPMENT
Illusion-Projecting Scepter [BODY: 4, Illusion: 10, R#2]
Razor Sharp Playing Cards [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
FLYING CARD [STR: 4, BODY: 5, Flight: 8]
Blaster Pistol [BODY: 3, Energy Blast: 5 (No AV, Lethal), Stun: 7 (No AV), R#2]
2 Way Radio [BODY: 2, Radio Communications: 14, R#2]
ABC Omni-Card: 8 (x2)8 AP ABC Omni-Cards (x2)
Awesome pic of Ten and Queen together!

KING
DEX
5
STR
4
BODY
4
Alter Ego
INT
5
WILL
5
MIND
4
Joe Carny
INFL
5
AURA
4
SPIRIT
4
Motivation
INIT
17
WEALTH
4
HP
55
Mercenary
SKILLS (*linked)
Acrobatics: 3, Charisma: 5*, Martial Artist: 5*, Vehicles: 5*, Weaponry: 5*
ADVANTAGES
Immortal, Leadership
CONNECTIONS
High- Royal Flush Gang, Hector Hammond, Amos Fortune
DRAWBACKS
Altered Biology (Near Human), Secret Identity
EQUIPMENT
Razor Sharp Playing Cards [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
KING SUIT [BODY: 4, Charm: 5, R#3]
FLYING CARD [STR: 4, BODY: 5, Flight: 8]
Blaster Pistol [BODY: 3, Energy Blast: 5 (No AV, Lethal), Stun: 7 (No AV), R#2]
2 Way Radio [BODY: 2, Radio Communications: 14, R#2]
ABC Omni-Card: 8 (x2)


ACE of spades
DEX
7
STR
18
BODY
10
Alter Ego
INT
2
WILL
2
MIND
10
None
INFL
2
AURA
2
SPIRIT
10
Motivation
INIT
11
WEALTH
N/A
HP
50
Programming
POWERS
Energy Blast: 13, Flame Being: 10, Flame Project: 9, Neutralize: 11 (Only affects anti-gravity devices), Skin Armor: 8
ADVANTAGES
Lightning Reflexes, Scholar (Justice Leaguers and their weaknesses), Misc.: Ace can turn itself yellow at will, thus making itself immune to the effects of a Green Lantern’s Power Ring.
CONNECTIONS
High- Royal Flush Gang, Hector Hammond, Amos Fortune
DRAWBACKS
Altered Biology (Mechanical), Emotionless, Programmed for Evil

ACE
DEX
7 (6)
STR
13 (5)
BODY
6 (5)
Alter Ego
INT
2
WILL
4
MIND
3
Ernie Clay
INFL
4
AURA
3
SPIRIT
3
Motivation
INIT
13 (12)
WEALTH
4
HP
45
Mercenary
SKILLS
Thief: 5, Vehicles: 4, Weaponry: 5
ADVANTAGES
Iron Nerves
CONNECTIONS
High- Royal Flush Gang, Hector Hammond, Amos Fortune
DRAWBACKS
Secret Identity
EQUIPMENT
ACE EXOSKELETON [DEX: 7, STR: 13, BODY: 6, Radio Communications: 14]
FLYING CARD [STR: 4, BODY: 5, Flight: 8]
Blaster Pistol [BODY: 3, Energy Blast: 5 (No AV, Lethal), Stun: 7 (No AV), R#2]
2 Way Radio [BODY: 2, , R#2]
ABC Omni-Card: 8 (x2)

typical Royal flush gangmember
DEX
4
STR
3
BODY
3
INT
3
WILL
2
MIND
2
INFL
2
AURA
3
SPIRIT
2
INIT
 11
WEALTH
3
HP
55
SKILLS (all linked)
Acrobatics: 4, Martial Artist: 4, Thief: 4, Vehicles: 4, Weaponry: 4
CONNECTIONS
High- Royal Flush Gang
DRAWBACKS
Age (many are teenagers), Secret Identity
EQUIPMENT
2 Way Radio [BODY: 2, Radio Communications: 14, R#2]

In the past, the Royal Flush Gang has had a couple of famous leaders:
professor Amos fortune
DEX
3
STR
3
BODY
3
Alter Ego
INT
9
WILL
5
MIND
4
None
INFL
6
AURA
6
SPIRIT
5
Motivation
INIT
18
WEALTH
9
HP
70
Power Lust
SKILLS (all linked)
Charisma: 9, Gadgetry: 9, Scientist: 9
ADVANTAGES
Genius, Luck, Mastermind, Scholar (Luck, Gambling)
CONNECTIONS
High- Underworld, Royal Flush Gang
DRAWBACKS
Public Identity
EQUIPMENT
STIMU-LUCK MACHINE [BODY: 5, Dumb Luck: 23 (Normal Range, Usable on Others), Hex: 23 (Power linked to Dumb Luck), R#3, Misc.: The Stimu-Luck machine operates by activating the luck gland in humans and will therefore only work on humans]
DE-MEMORIZER [BODY: 5, Mind Drain: 14 (Steals Memories), R#3]
ABCD Omni-Gadget: 9 (x1)

Hector hammond
DEX
1
STR
0
BODY
8
Alter Ego
INT
13
WILL
23
MIND
12
None
INFL
5
AURA
3
SPIRIT
5
Motivation
INIT
19
WEALTH
8
HP
110
Power Lust
POWERS
Control: 20, Force Shield: 12, Force Manipulation: 17, Telekinesis: 15, Invulnerability: 13, Mind Probe: 20, Remote Sensing: 45, Telepathy: 20
SKILLS
Gadgetry: 12, Scientist: 12
ADVANTAGES
Genius
CONNECTIONS
High- Royal Flush Gang
DRAWBACKS
Altered Biology (Inhuman), Public Identity, Strange Appearance, Catastrophic Physical Restriction: Hammond is paralyzed and completely incapable of moving on his own
EQUIPMENT
CHAIR [BODY: 8] Weighs 3 APs. Hammond uses his Telekinesis to move it around
The classic Hector Hammond by the incomparable Gil Kane.


Ten of Clubs as seen in Justice League Unlimited- except all grown up.

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