Saturday, March 1, 2014

Write Ups: MARTIAN MANHUNTER, GUY GARDNER, MAXWELL LORD, & GENERAL GLORY!

Kevin Maguire rocks.
The Unspecified Number of Days of JLI!
Day 1!

TEAM AMERICA!
Day 1.

Note: I am not going to represent every JLA member who also appears in the JLI, but I thought I'd do the one who had major parts, like Martian Manhunter.


MARTIAN MANHUNTER
DEX
7
STR
18
BODY
15
Alter Ego
INT
9
WILL
9
MIND
8
J’onn J’onzz
INFL
7
AURA
7
SPIRIT
6
Motivation
INIT
30 (25)
WEALTH
4
HP
145
Upholding the Good
POWERS
(*This power does not work while Martian Manhunter is invisible)
Chameleon: 10 (Power Linked to Shape Change)*, Comprehend Languages: 8 (Power Linked to Telepathy), Dispersal: 8, Flight: 13, Energy Blast: 8, Hypnotism: 18 (Power Linked to Telepathy), Invisibility: 10, Invulnerability: 16, Iron Will: 4, Mind Probe: 8 (Power Linked to Telepathy), Sealed Systems: 12, Shape Change: 10*, Stretching: 5 (Power Linked to Shape Change)*, Super Breath: 10*, Superspeed: 5*, Telepathy: 18, Telescopic Vision: 8, X-Ray Vision: 8
SKILLS
Detective: 9, Military Science: 7, Scientist: 6, Vehicles: 8
ADVANTAGES
Insta-Change, Iron Nerves, Leadership, Lightning Reflexes, Longevity, Scholar (Mars), Sharp Eye
CONNECTIONS
High- JLA
DRAWBACKS
Arch Enemy (Ma’alefa’ak), Altered Biology (Inhuman), Minor Irrational Fear of Fire, Secret Identity, Strange Appearance (avoidable using Chameleon),  Traumatic Flashbacks (of Mars dying when surrounded by fire), Loss Vulnerability (All Powers within 1 AP of fire), Attack Vulnerability (-3 CS vs. fire)
EQUIPMENT
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]


Maxwell Lord
DEX
2
STR
2
BODY
2
Alter Ego
INT
11
WILL
7
MIND
5
None
INFL
8
AURA
8
SPIRIT
3
Motivation
INIT
21
WEALTH
13
HP
45
Seeking Justice
POWERS
Hypnosis: 15 (Max can implant subconscious hypnotic suggestions telepathically over long distances without ever speaking to the target, He gets a nose bleed from using his power)
SKILLS
Charisma: 11 (linked)
ADVANTAGES
Expansive Headquarters (JLA Embassy in New York City), Gift of Gab, Mastermind, Omni Connection, Sidekick (L-R0N, somewhat reluctantly)
CONNECTIONS
High- JLI, United Nations; Low- Amanda Waller
DRAWBACKS
Dark Secret (Max keeps his Hypnotic ability a secret), Public Identity
EQUIPMENT
JUSTICE LEAGUE COMPUTER [BODY: 4, INT: 10, WILL: 8, MIND: 9, Detective: 4, Gadgetry: 4, Medicine: 6, Scientist: 4, Recall: 25, Radio Communications: 24, Split: 5, Security: 11, Lab: 12, R#2] Located in the Embassy that serves as JLA Headquarters.
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]


Guy Gardner
DEX
7
STR
4
BODY
12/10 (5)
Alter Ego
INT
3
WILL
18
MIND
6
THE Green Lantern
INFL
8
AURA
3
SPIRIT
8
Motivation
INIT
18
WEALTH
4
HP
70
Thrill of Adventure
POWERS
None (we won’t mention Warrior…)
ADVANTAGES
Iron Nerves
CONNECTIONS
High- JLI, Green Lantern Corps, Ice; Low- General Glory
DRAWBACKS
Serious Rage, Public Identity, Major Personality Change (If Gardner suffers a serious blow to the head his personality changes to a caring, kind one with the Upholding the Good motivation and the Innocent advantage)
EQUIPMENT
ORIGINAL GREEN LANTERN RING:
[BODY: 25, BODY: 12, INT: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 18 (Time Limit with recharge item, 24 hours (15 APs)), Invulnerability: 18, Detect Green Lanterns: 40, Omni-Power: 9, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4 (Each AP of Skin Armor activated reduces Force Manipulation by 1 AP), Spirit Travel: 50] Powerless against the color yellow. All powers are Power Linked to Force Manipulation. Thus, any limitation that affects Force Manipulation affects all other powers as well.
YELLOW RING:
[BODY: 20, BODY: 10, INT: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 18, Invulnerability: 18, Detect Other Power Rings: 40, Omni-Power: 9, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4 (Each AP of Skin Armor activated reduces Force Manipulation by 1 AP), R#3 (On a failed reliability roll, the ring loses power and must be recharged by conflict with a Green Lantern ring] All powers are Power Linked to Force Manipulation. Thus, any limitation that affects Force Manipulation affects all other powers as well
Power Battery [BODY: 25, Energy Control: 18 (Only used to recharge the GL ring), Invisibility: 15, R#2]
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]

General Glory
DEX
8
STR
10
BODY
7
Alter Ego
INT
4
WILL
8
MIND
9
Joseph Jones
INFL
9
AURA
10
SPIRIT
7
Motivation
INIT
23
WEALTH
4
HP
100
Upholding the Good
POWERS
Jumping: 2, Shouting: 6
SKILLS
Acrobatics: 6, Charisma: 4, Military Science: 2, Weaponry: 5
ADVANTAGES
Gift of Gab, Immortal, Indestructible Costume, Insta-Change, Iron Nerves, Lightning Reflexes, Luck, Pet (Liberty), Popularity, Weapon Specialization (Improvised weapons)
CONNECTIONS
High- JLI
DRAWBACKS
Alter Ego (Controllable into Joseph Jones), Serious Irrational Attraction to patriotism, Secret Identity
EQUIPMENT
 Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]


Joseph Jones
DEX
2
STR
1
BODY
1
Alter Ego
INT
2
WILL
3
MIND
4
Joseph Jones
INFL
3
AURA
2
SPIRIT
2
Motivation
INIT
5
WEALTH
4
HP
20
Upholding the Good
SKILLS
Charisma: 3, Military Science: 1, Vehicles: 1, Weaponry: 1
ADVANTAGES
Insta-Change, Luck
CONNECTIONS
Low-JLI, US Military
DRAWBACKS
Age (Old), Alter Ego (General Glory, Controllable- If he recites the Lady Liberty Oath: “Lady of Liberty, hear my plea- For the land of the brave- And the home of the free!”), Catastrophic Physical Restriction (Jones is extremely old and frail), Secret Identity
EQUIPMENT
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]
Liberty
DEX
3
STR
1
BODY
2
Alter Ego
INT
1
WILL
2
MIND
2
N/A
INFL
2
AURA
1
SPIRIT
1
Motivation
INIT
6
WEALTH
N/A
HP
5
N/A
POWERS
Analytical Smell/Tracking Scent: 7, Extended Hearing; 3, Running: 4, Super Hearing: 3
ADVANTAGES
Luck
CONNECTIONS
High- General Glory; Low- JLI
DRAWBACKS
Serious Irrational Attraction to piddling in inappropriate places
EQUIPMENT
Star-Spangled Mask [BODY: 1]

Bonus Material:
OBERON
DEX
4
STR
2
BODY
3
Alter Ego
INT
5
WILL
4
MIND
3
None
INFL
6
AURA
4
SPIRIT
5
Motivation
INIT
17
WEALTH
5
HP
20
Thrioll of Adventure
SKILLS
Acrobatics: 2, Charisma: 6, Gadgetry: 4, Martial Artist: 4, Thief: 4
ADVANTAGES
Scholar (Escape Artist, Promotions), Sharp Eye
CONNECTIONS
High- JLI, Mr. Miracle, Big Barda
DRAWBACKS
Minor Physical Restriction: Dwarfism, Public Identity
EQUIPMENT
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]

L-R0N
DEX
4
STR
4
BODY
7
Alter Ego
INT
6
WILL
5
MIND
4
None
INFL
2
AURA
2
SPIRIT
2
Motivation
INIT
12
WEALTH
N/A
HP
15
Long Suffering Lackey-Bot
SKILLS
Charisma: 4, Vehicles (Space): 8
ADVANTAGES
Immortal
CONNECTIONS
High- Manga Khan, Maxwell Lord, JLI
DRAWBACKS
Altered Biology (Mechanical)

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