Monday, March 10, 2014

Write Ups: GRAY MAN, QUEEN BEE, JACK O'LANTERN, MANGA KHAN, MISTER NEBULA, & SCARLET SKIER!

The Unspecified Number of Days of the JLI!
Day 10!

Speaking of killer penguins and intergalactic merchants- I saved the best JLI villains for last...
Bad Guys of the JLI:

The Other Guys!


gray man
DEX
3
STR
3
BODY
7
Alter Ego
INT
12
WILL
10
MIND
7
Unknown
INFL
12
AURA
16
SPIRIT
15
Motivation
INIT
27
WEALTH
0
HP
110
Psychopath
POWERS
Magic Blast: 15 (No Range), Sorcery: 25, Split: 30 (None of Gray Man’s Splits lose any Attribute APs but the only Power that carries over to the Splits is the Magic Blast.)
SKILLS
Occultist: 8
ADVANTAGES
Immortal, Scholar (Dimensional Magic, Dreams)
CONNECTIONS
Low- Lords of Order, Lords of Chaos
DRAWBACKS
Emotionless, Minor Psychological Instability (Bouts of nihilistic rage at his condition)
  


Queen bee of bialya
DEX
3
STR
3
BODY
3
Alter Ego
INT
12
WILL
9
MIND
7
Unknown
INFL
9
AURA
8
SPIRIT
6
Motivation
INIT
24
WEALTH
14
HP
65
Power Lust
POWERS
Hypnotism: 12 (Skill linked to Charisma, Takes approximately two hours to use and the victim must be relatively helpless during this time period.)
SKILLS
Charisma: 12 (linked), Gadgetry: 5, Scientist; 6
ADVANTAGES
Attractive, Area Knowledge (Bialya), Connoisseur, Free Access (Military in Bialya), Gift of Gab, Iron Nerves, Mastermind, Scholar (Interrogation), Leadership, Security Clearance (High in Bialya)
CONNECTIONS
High- Middle Eastern Governments, United Nations, Bialya.
Low- Blue Beetle, Jack-O-Lantern, Global Guardians, Dominators
DRAWBACKS
Authority Figure (Ruler of Bialya), Public Identity
I love the animated character design for QB from Young Justice.

jack o’ lantern
DEX
7
STR
4
BODY
5
Alter Ego
INT
7
WILL
6
MIND
6
Daniel Cormac
INFL
6
AURA
5
SPIRIT
6
Motivation
INIT
20
WEALTH
4
HP
65
Thrill of Adventure
ADVANTAGES
Popularity (in Europe)
CONNECTIONS
High- Queen Bee of Bialya, Global Guardians
DRAWBACKS
Personality Change (Major- While brainwashed by Queen Bee, Jack had a Power Lust motivation), Secret Identity
EQUIPMENT
Magic Lantern [STR: 7, BODY: 10, Darkness: 12, Dimension Travel: 12 (Faerie only), Dispersal: 12, Flash: 12, Fog: 10, Force Field: 13, Lightning: 15, Illusion: 10, Mystic Fire: 12, Shrinking: 10 (Usable on Others), Sleep: 12, Telekinesis: 12, Teleportation: 8, Weather Control: 12, R#2, Returns (if thrown), Geas: The lantern will always come to Jack if summoned, All powers are Mystic linked]  Using his lantern, Jack can only call upon all the powers of Irish fair folk, but only on one power at a time. The lantern’s powers wax and wane through the day. The APs listed are the average APs it possesses. At midnight it is at its most potent- increase the APs of all powers and STR by +1. At noon it is powerless.


manga khan
DEX
0
STR
0
BODY
1
Alter Ego
INT
8
WILL
5
MIND
5
None
INFL
7
AURA
6
SPIRIT
5
Motivation
INIT
15
WEALTH
23
HP
95
Mercenary
POWERS
Dispersal: 35 (Always On, Power Linked to Energy Blast), Energy Blast(Self Link, Always On): 1, Shouting: 10, Telepathy: 3
SKILLS
Charisma: 8, Gadgetry: 10, Scientist: 10, Vehicles (Space): 5, Thief (Stealth): 4
ADVANTAGES
Leadership, Scholar (Trade, Bartering), Sidekick (L-R0N)
CONNECTIONS
High- The Cluster, Cosmic Shopping Network; 
Low- Funky Flashman, Mister Miracle, Juan Donovon, Apokalips
DRAWBACKS
Altered Biology (Inhuman), Serious Irrational Attraction to talking out loud to himself, Catastrophic Irrational Attraction to profit, Unluck
EQUIPMENT
CONTAINMENT SUIT [DEX: 6, STR: 9, BODY: 9, INT: 2] While in his robotic body, Khan cannot use his Energy Blast or Dispersal.


mister nebula
DEX
5
STR
6
BODY
8
Alter Ego
INT
3
WILL
8
MIND
12
Kirtan-Rodd of Kvetch
INFL
12
AURA
9
SPIRIT
13
Motivation
INIT
20
WEALTH
N/A
HP
75
Artistic Fervor
POWERS
Growth: 25, Neutralize: 35 (Works on any attack, May only be used on Powers that are used directly against Mister Nebula), Comprehend Languages: 15 (Translates any conversation Mister Nebula has for all to hear. Anyone within hearing range will be able to understand everything in any conversation which includes Mister Nebula. He loves the sound of his own voice and wants everyone to hear it it.)
IMORTAL DESIGN
Mister Nebula has the ability to negate any power or attack used against him using his Neutralize power. This power is always on and being used in a defensive mode. When a Character uses a Power or Attack against Mister Nebula they must first make an Action Checking using their APs of Power or Attack as the AV/EV against Nebula’s APs of Neutralize as the OV/RV. If the Character succeeds in gaining RAPs, the Neutralize defense failed and a normal attack roll is made. If they fail to gain RAPs on this roll, the Power or Attack is useless against Mister Nebula
SKILLS
Gadgetry: 15
ADVANTAGES
Artist (Tacky redecorating), Extensive Headquarters (Nebulamobile), Genius, Gift of Gab
CONNECTIONS
High- Scarlet Skier
DRAWBACKS
Altered Biology (Inhuman), Forced Exile (home dimension), Catastrophic Irrational Attraction to Redecorating everything in some horrid and tasteless style, Serious Irrational Attraction to black velvet paintings.
EQUIPMENT
NEBULA ARMOR [BODY: 12, Flight: 15, Sealed Systems: 15] Mister Nebula’s Armor is horrendously tacky and includes a built-in Terrain Modifier. The Terrain Modifer allows him to alter a planet’s d├ęcor to fit his singularly tasteless vision of design with Matter Manipulation.
TERRAIN MODIFIERS [BODY: 12, Matter Manipulation: 25] Matter Manipulation works on organic substances as well. Substances manipulated do not revert back.
NEBULAMOBILE [(Structure/Life Support: STR: 17, BODY: 18, Sealed Systems: 25); (Computer & Sensor Systems: INT: 10, WILL: 1, MIND: 1, Recall: 16, Security: 18, R#2); (Propulsion: Flight: 35)] 

scarlet skier
DEX
4
STR
3
BODY
4
Alter Ego
INT
2
WILL
2
MIND
2
Dren Keeg, Prisoner #314-B27
INFL
4
AURA
2
SPIRIT
3
Motivation
INIT
10
WEALTH
2
HP
15
Mercenary
SKILLS
Vehicles: 7
ADVANTAGES
Scholar (Locating, Dramatic Monologues)
CONNECTIONS
High- G’Nort, Mister Nebula; Low- Cluster, JLI
DRAWBACKS
Altered Biology (Inhuman), Serious Irrational Hatred of G’Nort, Unluck
EQUIPMENT
COSMIC ARMOR [STR: 4, BODY: 6, Sealed Systems: 15, The armor rusts very easily and must be kept well oiled]
COSMIC SKIS & THRUSTER [BODY: 4, Flight: 38, R#: 11] Damaged by G’nort, the skis no longer work


BONUS MATERIAL:
MUTANT killer penguins!
DEX
4
STR
2
BODY
4
Alter Ego
INT
1
WILL
0
MIND
1
N/A
INFL
1
AURA
0
SPIRIT
1
Motivation
INIT
8
WEALTH
N/A
HP
0
Nihilists
POWERS
Analytic Smell/Tracking Scent: 5, Claws: 6, Cold Immunity: 5, Running: 4, Swimming: 5
DRAWBACKS
Altered Biology (Near Penguin- Mutated with piranha DNA)

No comments:

Post a Comment