Tuesday, March 4, 2014

Write Ups: BATMAN, DOCTOR LIGHT, DOCTOR FATE, MAXIMA, & BLACK CANARY!

The Unspecified Number of Days of JLI!
Day 4!

Team America!
Day 2!

Today it's all about the girls of the Justice League International. Oh- and Batman, too. I have added a "Classic Comics" version of Bats, edited from the major revision I did on him earlier this week. I also represent Black Canary here to show her in the blue and black costume she had for a while after Crisis on Infinite Earths.


BATMAN (CLASSIC COMICS VERSION)
DEX
10
STR
5
BODY
6
Alter Ego
INT
12
WILL
12
MIND
12
Bruce Wayne
INFL
10
AURA
10
SPIRIT
10
Motivation
INIT
36
WEALTH
20
HP
150
Seeking Justice
SKILLS (All Linked)
Acrobatics: 10*, Charisma: 12*, Detective: 12*, Gadgetry: 12*, Martial Artist: 10*, Military Science: 12*, Scientist: 12*, Spy: 12*, Thief: 10*, Vehicles: 10*, Weaponry: 10*
ADVANTAGES
Area Knowledge (Gotham City), Buddy (Alfred Pennyworth, Leslie Thompkins), Connoisseur, Genius, Expansive Headquarters (The Batcave: Lab: 15, Security: 12), Intensive Training, Iron Nerves, Leadership, Lightning Reflexes, Mastermind, Sharp Eye, Sidekick (Robin), Vehicle Specialization (Batmobile), Weapon Specialization (Batarang)
CONNECTIONS
High- Arkham Asylum, Justice League, Catwoman, Superman, Commissioner Gordon, Batman Family, Gotham City PD, Gotham State Prison, Outsiders, Wayne Industries, Street, Talia al Ghul
Low- Gotham Medical, High Society, Ra's al Ghul
DRAWBACKS
Arch Enemy (the Joker), Catastrophic Irrational Attraction to Justice, Media Bias, Secret Identity, Traumatic Flashbacks (in Crime Alley of his parents’ murder)
EQUIPMENT
BATSUIT [BODY: 2, Skin Armor: 1, Misc.: The Bat-symbol is armored with Skin Armor: 3, but only protects against projectile weapon attacks that are not aimed, augmented using HPs, or using combat maneuvers (in other words, casual, non-aimed fire)]
BATCAPE & COWL [BODY: 3, Skin Armor: 1, Flame Immunity: 5, Radio Communications: 18, Super Ventriloquism: 16 (No Range, Only used to disguise Batman’s voice)]
BATCOMPUTER BODY: 7, INT: 9, WILL: 8, MIND: 9, Detective: 6, Gadgetry: 6, Medicine (Forensics): 6, Military Science: 6, Scientist: 6, Spy: 6, Recall: 21, Radio Communications: 18, Split: 8, R#2
BATMOBILE [STR: 7, BODY: 9, Thief (Stealth): 8, Running: 8, Flame Immunity: 8, Fog: 7, Heat Vision: 7, Radio Communications: 12 (Allows the Batmobile to operate a Split of the Batcomputer), Hardened Defenses, R#2]
BATCOPTER [STR: 7, BODY: 7, Thief (Stealth): 8, Vehicles (Air, Exotic): 5, Flight: 8, Heat Vision: 7, Radio Communications: 12 (Allows the Batcopter to operate a Split of the Batcomputer), Telescopic Vision: 8, Thermal Vision: 8, Ultra Vision: 8, Hardened Defenses, R#2]
BATCYCLE [STR: 4, BODY: 7, Running: 6, Radio Communications: 18, Projectile Weapons: 5 (Serious Power Burnout), R#2]
BATGLIDER [STR: 3, BODY: 5, Flight:, Gliding: 8, Folds up to the size of a backpack]
WHIRLYBAT [STR: 4, BODY: 6, Flight: 6, R#3, Fits into the trunk of the Batmobile]
 
UTILITY BELT
Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Razorwings (x8) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
BATCALL [BODY: 4, Animal Summoning: 13 (Bats only), R#3]
Batbola [BODY: 2, Snare: 4 (No AV, Snare Only)] A bola is 0 APs long.
Batcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
Bat-Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater.
Bat-Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5]
Infrared Flashlight & Bat-Goggles [BODY: 1, Thermal Vision: 12]
Micro-cassette Bat-Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs
Miniature Bat-Camera [BODY: 1, Recall: 12 (Visual only), R#2] Range of 9 APs
Plastic Bat-Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
Tranqdarts [BODY: 1, Sleep: 5 (Gas Effect, Full Force), R#3]
Flash Pellets [BODY: 1, Flash: 5, R#2]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2]
ABD Omni-Gadgets: 10 (x3)
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]


Doctor Light
DEX
6
STR
2
BODY
6
Alter Ego
INT
8
WILL
5
MIND
5
Kimiyo Hoshi
INFL
6
AURA
4
SPIRIT
5
Motivation
INIT
20
WEALTH
6
HP
40
Responsibility of Power
POWERS
Energy Absorption: 18 (Only works on light energy), Energy Blast: 14 (Power linked to Energy Absorption), Flash: 10, Flight: 9, Illusion: 7 (Power linked to Flash), Ultra Vision: 14 (Dr. Light has the power to view the entire light spectrum from infrared to ultraviolet.)
SKILLS
Gadgetry: 7, Martial Artist: 4, Scientist: 10
ADVANTAGES
Scholar (Astronomy, Light/Solar Technology)
CONNECTIONS
High- JLI, Rising Sun; Low- Japanese Scientific Community, Global Guardians
DRAWBACKS
Catastrophic Irrational Fear of total darkness, Dependents (Hoshi has 2 children), Loss Vulnerability: All Powers drop to 0 APs in presence of total darkness, Secret Identity, Uncertainty
EQUIPMENT
ABC Omni-Gadget: 5
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]

 Doctor fate II ½  
DEX
3
STR
2
BODY
6
Alter Ego
INT
7
WILL
6
MIND
5
Linda Strauss
INFL
7
AURA
8
SPIRIT
6
Motivation
INIT
17
WEALTH
4
HP
65
Responsibility of Power
POWERS
Awareness: 7, Flight: 11 (Mystic link), Invulnerability: 14 (Mystic link), Magic Sense: 9, Sorcery: 15
SKILLS
Charisma: 5, Occultist: 8
ADVANTAGES
Buddy (Nabu), Insta-Change, Pet (Petey the Demon)
CONNECTIONS
Low- JLI
DRAWBACKS
Alter Ego (Controllable- Linda Strauss), Guilt (Over Eric’s death)

linda strauss
DEX
3
STR
2
BODY
3
Alter Ego
INT
5
WILL
4
MIND
5
Dr. Fate
INFL
8
AURA
8
SPIRIT
6
Motivation
INIT
14
WEALTH
4
HP
20
Responsibility of Power
SKILLS
Occultist (Occult Knowledge): 4
ADVANTAGES
Buddy (Nabu), Insta-Change, Pet (Petey the Demon)
DRAWBACKS
Guilt (Over Eric's death), Alter Ego (Controllable- Doctor Fate), Minor Irrational Attraction to Eric Strauss* (while he is still alive, after he dies she has a Guilt drawback instead)

*I just wanted to take a minute to say that as much as I love J.M. DeMatteis’ work on JLI, I hate his run on Doctor Fate because of this character. Linda Strauss is a grown woman who falls in love with her 9-year old stepson. When magic turns him into an adult, they begin an adult relationship. After he is killed, Linda finds the universal love and bliss of godship in the creepy, child-molestery love they shared. It reads like a sick justification of child molestation masquerading as new age pop philosophy BS. I do not condone either and would not here present this character except that she makes a memorable appearance in JLI. In my campaigns, I just switch Eric to her brother-in-law, an adult the entire time she knew him.


MAXIMA
DEX
10
STR
17 (5)
BODY
16
Alter Ego
INT
7
WILL
8
MIND
10
None
INFL
7
AURA
7
SPIRIT
8
Motivation
INIT
26
WEALTH
20
HP
75
Thrill of Adventure
POWERS (*Power linked to Telepathy)
Control: 13*, Empathy: 10*, Force Field: 10 (Power linked to Telekinesis), Heat Vision: 15, Invulnerability: 20, Iron Will: 5, Mental Blast: 16, Mental Freeze: 13 (Power linked to Control), Mental Illusion: 8*, Mind Blast: 10, Suspension: 10, Telekinesis: 17 (Can be substituted for STR), Telepathy: 16, Teleportation: 10 (Usable on Others, Maxima can automatically teleport herself and others from Almerac to any other planet she desires and back- this power represents her tactical teleporting)
MAXIMA’S SIMULACRUM
On Almerac, Maxima can order a simulacrum of herself to be created. Treat this as Split: 1. This simulacrum has identical stats to Maxima because her consciousness inhabits it. She projects her consciousness into it by using her Control to mimic Personality Transfer: 8 in the usual way.
SKILLS
Charisma: 8, Vehicles: 7, Weaponry: 9
ADVANTAGES
Attractive, Buddy (Sazu), Free Access (Military on Almerac), Iron Nerves, Leadership, Lightning Reflexes, Security Clearance (High on Almerac),
CONNECTIONS
High- Superman, JLI, Almerac
DRAWBACKS
Altered Biology (Near Human), Authority Figure (Queen of Almerac), Minor Irrational Attraction to powerful men (Serious in regards to Superman), Minor Rage, Public Identity
EQUIPMENT
OMNI-OUTFIT [Indestructible Costume, Insta-Change, Misc.: Maxima’s outfit can alter itself into any outfit she wishes]
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]
Maxima's original, far superior outfit.

BLACK CANARY
DEX
8
STR
4
BODY
5
Alter Ego
INT
7
WILL
7
MIND
5
Dinah Lance
INFL
6
AURA
6
SPIRIT
6
Motivation
INIT
26
WEALTH
5
HP
100
Seeking Justice
POWERS
Sonic Beam: 10
SKILLS (* linked)
Acrobatics: 8*, Martial Artist: 10, Military Science: 5, Spy: 7*, Thief: 8*, Vehicles (Air, Land, Water): 8*, Weaponry: 7 
ADVANTAGES
Area Knowledge (Seattle), Artist (Flower Arranging), Attractive, Intensive Training, Iron Nerves, Leadership, Lightning Reflexes, Sharp Eye
CONNECTIONS
High: JLA, JLI, JSA, Oliver Queen, Birds of Prey
DRAWBACKS
Married (for all intents and purposes to Oliver Queen), Secret Identity
EQUIPMENT
Throwing Knife (x2) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
RADIO UPLINK [BODY: 1, Radio Communications: 18]
MOTORCYCLE [STR: 4, BODY: 7, Running: 6, R#2]
Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]



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