Monday, March 31, 2014

COMPUTERS!

Futurist's Guide to Gadgets: 
Computers

BATCOMPUTER [BODY: 7, INT: 9, WILL: 8, MIND: 9, Detective: 6, Gadgetry: 6, Medicine (Forensics): 6, Military Science: 6, Scientist: 6, Spy: 6, Recall: 21, Radio Communications: 18, Split: 8, R#2]

Computer, Child’s [BODY: 1, INT: 1, WILL: 1, MIND: 1, Recall: 9, R#4]
Computer, Budget Desktop [BODY: 2, INT: 3, WILL: 1, MIND: 1, Recall: 12, Radio Communications: 8, Split: 1, R#4]
Computer, Desktop [BODY: 2, INT: 4, WILL: 2, MIND: 2, Recall: 14, Radio Communications: 8, Split: 1, R#3]
Computer, Laptop [BODY: 1, INT: 3, WILL: 1, MIND: 1, Recall: 13, Radio Communications: 8, R#4]
Datapad [BODY: 2, INT: 7, WILL: 4, MIND: 3, Recall: 19, Radio Communications: 16, R#2]

FF COMPUTER [BODY: 7, INT: 12, WILL: 12, MIND: 12, Gadgetry: 7, Medicine (Forensics, Medical Treatment): 4, Military Science: 4, Scientist: 7, Spy: 3, Recall: 30, Radio Communications: 25, Split: 4, Scholar (Dimensional Physics, Temporal Physics), R#2]

FORTRESS COMPUTER [BODY: 8, INT: 14, WILL: 10, MIND: 12, INFL: 6, AURA: 5, SPIRIT: 6, Gadgetry: 8, Medicine: 8, Scientist: 8, Recall: 24, Radio Communications: 24, Illusion: 12 OR Super Ventriloquism: 12 (Only used to project the Hologram or the Voice of Jor-El), Scholar (Kryptonian Culture, Geography, History, and Science), Split: 6, R#2] The interface of the Fortress Computer is either a hologram of Jor El  or his voice and it is programmed with his memories and personality.

HAL 9000 [BODY: 8, INT: 11, WILL: 8, MIND: 9, INFL: 3, AURA: 3, SPIRIT: 2, Recall: 27, Radio Communications: 24, Cybertelepathy: 8, Split: 3, Sealed Systems: 24, Extended Hearing: 18, Full Vision: 18, Life Sense: 19, Radar Sense: 30, Remote Sensing: 20, Super Hearing: 20, Telescopic Vision: 18, Thermal Vision: 18, Ultra Vision: 15, X-Ray Vision: 15, Scientist: 2, Vehicles (Space): 5, R#2, Catastrophic Psychological Instability: Hal is homicidal] Hal is found only on the Discovery spacecraft.
I-Pad [BODY: 1, Radio Communications: 12 (Allows the pad to operate a Split of another computer)]

JARVIS [BODY: 7, INT: 10, WILL: 8, MIND: 9, INFL: 5, AURA: 5, SPIRIT: 3, Detective: 2, Gadgetry: 7, Medicine (Forensics, Medical Treatment): 1, Military Science: 5, Scientist: 7, Spy: 2, Cybertelepathy: 8, Recall: 22, Radio Communications: 18, Split: 8, R#2]

JUSTICE LEAGUE COMPUTER [BODY: 4, INT: 10, WILL: 8, MIND: 9, Detective: 4, Gadgetry: 4, Medicine: 6, Scientist: 4, Recall: 25, Radio Communications: 24, Split: 5, Security: 11, Lab: 12, R#2]

LEXCORP SUPERCOMPUTER [BODY: 4, INT: 9, WILL: 8, MIND: 9, INFL: 5, AURA: 5, SPIRIT: 3, Detective: 6, Gadgetry: 8, Medicine (Forensics): 6, Military Science: 6, Scientist: 8, Spy: 7, Recall: 21, Radio Communications: 18, Cybertelepathy: 8, Virtual Projection: 5, Split: 10, R#2]
MAINFRAME, ARTIFICIAL INTELLIGENCE [BODY: 3, INT: 7, WILL: 4, MIND: 4, INFL: 1, Recall: 19, Radio Communications: 16, Cybertelepathy: 6, Virtual Projection: 5, Split: 8, R#2]
MAINFRAME, BUSINESS [BODY: 3, INT: 5, WILL: 2, MIND: 3, Recall: 16, Radio Communications: 12 (Internet Connection), Split: 5, R#3]
MAINFRAME, GOVERNMENT [BODY: 3, INT: 7, WILL: 4, MIND: 3, Recall: 19, Radio Communications: 16), Split: 8, R#3]
MAINFRAME, UNIVERSITY [BODY: 3, INT: 6, WILL: 2, MIND: 2, Recall: 17, Radio Communications: 12, Split: 6, R#4]


MULTIVAC [BODY: 18, INT: 18, WILL: 16, MIND: 19, INFL: 5, AURA: 5, SPIRIT: 5, Charisma (Interrogation): 10, Detective: 12, Gadgetry: 12, Medicine: 9, Scientist: 12, Spy: 12, Vehicles: 9, Weaponry (Energy Weapons, Heavy Weapons): 7, Recall: 31, Radio Communications: 38, Cybertelepathy: 12, Virtual Projection: 14, Split: 18, Comprehend Languages: 12, Extended Hearing: 21, Full Vision: 21, Life Sense: 23, Radar Sense: 40, Remote Sensing: 25, Super Hearing: 22, Telescopic Vision: 21, Thermal Vision: 21, Ultra Vision: 21, X-Ray Vision: 19, Object Awareness: 37 (Numerous remote satellites and probes with BODY: 8), Lab: 12, Security: 18, R#2] Multivac’s skills can be used by itself or to enhance the skills of a user.





Nightwing’s Mini-Computer [BODY: 2, INT: 4, WILL: 1, MIND: 1, Detective: 5, Radio Communications: 9, Recall: 13, Split: 1, R#2]
ORACLE COMPUTER [BODY: 6, INT: 9, WILL: 8, MIND: 9, Detective: 6, Medicine (Forensics): 5, Military Science: 5, Spy: 7, Radio Communications: 18, Recall: 21, Virtual Projection: 5, Split: 5, R#2]
SUPERCOMPUTER [BODY: 4, INT: 9, WILL: 8, MIND: 9, Recall: 21, Radio Communications: 18, Split: 10, R#2]






Supercomputer, Computer Administrator [BODY: 4, INT: 9, WILL: 8, MIND: 9, INFL: 5, AURA: 5, SPIRIT: 3, Recall: 21, Radio Communications: 18, Cybertelepathy: 8, Virtual Projection: 5, Split: 10, R#2] Small enough to be worn.



Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired. There are several variations on the tricorder:
A Science Tricorder has the skill Scientist: 3.
A Medical Tricorder has the skill Medicine: 3 and Scientist (Analysis): 2.
An Engineering Tricorder has the skill Gadgetry: 3.
A Psychotricorder has the Mind Probe: 12 power with a 0 AP range and a R#6. 



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