Tuesday, March 11, 2014

100th Post Special Event: STAR TREK!

Since starting this blog in December, I have done 99 Posts featuring 270 Write Ups, mostly from DC Comics and the Justice League. I have added rules and options and provided edited official information, as well. I have 6,700 page views, so I guess that means that so far I am doing okay. I have lots more planned, but for now I wanted to do a special Post #100 event:

Space: the final frontier. 
These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations...
To boldly go where no man has gone before.



James T. Kirk
DEX
6
STR
4
BODY
4
Rank
INT
8
WILL
10
MIND
10
Captain
INFL
8
AURA
10
SPIRIT
10
Motivation
INIT
24
WEALTH
8
HP
100
Responsibility of Power
SKILLS
Acrobatics: 4, Charisma: 10, Detective: 7, Gadgetry: 4, Martial Artist: 7, Military Science: 10, Scientist: 4, Spy: 4, Thief: 5, Vehicles: 8, Weaponry: 7
ADVANTAGES
Attractive, Free Access (Military), Gift of Gab, Expansive Headquarters (USS Enterprise), Iron Nerves, Leadership, License to Kill (Military), Luck, Rank (Captain O-6), Scholar (US History, Bluffing), Security Clearance (Medium)
CONNECTIONS
High- Starfleet; Low- United Federation of Planets
DRAWBACKS
Authority Figure (Captain of the Enterprise), Serious Irrational Attraction to protecting his ship and the people aboard, Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]

Spock
DEX
5
STR
5
BODY
7
Rank
INT
12
WILL
12
MIND
10
Commander
INFL
7
AURA
10
SPIRIT
9
Motivation
INIT
26
WEALTH
8
HP
100
Unwanted Power
POWERS
Iron Will: 3, Mind Probe: 12 (No Range, The probe goes both ways), Shade: 4, Suspension: 12
SKILLS
Detective: 9, Gadgetry: 11, Martial Artist: 7, Military Science: 7, Scientist: 14, Spy (Cryptography, Electronic Countermeasures, Hacking): 12, Vehicles: 7, Weaponry: 6
ADVANTAGES
Artist (Musician), Free Access (Military), Genius, Iron Nerves, License to Kill (Military), Longevity, Rank (Commander O-5), Security Clearance (Medium), Sharp Eye, Super Numerate
CONNECTIONS
High- Starfleet, Captain Christopher Pike; Low- United Federation of Planets, Vulcan
DRAWBACKS
Altered Biology (Near Human), Dark Secret (Unlike most Vulcans, Spock can feel emotions), Emotionless, Person of Interest (Benign- Starfleet), Public Identity, Fatal Vulnerability: Feeling powerful emotions can be deadly for Mr. Spock
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Science Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Scientist: 3, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.

Leonard H. “bones” McCoy
DEX
4
STR
3
BODY
3
Rank
INT
9
WILL
9
MIND
9
Lt. Commander
INFL
7
AURA
9
SPIRIT
10
Motivation
INIT
20
WEALTH
8
HP
100
Upholding the Good
SKILLS
Charisma: 8, Medicine: 12, Scientist: 11
ADVANTAGES
Free Access (Military), Gift of Gab, License to Kill (Military), Rank (Lt. Commander O-4), Security Clearance (Medium)
CONNECTIONS
High- Starfleet, Starfleet Medical
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Medical Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Medicine: 3, Scientist (Analysis): 2, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.

Montgomery “Scotty” Scott
DEX
5
STR
4
BODY
4
Rank
INT
8
WILL
8
MIND
8
Lt. Commander
INFL
7
AURA
7
SPIRIT
7
Motivation
INIT
20
WEALTH
8
HP
75
Responsibility of Power
SKILLS
Gadgetry: 12, Military Science (Demolitions): 7, Scientist: 10, Spy (Cryptography, Electronic Countermeasures, Hacking): 7, Vehicles: 10, Weaponry: 5
ADVANTAGES
Free Access (Military), Genius, Iron Nerves, License to Kill (Military), Rank (Lt. Commander O-4), Scholar (Starship Engineering, Transporter Technology, Alcohol), Security Clearance (Low)
CONNECTIONS
High- Starfleet
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Engineering Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Gadgetry: 3, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.

Hikaru Sulu
DEX
7
STR
3
BODY
4
Rank
INT
7
WILL
8
MIND
8
Lieutenant
INFL
6
AURA
7
SPIRIT
6
Motivation
INIT
24
WEALTH
8
HP
75
Thrill of Adventure
SKILLS
Acrobatics: 4, Charisma: 6, Detective: 4, Gadgetry: 4, Martial Artist: 7, Military Science: 7, Scientist: 4, Vehicles: 11, Weaponry: 6
ADVANTAGES
Free Access (Military), Iron Nerves, License to Kill (Military), Lightning Reflexes, Rank (Lieutenant O-3), Scholar (Botany), Security Clearance (Low), Vehicle Specialization (USS Enterprise), Weapon Specialization (Fencing, Starship Phasers)
CONNECTIONS
High- Starfleet
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.

nyota Uhura
DEX
5
STR
2
BODY
3
Rank
INT
7
WILL
8
MIND
8
Lieutenant
INFL
7
AURA
9
SPIRIT
9
Motivation
INIT
19
WEALTH
8
HP
75
Upholding the Good
SKILLS
Charisma: 10, Detective: 5, Gadgetry: 3, Spy: 9, Vehicles: 3, Weaponry: 3
ADVANTAGES
Artist (Singer, Dancer), Attractive, Free Access (Military), Gift of Gab, Iron Nerves, License to Kill (Military), Rank (Lieutenant O-3), Scholar (Subspace Communications, Languages), Security Clearance (Low), Sharp Eye
CONNECTIONS
High- Starfleet
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]

Pavel A. Chekov
DEX
5
STR
3
BODY
3
Rank
INT
6
WILL
7
MIND
7
Ensign
INFL
6
AURA
7
SPIRIT
6
Motivation
INIT
17
WEALTH
8
HP
50
Thrill of Adventure
SKILLS
Charisma: 4, Detective: 4, Gadgetry: 3, Military Science: 5, Scientist: 3, Vehicles: 5, Weaponry: 6
ADVANTAGES
Free Access (Military), Gift of Gab, License to Kill (Military), Rank (Ensign O-1), Security Clearance (Low), Weapon Specialization (Starship weaponry)
CONNECTIONS
High- Starfleet
DRAWBACKS
Minor Irrational Attraction to claiming all culture of Earth to have originated in Russia, Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.

christine chapel
DEX
2
STR
2
BODY
2
Rank
INT
6
WILL
4
MIND
5
Ensign
INFL
5
AURA
4
SPIRIT
4
Motivation
INIT
13
WEALTH
8
HP
35
Upholding the Good
SKILLS
Charisma: 5, Medicine: 8, Scientist: 7
ADVANTAGES
Attractive, Free Access (Military), License to Kill (Military), Rank (Ensign O-1), Security Clearance (Low)
CONNECTIONS
High- Starfleet
DRAWBACKS
Minor Irrational Attraction to Spock, Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Medical Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Medicine: 3, Scientist (Analysis): 2, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.

Janice Rand
DEX
3
STR
3
BODY
3
Rank
INT
5
WILL
5
MIND
5
Ensign
INFL
5
AURA
5
SPIRIT
5
Motivation
INIT
13
WEALTH
8
HP
35
Responsibility of Power
SKILLS
Charisma: 5, Detective: 4, Gadgetry: 3, Scientist: 3, Vehicles: 4, Weaponry: 3
ADVANTAGES
Attractive, Free Access (Military), Gift of Gab, License to Kill (Military), Rank (Ensign O-1), Security Clearance (Low)
CONNECTIONS
High- Starfleet
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.


Kevin Riley
DEX
5
STR
4
BODY
4
Rank
INT
6
WILL
7
MIND
6
Lieutenant
INFL
5
AURA
6
SPIRIT
5
Motivation
INIT
16
WEALTH
8
HP
35
Thrill of Adventure
SKILLS
Charisma: 6, Gadgetry: 5, Scientist: 4, Spy: 3, Vehicles: 8, Weaponry: 5
ADVANTAGES
Free Access (Military), Gift of Gab, License to Kill (Military), Rank (Lieutenant O-3), Scholar (Irish songs), Security Clearance (Low)
CONNECTIONS
High- Starfleet
DRAWBACKS
Person of Interest (Benign- Starfleet), Public Identity
EQUIPMENT
Phaser Type 1 [BODY: 3, Disintegration: 7 (No AV, Lethal, Reduced Range (-2 APs)), Heat Vision: 7 (No AV, Lethal, Reduced Range (-2 APs)), Stun: 7 (No AV, Reduced Range (-2 APs)), R#3]
Starfleet Communicator [BODY: 2, Radio Communications: 25, Comprehend Languages: 12 (Usable on Others), R#3]
Engineering Tricorder [BODY: 3, Life Sense: 15, Radar: 12, Gadgetry: 3, Recall: 18, R#3] On a failed reliability roll, it gives a false reading. On a roll of double ones, it is broken and must be repaired.

USS ENTERPRISE NCC-1701
Tactical Write Up:                                                                     
[(Structure/Life Support: STR: 21, BODY: 16, Sealed Systems: 26); (Computer & Sensor Systems: INT: 16, WILL: 7, MIND: 11, Recall: 30, Radio Communication: 43, Comprehend Languages: 18, Life Sense: 23, Radar Sense: 40, Object Awareness: 37 (Remote probes with BODY: 8), Detective: 4, Gadgetry: 2, Medicine: 4, Scientist: 4, Spy: 2, Vehicles (Space): 2, Weaponry (Energy Weapons, Heavy Weapons): 2, Lab: 16, Security: 15, R#2); (Propulsion: Flight: 40 (Hyperwarp), R#3); (Defenses: Phasers [Energy Blast: 18 (No AV, Minor Power Burnout)], Photon Torpdoes [Projectile Weapons: 23 (No AV, Lethal, Full Force, Serious Power Burnout)], Tractor Beam [Attraction/Repulsion: 12 (No AV), R#2], Skin Armor: 4, Force Field: 4); (Transporter: 25 (No AV, Teleports people and objects only, cannot teleport through a Force Field), R#5]

Detailed Write Up:                                                                    
COMMUNICATIONS [BODY: 6, INT: 6, WILL: 2, MIND: 1, Comprehend Languages: 18, Radio Communication: 43, R#2]
ENGINEERING [BODY: 9, INT: 16, WILL: 7, MIND: 11, Recall: 23, Power Reserve: 5 (Auxiliary Power: Can be added to any ship system except Flight or another Power Reserve, but increases the R# by 1 for each added point), Gadgetry: 2, Scientist: 3, R#2]
HELM/NAVIGATION [BODY: 9, Vehicles (Space): 2, Radar Sense: 40, Flight: 40 (Hyperwarp),  R#3 (R#4 if 11 or more APs of Power Reserve activated)]
LIBRARY COMPUTER [BODY: 8, INT: 16, WILL: 7, MIND: 11, Recall: 30, Detective: 4, Scientist: 4, Spy: 2, Lab: 16, R#2]
REPLICATOR [BODY: 3, Fabricate: 10, R#2]    
SECURITY SYSTEMS [BODY: 8, Security: 15, Force Shield: 5 (Only usable on others to impede their movement), Sealed Systems: 26, Gravity Increase: 21 (Provides artificial gravity), Sleep: 9 (Gas Effect), Thief (Security Systems): 1, R#2]
SENSORS [BODY: 6, Extended Hearing: 21, Full Vision: 21, Life Sense: 23, Radar Sense: 40, Remote Sensing: 25, Super Hearing: 22, Telescopic Vision: 21, Thermal Vision: 21, Ultra Vision: 21, X-Ray Vision: 19, Object Awareness: 37 (Remote probes with BODY: 8), Scientist: 4, R#3]
SICK BAY [INT: 8, WILL: 3, MIND: 3, Detect Bacteria/Viruses: 12, Life Sense: 4, Regeneration: 3, Suspension: 17, Systemic Antidote: 17, Medicine: 4, Scientist: 4, Lab: 16, R#3]
TACTICAL [BODY: 8, Weaponry (Energy Weapons, Heavy Weapons): 2, Energy Blast: 18 (No AV, Minor Power Burnout)], Projectile Weapons: 23 (No AV, Lethal, Full Force, Serious Power Burnout), Attraction/Repulsion: 12 (No AV), Skin Armor: 4, Force Field: 4, R#3]
TRANSPORTER [BODY: 6, Teleportation: 25 (No AV, Teleports people and objects only, cannot teleport through a Force Field), R#5] The AV of using a transporter is the user’s Vehicles (Spacecraft) skill. Transporting a moving target incurs a +2 CS to OV. The transporter works by disintegrating a target, beaming his atoms to a location, and the reintegrating him. Thus, it can be used to Disintegrate targets it is transporting. Treat this as the Disintegration power at APs equal to the APs of Teleportation. This is Killing Combat. On the roll of double ones, a mishap occurs. This can involve a number of factors: a duplicate being made, the character being aged or de-aged, two characters being fused into a single one, or even a physical Killing Combat attack with AV/EV equal to the transporter’s APs of Disintegration.

Thank you, Mr. Roddenberry, for your entertaining and inspiring vision of the future.

No comments:

Post a Comment