Monday, February 10, 2014

Write Ups: SUPERMEN!


The Men of Steel!

I finished reading all of the DC Comics Presents I owned today. Combined with my recent viewing of 10 seasons of Smallville and 2 seasons of Justice League, it got me in the mood to do write ups for some of the versions of Superman that have appeared throughout the ages.



GOLDEN AGE SUPERMAN
DEX
13
STR
11
BODY
10
Alter Ego
INT
9
WILL
12
MIND
10
Clark Kent/Kal-L
INFL
10
AURA
8
SPIRIT
10
Motivation
INIT
36
WEALTH
7
HP
100
Upholding the Good
POWERS
Extended Hearing: 8, Invulnerability: 13, Jumping: 8, Running: 8, Superspeed: 2, Telescopic Vision: 10, X-Ray Vision: 12
SKILLS
Charisma: 12, Detective: 7, Scientist: 7
ADVANTAGES
Area Knowledge (Smallville, Metropolis), Artist (Journalist), Attractive, Free Access (Regular), Iron Nerves, Leadership, Lightning Reflexes, Longevity, Popularity, Sharp Eye
CONNECTIONS
High- Daily Star, Lois Lane, Metropolis PD, Metropolis City Government; Low- US Military, White House
DRAWBACKS
Altered Biology (Near Human), Arch Enemies (Alexi Luthor), Serious Irrational Attraction to protecting life, Secret Identity



SILVER AGE SUPERMAN
DEX
20
STR
50
BODY
40
Alter Ego
INT
13
WILL
22
MIND
15
Clark Kent/Kal-El
INFL
11
AURA
20
SPIRIT
14
Motivation
INIT
69
WEALTH
6
HP
250
Upholding the Good
POWERS
Comprehend Languages: 14, Digging: 18, Dimensional Travel: 18 (Power linked to Flight, Travel Only), Directional Hearing: 10, Extended Hearing: 10, Flight: 40, Heat Vision: 30, Invulnerability: 50, Iron Will: 8, Microscopic Vision: 15 (This is fine enough to see radio waves and light particles, allowing Superman to see radar and sonar), Recall: 30, Sealed Systems: 20, Shockwave: 15, Solar Sustenance: 50, Super Breath: 20 (Super Cold), Super Hearing: 10, Superspeed: 25, Super Ventriloquism: 15, Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, Time Travel: 25, X-Ray Vision: 20
SKILLS
Charisma: 20, Detective: 5, Gadgetry: 10, Scientist: 15, Vehicles: 7
ADVANTAGES
Area Knowledge (Smallville, Metropolis), Attractive, Expansive Headquarters (The Fortress of Solitude- see below) Free Access (Regular), Insta-Change (Superman changes so quickly it is as good as instant), Iron Nerves, Leadership, Lightning Reflexes, Longevity, Pet (Krypto), Popularity, Scholar (Literature, History, Psychology, Sociology), Security Clearance (Low- Superman is not in the military, but his unprecedented level of popularity allows him some access), Sharp Eye, Super Numerate
CONNECTIONS
High- JLA, Batman, Lois Lane, Lana Lang, Superman Family, Daily Planet, Galaxy Corporation, Metropolis PD, STAR Labs, US Military, White House, Legion of Superheroes
Low- Superhero community
DRAWBACKS
Altered Biology (Near Human), Arch Enemies (Lex Luthor, General Zod), Catastrophic Irrational Attraction to protecting life, Secret Identity
VULNERABILITIES
Loss Vulnerability (Out of yellow sunlight, Superman returns to his Clark Kent stats)
Attack Vulnerability (-4 CS vs. magic; Conversely, when attacking mystical beings or magical defenses, Superman suffers a +4 CS to all OV/RV)
Misc.: Gravity attacks subtract their RAPs from all of Superman’s physical Attributes and Powers, but cannot reduce them to 0
Krytonite Vulnerabilities:
GOLD- This kryptonite permanently removes all of Superman’s powers, transforming him into Clark Kent.
GREEN- This is the typical kryptonite. It usually only affects Superman when he has his powers. Within 2 APs it causes great pain that can be overcome but not ignored. It causes a Loss Vulnerability within 1 AP. Physical Attributes and all powers are reduced to 1 and Superman suffers agonizing pain so great that he cannot even stand. He may make a action check with his DEX/STR of 1/1 against an OV/RV of 2 to drag himself out of the way or to throw the rock out of distance. HPs cannot be spent on this attempt. It also causes a Fatal Vulnerability within 1 AP. It causes 1 AP of killing damage each phase, killing Superman in 6 APs of time. Luckily, he can still spend HPs to heal damage, staving off death.
GREEN, ANTI-KRYPTONITE- This kryptonite is fatal to Clark Kent. It causes a Fatal Vulnerability within 0 APs. It causes 1 AP of killing damage each phase, killing him in 6 APs of time. Luckily, he can still spend HPs to heal damage, staving off death.
GREEN, ARTIFICIAL (Superman III)- This kryptonite causes Superman to experience a reversal in his personality. This is a Major Personality Change upon physical contact, turning Superman’s motivation from Upholding the Good to Thrill Seeker. He may roll to break free from the effects only once per day (15 APs).
JEWEL/GEM- This kryptonite enhances the mental abilities of Superman. He can focus his attention on the jewel, making a action check using his INT/MIND as AV/EV against an OV/RV of 4. RAPs from the check act as APs of power in Control, Hypnotism, Mental Illusion, Mind Blast, and Mental Blast.
RED- This kryptonite has unpredictable effects on Superman. The effects last 15-16 APs (1-2 days). Sample effects include: transformation into a dragon, a giant, a midget, an ant-headed humanoid; power loss; memory loss; hair growth; madness; splitting into two beings; inability to communicate in one language or another; etc.
EQUIPMENT
UNIFORM [Skin Armor: 10, Advantage: Indestructible Costume, Superman’s cape also has Stretching: 4]
THE FORTRESS OF SOLITUDE [BODY: 48, Lab: 12, Security: 14, The key to the Fortress weighs 49 APs and it is guarded by Krypto]
FORTRESS COMPUTER [BODY: 18, INT: 16, WILL: 20, MIND: 22, Gadgetry: 20, Medicine: 16, Scientist: 20, Recall: 30, Radio Communications: 24, Scholar (Kryptonian Culture, Geography, History, and Science), Split: 6, R#2]
Phantom Zone Projector [BODY: 18, Dimension Travel: 25 (Power Linked to Warp, Phantom Zone only), Warp: 25, R#2]
SUPERMAN ROBOT [DEX: 18, STR: 45, BODY: 40, INT: 15, WILL: 4, MIND: 5, INFL: 2, AURA: 2, SPIRIT: 2, INIT: 55, Chameleon: 2 (Only allows the robot to disguise itself as Superman or Clark Kent), Directional Hearing: 15, Extended Hearing: 15, Flight: 20, Heat Vision: 15, Microscopic Vision: 15 (This is fine enough to see radio waves and light particles, allowing the Superman robot to see radar and sonar), Recall: 20, Sealed Systems: 20, Super Breath: 20 (Super Cold), Super Hearing: 15, Superspeed: 20, Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, X-Ray Vision: 15, R#2] Reliability indicates the possibility of the robot going bad.
KAL-EL’S SPACESHIP [BODY: 13, Flight: 40 (Hyperwarp), Sealed Systems: 23, Recall: 20, Solar Sustenance: 23 (Only used to keep the child within alive)]
JLA Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other JLA members and the JLA Satellite)]
SUPERMOBILE [DEX: 24, STR: 48, BODY: 45, Flight: 40 (Hyperwarp), Remote Sensing: 15 (Allows Superman to use his supersenses while in the vehicle), Sealed Systems: 20, Solar Sustenance: 20, Stretching: 3 (Only used to stretch arms), Radio Communications: 12]



Sadly, in that lame New 52 uniform.
SMALLVILLE SUPERMAN (THE BLUR)
DEX
13
STR
11
BODY
10
Alter Ego
INT
9
WILL
12
MIND
10
Clark Kent/Kal-El
INFL
10
AURA
8
SPIRIT
10
Motivation
INIT
41
WEALTH
4
HP
100
Upholding the Good
POWERS
Directional Hearing: 6, Extended Hearing: 8, Heat Vision: 9, Invulnerability: 13, Jumping: 8,  Recall: 12, Regeneration: 15 (Only works if exposed to bright, pure yellow sunlight), Running: 8, Sealed Systems: 6, Solar Sustenance: 6, Super Breath: 8 (Super Cold), Super Hearing: 6, Superspeed: 6, Systemic Antidote: 14, X-Ray Vision: 12
SKILLS
Charisma: 8, Detective: 4
ADVANTAGES
Area Knowledge (Smallville), Artist (Journalist), Attractive, Buddy (Chloe Sullivan), Expansive Headquarters (The Fortress of Solitude), Free Access (Regular), Iron Nerves, Lightning Reflexes, Longevity, Married (Lois Lane- later), Sharp Eye, Silent Assistant (Checkmate’s Red Queen (his mother))
CONNECTIONS
High- Supergirl, Daily Planet, Green Arrow, Cyborg, Aquaman, Impulse, Martian Manhunter, Superboy, Hawkman, Star-Spangled Girl, Black Canary, Lana Lang, Pete Ross, Emil Hamilton, Tess Mercer
Low- Legion of Superheroes, JSA, Zatanna, Lex Luthor, Lionel Luthor, Wonder Twins, Mera, Booster Gold, Blue Beetle, Checkmate, Suicide Squad
DRAWBACKS
Altered Biology (Near Human), Arch Enemies (Lex Luthor, General Zod), Catastrophic Irrational Attraction to protecting life, Secret Identity
VULNERABILITIES
Loss Vulnerability (Out of yellow sunlight, the Blur loses all of his powers and his physical attributes return to the parenthetical APs)
Attack Vulnerability (-4 CS vs. magic; Conversely, when attacking mystical beings or magical defenses, the Blur suffers a +4 CS to all OV/RV)
Kryptonite Vulnerabilities:
BLACK- This kryptonite, created by superheating green kryptonite, will divide Superman into two beings, one good and one evil, upon physical contact. The evil split will retain all of his powers and will gain the opposing motivation. The good split will be an ordinary human. This will last until both splits are exposed to black kryptonite in very close proximity again.
          If the kryptonite is superheated while being held by a human, it will split the human. In this case, the evil split is coldly intelligent, aggressive, and sociopathic. Increase the split’s INT by 1 AP and decrease its INFL by 1 AP and give it a Catastrophic Psychological Instability (Sociopath). The good split is kind, charitable, and friendly, but naive. Increase its INFL by 1 AP and decrease its INT by 1 AP and give it the Innocent drawback. To fuse the personalities back requires both to be on close proximity to recently superheated black kryptonite.
BLUE- This kryptonite removes all powers from Superman, transforming him into an ordinary human as long as he is in physical contact with it.
CLEAR- This kryptonite is harmless.
GOLD- This kryptonite permanently removes all powers from Superman, transforming him into Clark Kent.
GREEN- This is the typical kryptonite. It only affects Superman when he has his powers. Within 2 APs it causes great pain that can be overcome but not ignored. It causes a Loss Vulnerability within 1 AP. Physical Attributes and all powers are reduced to 1 and Superman suffers agonizing pain so great that he cannot even stand. He may make a action check with his DEX/STR of 1/1 against an OV/RV of 2 to drag himself out of the way or to throw the rock out of distance. HPs cannot be spent on this attempt. It also causes a Fatal Vulnerability within 1 AP. It causes 1 AP of killing damage each phase, killing Superman in 6 APs of time. Luckily, he can still spend HPs to heal damage, staving off death.
          In addition to the above effects on Kryptonians, green kryptonite is also dangerous to humans. Over time, it causes radiation poison and eventually cancer. There is only a single piece of kryptonite on Earth, found in a ring currently in the possession of Batman.
          In addition to both of the above effects, green kryptonite also mutates certain humans. In this case, they gain superpowers and a Serious Psychological Instability, Catastrophic Rage, or dangerous Serious Irrational Attraction or Hatred.
JEWEL/GEM- This kryptonite enhances the mental abilities of Superman. He can focus his attention on the jewel, making a action check using INT/MIND as AV/EV against an OV/RV of 4. RAPs from the check act as APs of power in Control, Hypnotism, Mental Illusion, Mind Blast, and Mental Blast.
RED- This kryptonite causes Superman to lose all inhibitions. This is a Minor Personality Change upon physical contact, altering the Kryptonian’s motivation to Thrill Seeker. It will have the same effect on humans in it enters the blood stream.
SILVER- This kryptonite is actually a fragment of metal created by Brainiac. It makes Superman dangerously paranoid if it enters the bloodstream. Until it is removed, he suffers from a Catastrophic Psychological Instability that causes extreme and violent paranoia and hallucinations.
EQUIPMENT
THE FORTRESS OF SOLITUDE [BODY: 18] Inhabited by the spirit of Jor El.
SPIRIT OF JOR EL [INT: 14, WILL: 10, MIND: 12, INFL: 6, AURA: 5, SPIRIT: 6, Gadgetry: 12, Medicine: 10, Scientist: 12, Recall: 12, Scholar (Kryptonian Culture, Geography, History, and Science)]
Phantom Zone Crystal [BODY: 18, Dimension Travel: 25 (Power Linked to Warp, Phantom Zone only), Warp: 25]
Anti-Matter Universe Crystal [BODY: 8, Dimension Travel: 25 (Anti-Matter Universe only)]

This should have been the face of Superman in the new movies.


BONUS MATERIAL: 
No, Internet, Man of Steel was NOT the best Superman movie.
MAN OF STEEL SUPERMAN
DEX
10
STR
12
BODY
12
Alter Ego
INT
8
WILL
14
MIND
12
Clark Kent
INFL
8
AURA
8
SPIRIT
10
Motivation
INIT
38
WEALTH
3
HP
75
Upholding the Good
POWERS
Directional Hearing: 8, Extended Hearing: 10, Flight: 15, Heat Vision: 10, Invulnerability: 14, Sealed Systems: 11, Solar Sustenance: 11, Super Hearing: 8, Superspeed: 10, Telescopic Vision: 10, X-Ray Vision: 8
ADVANTAGES
Area Knowledge (Smallville), Attractive, Buddy (Lois Lane), Expansive Headquarters (The Fortress of Solitude- see below) Iron Nerves, Lightning Reflexes, Longevity
CONNECTIONS
Low- Daily Planet, US Military
DRAWBACKS
Altered Biology (Near Human), Arch Enemy (General Zod), Catastrophic Irrational Attraction to protecting Ma Kent, Secret Identity
VULNERABILITIES
Loss Vulnerability (Out of yellow sunlight, Superman slowly returns to his Clark Kent stats)
Loss Vulnerability* (Within 1 AP of Green Kryptonite, Physical Attributes and all powers are reduced to 1 and Superman suffers agonizing pain so great that he cannot even stand. He may make an action check with his DEX/STR of 1/1 against an OV/RV of 2 to drag himself out of the way or to throw the rock out of distance. HPs cannot be spent on this attempt.)
Fatal Vulnerability* (Within 1 AP of Green Kryptonite, It causes 1 AP of killing damage each phase, killing Superman in 6 APs of time. Luckily, he can still spend HPs to heal damage, staving off death)
*Assuming that Kryptonite eventually makes an appearance
EQUIPMENT
UNIFORM [Advantage: Indestructible Costume]
THE FORTRESS OF SOLITUDE [BODY: 18]
FORTRESS COMPUTER [BODY: 8, INT: 12, WILL: 10, MIND: 10, INFL: 6, AURA: 5, SPIRIT: 6, Gadgetry: 10, Scientist: 18, Recall: 12, Radio Communications: 24, Illusion: 12 (Only used to project the Hologram of Jor-El), Scholar (Kryptonian Culture, Geography, History, and Science), R#2] The interface of the Fortress Computer is programmed to have the personality and intellect of Jor-El.
FORTRESS SECURITY ROBOT [DEX: 6, STR: 5, BODY: 5, INT: 1, WILL: 2, MIND: 2, INIT: 7 (27), Flight: 6, Lightning: 8, Snare: 8, Radio Communications: 8, Radar: 12, R#2] Reliability indicates the possibility of the robot going bad.


A great movie unfairly maligned. A much better Superman movie than Man of Steel.

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