Friday, February 21, 2014

Write Ups: THE METAL MEN!


One of my favorite oddball comic book hero teams!

DOCTOR WILL MAGNUS
DEX
4
STR
2
BODY
3
Alter Ego
INT
12
WILL
9
MIND
9
None
INFL
6
AURA
5
SPIRIT
5
Motivation
INIT
22
WEALTH
9
HP
40
Upholding the Good
SKILLS
Gadgetry: 13, Scientist: 13, Weaponry: 5
ADVANTAGES
Genius, Expansive Headquarters, Leadership, Scholar (Robotics, Cybernetics)
CONNECTIONS
High- Metal Men, Doom Patrol, T.O. Morrow; 
Low-Stagg Industries, U.S. Government, JLA, Mad Scientist Community
DRAWBACKS
Minor Psychological Instability (Without his meds, it increases to Catastrophic), Unluck, Public Identity
EQUIPMENT
ABCD Omni-Gadget: 12 (x1)


GOLD
DEX
11
STR
7
BODY
9
Alter Ego
INT
7
WILL
6
MIND
6
None
INFL
6
AURA
5
SPIRIT
6
Motivation
INIT
24
WEALTH
N/A
HP
75
Responsibility of Power
POWERS
Omni-Arm: 6, Regeneration: 4, Self Manipulation: 12, Stretching: 13
SKILLS
Detective: 4, Scientist: 5, Vehicles: 4
ADVANTAGES
Immortal, Leadership
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Three Laws of Robotics, Miscellaneous Drawback: Gold receives a -2 Column Shift penalty when using Character Interaction against human beings
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Forms for Gold:
TANK (Gold, Iron, Lead) [DEX: 5, STR: 12, Body: 15, Running: 7, Projectile Weapons: 10]
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

IRON
DEX
7
STR
14
BODY
12
Alter Ego
INT
4
WILL
6
MIND
5
None
INFL
6
AURA
5
SPIRIT
7
Motivation
INIT
17
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Omni-Arm: 7, Regeneration: 4, Self Manipulation: 13, Stretching: 10
ADVANTAGES
Immortal
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Three Laws of Robotics, Attack Vulnerability: -2 Column Shifts versus Magnetic Attacks, Innocent, Miscellaneous Drawback: Iron receives a -2 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Forms for Iron:
CANNON (Iron & Tin) [DEX: 7, STR: 7, Body: 13, Projectile Weapon: 11]
TANK (Gold, Iron, Lead) [DEX: 5, STR: 12, Body: 15, Running: 7, Projectile Weapons: 10]
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

LEAD
DEX
5
STR
12
BODY
13
Alter Ego
INT
2
WILL
4
MIND
3
None
INFL
4
AURA
3
SPIRIT
7
Motivation
INIT
11
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Energy Absorption: 12 (Limitation: Energy Absorption works only on radiation), Omni-Arm: 5, Regeneration: 4, Self Manipulation: 10, Stretching: 13
ADVANTAGES
Immortal
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Oblivious, Three Laws of Robotics, Miscellaneous Drawback: Lead receives a -2 Column Shift penalty when using Character Interaction against human beings
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Forms for Lead:
TANK (Gold, Iron, Lead) [DEX: 5, STR: 12, Body: 15, Running: 7, Projectile Weapons: 10]
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

MERCURY
DEX
13
STR
6
BODY
5
Alter Ego
INT
3
WILL
3
MIND
4
None
INFL
6
AURA
2
SPIRIT
5
Motivation
INIT
22
WEALTH
N/A
HP
35
Thrill of Adventure
POWERS
Omni-Arm: 4, Regeneration: 4, Self Manipulation: 14, Stretching: 8
ADVANTAGES
Immortal, Lightning Reflexes
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Serious Irrational Attraction to being argumentative, Three Laws of Robotics, Miscellaneous Drawback: Mercury receives a -3 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.

PLATINUM
DEX
11
STR
7
BODY
9
Alter Ego
INT
5
WILL
3
MIND
4
Tina
INFL
5
AURA
6
SPIRIT
6
Motivation
INIT
21
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Omni-Arm; 6, Regeneration: 4, Self Manipulation: 13, Stretching: 13
ADVANTAGES
Immortal
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Minor Irrational Attraction to men (Serious to Will Magnus in particular), Three Laws of Robotics, Miscellaneous Drawback: Tina receives a -2 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their APs of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Form for Platinum:
SUBMARINE (Gold, Iron, Lead, Platinum) [DEX: 6, STR: 19, Body: 16, Swimming: 5, Water Freedom: 6, Sonar: 12]

TIN
DEX
9
STR
4
BODY
8
Alter Ego
INT
3
WILL
2
MIND
3
None
INFL
5
AURA
6
SPIRIT
6
Motivation
INIT
17
WEALTH
N/A
HP
35
Upholding the Good
POWERS
Omni-Arm: 6, Regeneration: 4, Self Manipulation: 12, Stretching: 13
SKILLS
Gadgetry: 6
ADVANTAGES
Immortal, Scholar (Robotics)
CONNECTIONS
High- Will Magnus, Metal Men; Low- JLA
DRAWBACKS
Altered Biology (Mechanical), Innocent, Minor Physical Restriction: stuttering, Uncertainty, Three Laws of Robotics, Miscellaneous Drawback: Tin receives a -2 Column Shift penalty when using Character Interaction against human beings.
ALLOYS
The Metal Men can join their bodies together to form large, complex machines. In game terms, any Metal Men within 2 APs (40 feet) of each other can choose to combine, adding their Aps of Self Manipulation together to determine the STR, DEX, Powers, and the maximum volume of the new shape. The combined Metal Men form has a Body rating equal to the highest participant’s Body, plus one for each additional Metal Man.
Example Form for Tin:
CANNON (Iron & Tin) [DEX: 7, STR: 7, Body: 13, Projectile Weapon: 11]


I couldn't find any Metal Men cosplay girls, so here's Supergirl again.
I never get tired of Supergirl.

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