Wednesday, February 19, 2014

ARMOR & SHIELDS!

Futurist's Guide to Gadgets!
Armor and Shields!



APOKALIPS BATTLESUIT [DEX: 9, STR: 9, BODY: 10, Energy Absorption: 4, Energy Blast: 16 (No AV), Flight: 15, Force Field: 4, Radar Sense: 12, Sealed Systems: 14, Skin Armor: 2, Snare: 9 (No AV, The suit can launch an electrified net), Super Hearing: 12, Cyber telepathy: 9, Radio Communications: 16, R#3]
ARCTIC PARKA [BODY: 1, Cold Immunity: 2]
ARMORED SLEEVE [BODY: 7, Force Shield: 1]
BANDED ARMOR or ROMAN ARMOR [BODY: 10, Skin Armor: 3] Initiative Penalty: -3
BATTLE DRESS [STR: 6, BODY: 9, Sealed Systems: 15, Radar Sense: 10, Super Hearing: 12, Radio Communication: 15, Thermal Vision: 5, Ultra Vision: 3, R#2]
BODY ARMOR, FUTURISTIC [BODY: 10, Skin Armor: 2]
BODY ARMOR, MODERN [BODY: 6, Skin Armor: 3] Initiative Penalty: -3
BODY SUIT [BODY: 7, Skin Armor: 1, Flame Immunity: 7]
BOOSTER GOLD’S ARMOR [STR: 7, BODY: 7, Skin Armor: 2, Energy Absorption: 2, Energy Blast: 6, Force Field: 15 (Range, but loses 1 AP of power for every AP of distance), Force Shield: 2, Power Reserve: 6 (Does not work on vision powers, attributes, or Skin Armor), Telescopic Vision: 5, Thermal Vision: 7, R#2]
BRACERS & ARCHER’S GLOVE [BODY: 1] Prevents painful archery wounds.
BREASTPLATE, BRONZE [BODY: 10, Skin Armor: 2] Initiative Penalty: -1
BREASTPLATE, STEEL [BODY: 11, Skin Armor: 3] Initiative Penalty: -1
BULLETPROOF JACKET or LONGCOAT [BODY: 5, Skin Armor: 3] Initiative Penalty: -1
BULLETPROOF VEST [BODY: 4, Skin Armor: 3]
CHAIN MAIL BIKINI [BODY: 7, Skin Armor: 1]
CHAIN MAIL HAUBERK [BODY: 10, Skin Armor: 3] Initiative Penalty: -3
CHAIN MAIL SHIRT [BODY: 9, Skin Armor: 3] Initiative Penalty: -2
CHECKMATE ARMOR [BODY: 7, Skin Armor: 3, Thermal Vision: 5, Projectile Weapons: 4 (No AV, Lethal, Catastrophic Power Burn Out or Ammo: 7), Lightning: 4 (No Range), Radio Communications: 15, R#3]
CLOAKING SUIT [BODY: 1, Invisibility: 4, R#3]
ENVIRONMENT SUIT [BODY: 4, Sealed Systems: 13, Cold Immunity: 5, R#2]
FORCEFIELD BELT [BODY: 5, Force Field: 5 (Attack Through, Self Only), Sealed Systems: 10, R#4] Sealed Systems is linked to Force Field.
FORCEFIELD, HOLTZMAN [BODY: 4, Force Field: 6 (Attack Through-Melee Only, Self Only), Attack Vulnerability -2 CS vs Melee Attacks, R#2]
Gas Mask [BODY: 1, Systemic Antidote: 7, R#3] Systemic Antidote only protects against airborne toxins.
GAUNTLETS or CESTUS [BODY: 8, Strike: 1]
Helmet [BODY: 9, Skin Armor: 2] Skin Armor only adds against Trick Shots to the head or on Devastating Attacks.
HELMET, FISHBOWL [BODY: 8, Radio Communication: 12, Sealed Systems: 12]
HELMET, FULL [BODY: 9, Skin Armor: 3] Skin Armor only adds against Trick Shots to the head or on Devastating Attacks. +1 CS to OV/RV of Notice checks.
Helmet, Psi-Blocking [BODY: 9, Skin Armor: 1, Mind Blank: 18, Iron Will: 12] Skin Armor only adds against Trick Shots to the head or on Devastating Attacks
Helmet, Skull Cap [BODY: 8, Skin Armor: 1] Skin Armor only adds against Trick Shots to the head or on Devastating Attacks.
HELMET, FUTURISTIC [BODY: 7, Radio Communications: 12, Thermal Vision: 5, Ultra Vision: 5, Skin Armor: 3, R#2] Skin Armor only adds against Trick Shots to the head or on Devastating Attacks.
HELMET OF FATE [STR: 11, BODY: 10, INT: 13, WILL: 18, MIND: 14, INFL: 16, AURA: 22, SPIRIT: 22, Awareness: 12, Telekinesis: 11 (Mystic Link), Invulnerability: 15 (Mystic Link), Magic Sense: 12, Sorcery: 40, Sentient, Geas: Only one chosen by Nabu may wear the Helmet of Fate. Anyone else doing so will be driven mad.]
HERO’S BANDOLEER [BODY: 7, Skin Armor: 1]
HIDE ARMOR [BODY: 2, Cold Immunity: 1] Initiative Penalty: -2
IRON MAN ARMOR [DEX: 11, STR: 12, BODY: 12, Skin Armor: 6, Flame Immunity: 6, Cold Immunity: 6, Sealed Systems: 12,  Flight: 12, Radio Communications: 15 (Allows the suit to download a split of JARVIS), Repulsion: 12 (Hand Repuslors, No AV), Energy Blast: 18 (Uni-Beam, No AV, Attrition, Extra Time), Bomb: 12 (Catastrophic Power Burnout or Ammo: 6, No AV), Projectile Weapons: 6 (Serious Power Burn Out or Ammo: 8), Radar Sense: 10, Full Vision: 8, Directional Hearing: 12, Extended Hearing: 8, Super Hearing: 12, Telescopic Vision: 11, Thermal Vision: 11, Ultra Vision: 11, X-Ray Vision: 5, R#2]
JET PACK [STR: 3, BODY: 8, Flight: 8, R#2]
LEATHER ARMOR, HARD [BODY: 3, Skin Armor: 1]
LEATHER ARMOR, SOFT [BODY: 2, Cold Immunity: 1]
LEGION FLIGHT RING [BODY: 5, Flight: 8, Radio Communication: 25 (Only communicates to other Legionnaires, Can emit a Distress Beacon up to 65 APs)]
LEXCORP BATTLESUIT [DEX: 7, STR: 11, BODY: 12, Energy Blast: 10, Flight: 7, Sealed Systems: 14. X-Ray Vision: 11, Telescopic Vision: 11, Radio Communications: 12]
LEX LUTHOR’S BATTLESUIT [DEX: 9, STR: 15, BODY: 15, Energy Blast: 22, Force Field: 20, Flight: 14, Sealed Systems: 14, X-Ray Vision: 11, Telescopic Vision: 11, Radio Communications: 12 (Allows the suit to download a Split of the Lexcorp Supercomputer)]
MAGIC ARMOR [BODY: 11, Skin Armor: 2 (Mystic Linked), Magic Field: 8 (Only protects wearer)]
Magic Helm [BODY: 12, Invisibility: 5, Skin Armor: 1 (Mystic Linked)] Skin Armor only adds against Trick Shots to the head or on Devastating Attacks.
Magic Shield [BODY: 13 Force Shield: 5(Mystic Linked, No Range)]
PARACHUTE [STR: 5, BODY: 1, Gliding: 5]
PLATE, BIKINI [BODY: 9, Skin Armor: 1]
PLATE, FULL [BODY: 12, Skin Armor: 4] Initiative Penalty: -4
Rebreather/Breathmask [BODY: 1, Sealed Systems: 9, R#2]
RING OF PROTECTION [BODY: 4, Force Field: 8 (Mystic Link), Mind Field: 8 (Mystic Link), Mystic Field: 8 (Mystic Link)- All Fields protect the wearer only]
RINGMAIL HAUBERK [BODY: 10, Skin Armor: 3] Initiative Penalty: -3
RINGMAIL SHIRT [BODY: 9, Skin Armor: 2] Initiative Penalty: -3
ROCKET RED ARMOR [STR: 8, BODY: 9, Energy Blast: 10, Flight: 12, Sealed Systems: 12, Radar Sense: 10, Super Hearing: 12, Cybertelepathy: 6, Radio Communication: 15, R#2]
SAMURAI ARMOR [BODY: 11, Skin Armor: 3] Initiative Penalty: -4
SCALEMAIL HAUBERK [BODY: 10, Skin Armor: 3]
SCALEMAIL SHIRT [BODY: 9, Skin Armor: 2] Initiative Penalty: -3
SCUBA GEAR [BODY: 4, Sealed Systems: 10, R#2]
Shield, Buckler [BODY: 4, Force Shield: 1 (No Range)]
Shield, Captain America's [BODY: 23, Force Shield: 3 (No Range), Strike: 1, Gliding: 2, Returns]
Shield, Kite [BODY:  4, Force Shield: 2 (No Range)]
Shield, Round [BODY: 4, Force Shield: 2 (No Range)]
Shield, Tower [BODY: 5, Force Shield: 3 (No Range)] Initiative Penalty: -1
SPACE SUIT, FUTURISTIC [BODY: 10, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flight: 3, R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -5
SPACE SUIT, MODERN [BODY: 4, Sealed Systems: 15, Cold Immunity: 15, Energy Resistance (Radiation): 15, Radio Communications: 8, Flight: 3, R# 2] Cold Immunity & Energy Resistance are linked to Sealed Systems. Initiative Penalty: -5
STILLSUIT [BODY: 4, Flame Immunity: 5, Military Science (Survival): 2 (Enhances the user's skill)]
STORMTROOPER ARMOR [BODY: 10, Skin Armor: 1, Radio Communications: 10, Thermal Vision: 5, Ultra Vision: 3, R#2] Initiative Penalty: -4. Despite being futuristic, stormtrooper armor in the movies is pretty useless. If the GM wishes to reflect a more realistic armor, increase the Skin Armor to 3 and halve the Initiative Penalty.
There are several variations on stormtrooper armor. They are identical to the normal armor except as noted:
Imperial Guard Armor has no Initiative Penalty.
Sand Trooper Armor has Flame Immunity: 6
Scout Trooper Armor has BODY: 9 and Initiative Penalty: -2
Snow Trooper Armor has Cold Immunity: 6

TIE Fighter Pilot Armor has Sealed Systems: 15


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