Thursday, January 30, 2014

Write Ups: PROMETHEUS, DESPERO, & STARRO THE CONQUEROR!

31 Days of JLA!
Day 30!

The next-to-last day of write ups for the 2014 celebration brings us to two all time JLA arch villains and my favorite of the Morrison era!
Return tomorrow for the final installment of 31 Days of JLA, where we take a trip to Earth 2...


prometheus
DEX
8
STR
5
BODY
6
Alter Ego
INT
10
WILL
10
MIND
10
Unknown
INFL
8
AURA
8
SPIRIT
8
Motivation
INIT
30
WEALTH
9
HP
100
Thrill Seeker
SKILLS
Acrobatics: 5, Gadgetry: 12, Martial Artist: 8, Scientist: 10, Spy: 12, Thief: 10, Vehicles: 6, Weaponry: 8
ADVANTAGES
Genius, Expansive Headquarters (Crooked House in the Ghost Zone), Iron Nerves, Lightning Reflexes, Sharp Eye
CONNECTIONS
High- Injustice Gang
DRAWBACKS
Serious Irrational Hatred of law and order, Secret Identity
EQUIPMENT
PROMETHEAN HELMET [Acrobatics: 10, Martial Arts: 12, Weaponry: 10, Recall: 8, Hypnotism: 10, Confusion: 14 (Neural chaff- Only serves to sever mental links- like those of telepaths and Green Lanterns), Cybertelepathy: 8, R#2]
GAUNTLET GUN [BODY: 7, Strike: 1, Projectile Weapons: 8 (No AV, Lethal, Ammo: 10), R#2]
Baton [BODY: 7, Strike: 2, Lightning: 8 (No Range)]
Cosmic Key [BODY: 12, Dimension Travel: 12 (Only allows travel to the Ghost Zone (Limbo)]
C Omni-Missiles: 10 (x5) Fired from the Gauntlet Gun and frequently customized for specific targets
ABCD Omni-Gadget: 9 (x1)
 

Despero
DEX
8
STR
20
BODY
16
Alter Ego
INT
11
WILL
13
MIND
7
None
INFL
8
AURA
7
SPIRIT
9
Motivation
INIT
27
WEALTH
10
HP
150
Psychopath
POWERS
Control: 15, Growth: 6, Illusion: 15, Invulnerability: 20, Mental Blast: 16, Mind Probe; 25, Regeneration: 6, Skin Armor: 2, Telekinesis: 16, Telepathy: 25, Teleportation: 20 (Usable on Others: In order to Teleport unwilling targets, Despero must make an Action Check using his APs of power as the AV/EV against an OV/RV equal to the target’s INT/MIND. If the RAPs from this roll equal or exceed the target’s MIND, Despero can Teleport the target to the destination of his choice. Each use of this power costs Despero 25 Hero Points.)
SKILLS
Gadgetry: 13, Scientist: 15
ADVANTAGES
Genius, Longevity
DRAWBACKS
Altered Biology (Inhuman), Catastrophic Rage, Catastrophic Irrational Hatred of the Justice League, Public Identity, Strange Appearance
 

Starro the conqueror
DEX
4
STR
13
BODY
14
Alter Ego
INT
9
WILL
10
MIND
12
None
INFL
8
AURA
6
SPIRIT
9
Motivation
INIT
21
WEALTH
N/A
HP
150
Power Lust
POWERS
Cling: 12, Control: 8 (Area Effect), Energy Absorption: 16 (Absorbed RAPs add to Power Reserve), Energy Blast: 10, Extra Limbs (x3): 13, Flight: 8, Growth: 3, Power Reserve: 50 (Powered by Energy Absorption and/or Mind Drain, Can be used to augment Flight, Energy Blast, Control, Regeneration, or Growth of Starro, its splits, or its facehuggers), Regeneration: 1, Sealed Systems: 40, Split: 3 (Starro’s splits are far less powerful than it is- see below), Swarm: 20 (Facehugger starfish)
POWER NOTES
It is possible that Starro can traverse the Dreaming Dimension. If so, then it has Dimension Travel: 8 (Travel only, Dreaming Dimension only). This power can be augmented by Power Reserve.
SKILLS
Scientist: 9
ADVANTAGES
Immortal, Leadership
DRAWBACKS
Altered Biology (Inhuman), Emotionless, Incomprehensible, Strange Appearance, Attack Vulnerability: Cold, -4 Column Shifts, Fatal Vulnerability: Garden Lime being coated in range, Loss Vulnerability: Starro loses all Powers and Attributes if coated in Garden Lime
 

Starro split
DEX
8
STR
8
BODY
8
INT
4
WILL
5
MIND
5
INFL
2
AURA
1
SPIRIT
2
INIT
14
WEALTH
N/A
HP
25
POWERS
Cling: 9, Control: 4 (Area Effect.), Energy Absorption: 16 (Absorbed RAPs add to the Split’s or to Starro’s Power Reserve), Energy Blast: 10, Extra Limbs (x3): 8, Flight: 6, Growth: 1, Power Reserve: 25 (Powered by Energy Absorption- though more can be gained from Starro itself, Can add to Physical or Mental Attributes, Control, Energy Blast, Growth, or Flight), Regeneration: 1, Sealed Systems: 40
DRAWBACKS
Altered Biology (Inhuman), Emotionless, Incomprehensible, Strange Appearance, Attack Vulnerability: Cold, -4 Column Shifts, Fatal Vulnerability: Garden Lime being coated in range, Loss Vulnerability: Starro Splits lose all Powers and Attributes if coated in Garden Lime
 

facehugger Starfish
DEX
7
STR
2
BODY
5
INT
1
WILL
1
MIND
2
INFL
1
AURA
1
SPIRIT
1
INIT
9
WEALTH
N/A
HP
0
POWERS
Cling: 7, Control: 4 (No Range), Extra Limbs (x3): 2, Flight: 5, Mental Illusion: 12 (No Range, Power Linked to Control, Causes the facehugged to dream while they are controlled), Mind Drain: 12 (No Range, Drained RAPs add to Starro’s or a Starro Split’s Power Reserve), Sealed Systems: 30
DRAWBACKS
Altered Biology (Inhuman), Emotionless, Incomprehensible, Strange Appearance, Attack Vulnerability: Cold, -4 Column Shifts, Fatal Vulnerability: Garden Lime being coated in range, Loss Vulnerability: Facehugger starfish lose all Powers and Attributes if coated in Garden Lime

 

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