Friday, January 24, 2014

Write Ups: METALLO, PARASITE, & TOYMAN!

31 Days of JLA!
Day 24!

Three more of Superman's rogues who moonlight as members of the Legion of Doom!


metallo
DEX
5
STR
18
BODY
13
Alter Ego
INT
3
WILL
3
MIND
3
John Corben
INFL
4
AURA
2
SPIRIT
2
Motivation
INIT
12
WEALTH
2
HP
45
Mercernary
POWERS
Cybertelepathy: 12 (No Range), Energy Blast: 10, Growth: 2, Sealed Systems: 13, Self Manipulation: 16 (No Range, Metallo must touch a Gadget to use this power and can only use the physical powers that gadget possesses- Metallo absorbs machines into himself and thus utilizes their abilities), Skin Armor; 10 (Skin Armor does not protect Metallo’s head: It can be bypassed with a +3 OV Trick Shot)
METALLO’S KRYPTONITE HEART
Metallo runs on a chunk of radioactive material. Occasionally, he gets his hands on green kryptonite. This affects Kryptonians in the usual way when his chest cavity is open. His Energy Blast is generated from the heart and against it Kryptonians suffer a -5 CS to OV/RV. In addition, his STR increases to 22 and his Energy Blast increases to 14 when he is powered by kryptonite.
SKILLS
Gadgetry: 3
ADVANTAGES
Immortal
CONNECTIONS
High- Legion of Doom; Low- Cyborg Superman, Brainiac
DRAWBACKS
Altered Biology (Mechanical), Minor Rage, Strange Appearance, Public Identity


Metallo (original form)
DEX
6
STR
19
BODY
11
Alter Ego
INT
3
WILL
2
MIND
2
John Corben
INFL
4
AURA
2
SPIRIT
2
Motivation
INIT
13
WEALTH
2
HP
45
Mercenary
POWERS
Cybertelepathy: 8 (Only works on machines with LexCorp components), Energy Blast: 14 (Kryptonite blasts), Sealed Systems: 11
METALLO’S KRYPTONITE HEART
Metallo runs on a chunk of green kryptonite. It affects Kryptonians in the usual way when his chest cavity is open. His Energy Blast is generated from the heart and against it Kryptonians suffer a -5 CS to OV/RV.
SKILLS
Gadgetry: 3
ADVANTAGES
Attractive (Only if his chest cavity is closed), Immortal
CONNECTIONS
High- Legion of Doom; Low- Cyborg Superman, Brainiac
DRAWBACKS
Altered Biology (Cybernetic), Minor Rage, Secret Identity



parasite
DEX
7
STR
9
BODY
7
Alter Ego
INT
2
WILL
3
MIND
8
Rudy Jones
INFL
6
AURA
2
SPIRIT
9
Motivation
INIT
15
WEALTH
N/A
HP
75
Nilhist
POWERS
Mind Drain: 25 (Steal Memories), Power Drain: 25 (Also works on Attributes and Skills), Vampirism; 16
PARASITE’S POWERS
All of Parasite’s powers are Power Linked to his Power Drain. All of them have a range of Touch. None of them will affect Mystical attributes or Gadgets. Before he can use Mind Drain or Vampirism on someone, Parasite must first use Power Drain on that person.
CONNECTIONS
High- Legion of Doom
DRAWBACKS
Catastrophic Rage, Strange Appearance, Serious Psychological Instability, Public Identity, Fatal Vulnerability: Parasite must use Vampirism on some living creature once per day or he will begin to die. He may live off small animals, but it weakens him especially after dining on the life force of humans. When he has not eaten, Parasite begins to lose 1 AP of BODY per hour (10 APs of time), until he reaches a BODY of -7, whereupon he dies of hunger
 

toyman
DEX
2
STR
2
BODY
3
Alter Ego
INT
11
WILL
5
MIND
5
Winslow Percival Schott
INFL
4
AURA
4
SPIRIT
4
Motivation
INIT
17
WEALTH
7
HP
55
Psychopath
SKILLS
Gadgetry: 12, Scientist: 8, Weaponry: 2
ADVANTAGES
Genius, Expansive Headquarters (Happyland: Lab: 12, Security: 6), Scholar (Toys)
CONNECTIONS
High- Intergang, Legion of Doom; Low- Toy Industry
DRAWBACKS
Catastrophic Irrational Attraction to toys and toy motifs, Minor Irrational Attraction to killing Lex Luthor, Catastrophic Psychological Instability, Public Identity

TOYMAN’S TOYS
JACK NIMBALL MARIONETTE [DEX: 8, STR: 8, BODY: 10, Personality Transfer: 12 (Only allows Schott to place his personality into the body of the robot)]
GIANT JACK NIMBALL MARIONETTE [DEX: 12, STR: 18, BODY: 15, Personality Transfer: 12 (Only allows Schott to place his personality into the body of the robot)]
Exploding Action Figures [DEX: 10, STR: 7, BODY: 7, INT: 1, Bomb: 9, Energy Blast: 9, Flight: 13, R# 2] Limitation: the robot’s Bomb Power goes off and they explode if their current Body Condition is reduce to 2 APs or less.
Giant Teddy Bears [DEX: 2, STR: 6, BODY: 3, INT: 1, Claws: 1, Thief (Stealth): 4, R# 2]
Toy Soldiers (x20) [DEX: 5, STR: 1, Body; 3, INT: 1, AV: 3, EV: 3, Ammo: 6, R# 2]
Toy Tanks (x5) [STR: 2, Body: 6, Hardened Defenses, Projectile Weapons: 6 or Flame Project: 6, Running: 5, R# 2]
Toy Planes (x5) [DEX: 6, Body: 4, INT: 1, Bomb: 4, Projectile Weapons: 5, Flight: 7, R# 2]
DUMMY DOLL [DEX: 3, STR: 4,  BODY: 9, Personality Transfer: 12 (Only allows Schott to place his personality into the body of the robot), Super Ventriloquism: 8]
ABCD Omni-Toys: 12 (x2)

 

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