Wednesday, January 8, 2014

Write Ups: GREEN ARROW, BLACK CANARY, & ARSENAL!

31 Days of JLA!
Day 8!

The loudmouth liberal and friends.

GREEN ARROW I
DEX
8
STR
4
BODY
5
Alter Ego
INT
7
WILL
10
MIND
7
Oliver Queen
INFL
8
AURA
6
SPIRIT
8
Motivation
INIT
27
WEALTH
4 (20)
HP
100
Seeking Justice
SKILLS
Acrobatics: 6, Charisma: 8, Detective: 6, Gadgetry: 5, Martial Artist: 9, Military Science: 6, Thief: 8, Vehicles (Air, Land, Water): 6, Weaponry: 11
ADVANTAGES
Area Knowledge (Seattle, Star City), Attractive, Gift of Gab, Lightning Reflexes, Scholar (Trick Arrow design and construction), Sharp Eye, Weapon Specialization (Longbow)
CONNECTIONS
High- Black Canary, Hal Jordan, Connor Hawke, Roy Harper, JLA, Star City Government
Low- Seattle PD, Warlord, Yakuza
DRAWBACKS
Arch Enemy (Merlyn), Married (for all intents and purposes to Black Canary), Secret Identity
EQUIPMENT
Bow, Long [STR: 8, BODY: 5, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)] A character must have a STR of 3 or higher to use this bow.
JLA Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other JLA members and the JLA Watchtower)]
NOTE
Early in his career, Green Arrow had a Wealth of 20 and used trick arrows. He also had a Side Kick (Speedy).

 
BLACK CANARY
DEX
8
STR
4
BODY
5
Alter Ego
INT
7
WILL
7
MIND
5
Dinah Lance
INFL
6
AURA
6
SPIRIT
6
Motivation
INIT
26
WEALTH
5
HP
100
Seeking Justice
POWERS
Sonic Beam: 10
SKILLS (* linked)
Acrobatics: 8*, Martial Artist: 10, Military Science: 5, Spy: 7*, Thief: 8*, Vehicles (Air, Land, Water): 8*, Weaponry: 7 
ADVANTAGES
Area Knowledge (Seattle), Artist (Flower Arranging), Attractive, Intensive Training, Iron Nerves, Leadership, Lightning Reflexes, Sharp Eye
CONNECTIONS
High: JLA, JLI, JSA, Oliver Queen, Birds of Prey
DRAWBACKS
Married (for all intents and purposes to Oliver Queen), Secret Identity
EQUIPMENT
Throwing Knife (x2) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
RADIO UPLINK [BODY: 1, Radio Communications: 18]
MOTORCYCLE [STR: 4, BODY: 7, Running: 6, R#2]
JLA Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other JLA members and the JLA Watchtower)]


GREEN ARROW II
DEX
9
STR
4
BODY
5
Alter Ego
INT
7
WILL
9
MIND
8
Connor Hawke
INFL
6
AURA
6
SPIRIT
6
Motivation
INIT
26
WEALTH
4
HP
75
Upholding the Good
SKILLS (All Linked)
Acrobatics: 9, Martial Artist: 9, Military Science: 7, Thief: 9, Weaponry: 9 
ADVANTAGES
Intensive Training, Iron Nerves, Lightning Reflexes, Sharp Eye, Weapon Specialization (Bows)
CONNECTIONS
High: JLA, Oliver Queen; Low: Black Canary, Tim Drake, Kyle Rayner
DRAWBACKS
Secret Identity, Uncertainty (only in big, cosmic situations)
EQUIPMENT
Bow, Long [STR: 8, BODY: 4, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)] A character must have a STR of 3 or higher to use this bow.
JLA Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other JLA members and the JLA Watchtower)]


 ARSENAL
DEX
8
STR
4
BODY
5
Alter Ego
INT
6
WILL
7
MIND
7
Roy Harper
INFL
6
AURA
5
SPIRIT
6
Motivation
INIT
24
WEALTH
4
HP
85
Thrill of Adventure
SKILLS (* linked)
Acrobatics: 6, Detective: 6*, Gadgetry: 6*, Martial Artist: 8*, Spy: 5, Thief: 6, Vehicles (Air, Land, Water): 6, Weaponry: 10
ADVANTAGES
Artist (Musician), Attractive, Intensive Training, Iron Nerves, Lightning Reflexes, Scholar (Trick Arrow design and construction)
CONNECTIONS
High: Oliver Queen, Black Canary, Titans, Cheshire
DRAWBACKS
Dependent (Lian Harper), Married (for all intents and purposes to Cheshire), Public Identity, Minor Physical Restriction: Harper is a recovering heroin addict
EQUIPMENT
Bow, Long [STR: 8, BODY: 4, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)] A character must have a STR of 3 or higher to use this bow.
JLA Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other JLA members and the JLA Watchtower)]


AS SPEEDY
DEX
6
STR
3
BODY
4
Alter Ego
INT
5
WILL
5
MIND
4
Roy Harper
INFL
5
AURA
4
SPIRIT
5
Motivation
INIT
20
WEALTH
5
HP
60
Seeking Justice
SKILLS (* linked)
Acrobatics: 5, Detective: 5*, Gadgetry: 5*, Martial Artist: 6*, Thief: 5, Weaponry: 9 
ADVANTAGES
Intensive Training, Lightning Reflexes, Rich Friends (Oliver Queen), Scholar (Trick Arrow design and construction), Weapon Specialization (Bows)
CONNECTIONS
High: Oliver Queen, Black Canary, Titans; Low- Hal Jordan
DRAWBACKS
Age, Secret Identity, Minor Physical Restriction: Harper is a recovering heroin addict
EQUIPMENT
Bow, Long [STR: 8, BODY: 4, Projectile Weapons: 3 (No AV, Lethal, Uses bow’s STR as Range)] A character must have a STR of 3 or higher to use this bow.
JLA Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other JLA members and the JLA Watchtower)]


Trick Arrows

     The powers of a trick arrow replace the EV (Projectile Weapons power) of any bow they are used with, but not the AV (DEX or the Missile Weapons subskill). Trick arrows can only be used once before needing to be replaced.
     Trick arrows are heavier and clumsier than normal arrows and thus have a shorter range. Reduce the STR of bows by 1 AP to reflect this.
Acetylene Torch Arrow [BODY: 1, Heat Vision: 8 (No AV, Lethal, Full Force, No Range), R#2]
Acid Arrow [BODY: 1, Acid: 8 (No AV, Full Force, No Range), R#2]
Aerated Polymer Arrow [BODY: 1, Webbing: 2 (No AV, Used to create a cushion only, adds APs to a falling character’s RV against falls), R#2]
Anesthetic Arrow [BODY: 1, Sleep: 8 (No AV, Full Force, Gas Effect), R#2]
Black Out Arrow [BODY: 1, Darkness: 8 (No AV, Full Force), R#2]
Bola Arrow [BODY: 1, Snare: 8 (No AV, Snare Only, Full Force), R#2] Cannot be used to Multi-Attack.
Boomerang Upgrade [Adds the Returns advantage to a trick arrow]
Boxing Glove Arrow [BODY: 1, Projectile Weapons: 6 (No AV, Non-Lethal, No Range- Uses bow’s STR as Range)]
Bug Arrow [BODY: 1, Radio Communications: 12, R#2]
Cable/Grapple Arrow [BODY: 1, Snare: 6 (No AV, Full Force), R#2] Line is 5 APs long
Crescent Blade Arrow [BODY: 1, Claws: 1 (Full Force, Adds to the bow’s STR)]
Cryonic Arrow [BODY: 1, Ice Production: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Drill Arrow [BODY: 1, Digging: 9 (No AV), R#2] Lethal and Full Force if used to attack a living target.
Electrical Arrow [BODY: 1, Lightning: 8 (No AV, Full Force, No Range), R#2]
Explosive Arrow [BODY: 1, Bomb: 8 (No AV, Full Force), R#2]
Extinguisher Arrow [BODY: 1, Fog: 4 (Can be used to extinguish fires, Full Force), R#2]
Flare Arrow [BODY: 1, Flame Being: 6 (No AV, Lethal, Full Force), R#2]
Flash Arrow [BODY: 1, Flash: 8 (No AV, Full Force), R#2]
Glue Arrow [BODY: 1, Glue: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
Hacking Arrow [BODY: 1, Cybertelepathy: 7 (Bonus: 0 APs Range due to wireless capabilities), R#3]
Handcuff Arrow [STR: 8, BODY: 1, R#2] STR is only used to hold targets.
Incendiary Arrow [BODY: 1, Flame Project: 8 (No AV, Lethal, Full Force, Explosive Radius), R#2]
Magnetic Upgrade [Added to Cable Arrow, increases the Snare to 8, but only snares metal. Added to other arrows, it removes the No AV limitation when attacking metal targets]
Net Arrow [BODY: 1, Snare: 6 (No AV, Snare Only, Full Force), R#2] The net is 0 APs square (10’ by 10’). -1 CS when performing Multi-Attacks.
Neural Scrambler Arrow [BODY: 1, Mind Blast: 8 (No AV, Full Force), R#2]
Parachute Arrow [STR: 5, BODY: 1, Gliding: 5, R#2] 
Putty Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring rough textures. Reduce the Snare to 4 against smooth targets.]
Rocket/Jet Upgrade [Adds Flight: 5 to any arrow] Reliability has to be rolled every phase the arrows flies. It starts at R#2 and increases by 1 every phase. A failed reliability roll indicates that the arrow is out of fuel and it falls useless to the ground.
Scrambler Arrow [BODY: 1, Pulse: 8 (No AV, Full Force), R#2]
Smoke Arrow [BODY: 1, Fog: 8 (Full Force), R#2]
Sonic Arrow [BODY: 1, Sonic Beam: 8 (No AV, Full Force), R#2]
Stun Arrow [BODY: 1, Stun: 8 (No AV, Full Force), R#2]
Suction Cup Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring smooth textures. Reduce the Snare to 2 against rough targets.]
Tear Gas Arrow [BODY: 1, Sensory Block: 6 (Gas Effect, Only affects vision, Full Force), R#2]
Thermal Arrow [BODY: 1, Heat Vision: 8 (No AV, Full Force, Lethal, No Range), R#2]
Tracker Arrow [BODY: 1, Radio Communications: 10 (Only used to send a tracking signal), R#2]
Vibration Arrow [BODY: 1, Vibe: 8 (No AV, Full Force), R#2]


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