Wednesday, January 29, 2014

Write Ups: THE GENERAL, QUEEN BEE, DOCTOR DESTINY, & THE KEY!

31 Days of JLA!
Day 29!

Only three more days in this epic task I set for myself. Today, we look at four of the most dangerous villains of the Grant Morrison era!


the general
DEX
13
STR
23
BODY
14
Alter Ego
INT
7
WILL
6
MIND
10
Wade Eiling
INFL
6
AURA
4
SPIRIT
10
Motivation
INIT
28
WEALTH
N/A
HP
75
Power Lust
POWERS
Cold Immunity: 10, Flame Immunity: 10, Growth: 3 (Always On/Factored in), Invulnerability: 20 (BODY, MIND, and SPIRIT), Iron Will: 12, Jumping: 8, Magic Resistance: 6, Regeneration: 5 (BODY, MIND, and SPIRIT), Sealed Systems: 50, Skin Armor: 5 (Defensive Adaptation), Systemic Antidote: 12
SKILLS
Weaponry: 10
ADVANTAGES
Lightning Reflexes
CONNECTIONS
High- Injustice Gang; Low- Captain Atom, Major Force, Ultramarines
DRAWBACKS
Altered Biology (Mechanical), Catastrophic Rage, Strange Appearance, Public Identity
EQUIPMENT
Hand Cannon (x2) [BODY: 9, Projectile Weapons: 9 (No AV, Lethal, Ammo: 10), Bomb: 12 (No AV, Ammo: 2), R#3] Without a tripod or brace, a character must have a STR of 8 to fire this weapon.
 
general wade eiling
DEX
3
STR
3
BODY
3
Alter Ego
INT
7
WILL
6
MIND
6
None
INFL
6
AURA
4
SPIRIT
6
Motivation
INIT
18
WEALTH
7
HP
75
Power Lust
SKILLS
Martial Artist: 4, Military Science; 6, Vehicles: 3, Weaponry: 5
ADVANTAGES
Free Access (Military), Leadership, License to Kill (Military), Rank (O-10), Scholar (Covert Operations), Security Clearance (Medium)
CONNECTIONS
High- US Military, US Government, Ultra-Marines; Low- Captain Atom, Major Force
DRAWBACKS
Serious rage, Catastrophic Physical Restriction (Eiling is dying of inoperable brain cancer)
 

queen bee
DEX
10
STR
14
BODY
10
Alter Ego
INT
8
WILL
8
MIND
7
Zazzala
INFL
6
AURA
8
SPIRIT
6
Motivation
INIT
26
WEALTH
15
HP
100
Power Lust
POWERS
Control: 26 (Area Effect, Hypno-Pollen- if the target cannot breathe then he cannot be affected), Flight: 10, Healing: 5 (Power Linked to Control), Invulnerability: 11, Swarm: 10 (Bees only), Telepathy: 35 (Connects to Bee-Drones only), Ultra Vision: 10
SKILLS
Charisma: 8, Gadgetry: 7, Martial Artist: 12, Military Science: 8, Scientist: 8, Vehicles: 6, Weaponry: 10
ADVANTAGES
Immortal, Leadership, Mastermind, Scholar (Insects)
CONNECTIONS
High- Planet of Korll, Injustice Gang
DRAWBACKS
Altered Biology (Inhuman), Authority Figure (Ruler of Korll), Emotionless, Public Identity, Minor Physical Restriction: Queen Bee cannot see the color red- anything or anyone covered in that color is absolutely invisible to her
EQUIPMENT
WRIST STINGER [BODY: 6, Projectile Weapons: 9 (No AV, Lethal), Poison Touch: 15 (Power Linked to Projectile Weapons, Lethal), Ammo: 8, R#2] Any character taking RAPs from the Projectile Weapons attack immediately suffers the Poison Touch attack.
BEE BELT [BODY: 5, Flash: 1 (Power Linked to Sealed Systems), Sealed Systems: 15 (In the form of a glowing forcefield), Telepathy: 12 (Only works on Bee-Drones)]
Electro-Blaster [BODY: 6, Mental Freeze: 11, R#2]
BEE SHIP [STR: 18, BODY: 12, INT: 12, WILL: 10, MIND: 10, Vehicles (Spacecraft): 4, Recall: 10, Skin Armor: 8, Flight: 13, Dimension Travel: 16 (Travel Only, Limited to the Honeycomb (Limbo)- the ship can enter the Honeycomb and exit it at any point in real space-time), Sealed Systems: 27, Radio Communications: 35, Radar: 14, Security: 4, Lab: 6, Hardened Defenses, R#3]
 typical korllian
DEX
3
STR
3
BODY
4
INT
1
WILL
1
MIND
4
INFL
1
AURA
1
SPIRIT
4
INIT
5
WEALTH
N/A
HP
5
SKILLS
Vehicles: 6, Weaponry: 6
ADVANTAGES
Misc.: Korllians actually share a mind with Queen Bee. Whenever they are attacked mentally or mystically, they use her MIND (7) or SPIRIT (6) as OV/RV
DRAWBACKS
Altered Biology (Near Human), Catastrophic Irrational Attraction to serving Queen Bee, Misc.: Korllians literally follow Queen Bee- if she is forced from an area, they will follow
EQUIPMENT
DRONE ARMOR [STR: 6, BODY: 9, Sealed Systems: 15]
Korllian Blaster Rifle [BODY: 5, Energy Blast: 8 (No AV, Lethal), Stun: 6 (No AV), R#2]
BEE-FIGHTER [STR: 4, BODY: 4, Skin Armor: 4, Flight: 15, Sealed Systems: 19, Radio Communications: 20, Radar: 12, Hardened Defenses, R#2]
 

doctor destiny
DEX
6
STR
4
BODY
5
Alter Ego
INT
10
WILL
11
MIND
4
John Dee
INFL
8
AURA
7
SPIRIT
7
Motivation
INIT
23
WEALTH
0
HP
125
Psychopath
SKILLS
Gadgetry: 10, Medicine: 6, Scientist: 8
ADVANTAGES
Genius, Scholar (Dreams, Dream Manipulation)
CONNECTIONS
Low- Arkham Asylum
DRAWBACKS
Altered Biology (Near Human), Catastrophic Psychological Instability, Public Identity, Strange Appearance
EQUIPMENT
MATERIOPTIKON [BODY: 7, Dimension Travel: 25 (The Dream Dimension only, Warp Reality), Illusion: 25 (Power Linked to Dimension Travel), Omni-Power: 25 (Power Linked to Dimension Travel)]
 

the key
DEX
6
STR
4
BODY
4
Alter Ego
INT
12
WILL
8
MIND
8
Unknown
INFL
6
AURA
6
SPIRIT
6
Motivation
INIT
24
WEALTH
5
HP
100
Power Lust
POWERS
Awareness: 10, Sensitivity: 10
SKILLS
Gadgetry: 12, Medicine: 12, Scientist: 10, Thief: 11, Weaponry: 6
ADVANTAGES
Genius, Leadership, Scholar (Lockpicking, Traps, Key-Based Gadgets), Sharp Eye
DRAWBACKS
Altered Biology (Near Human), Serious Psychological Instability (Highly unstable), Secret Identity, Strange Appearance
EQUIPMENT
PROGRAMMABLE PSYCHO-VIRUS [Mental Illusion: 16, Sleep: 16]
MENTAL CONVERSION STASIS BEDS [BODY: 8, Power Reserve: 50* (Powered by Mind Drain, Adds to Dimension Travel, Time Travel, and Warp to create a doorway to the Negative Universe),, Mind Drain: 15* (Drained RAPs add to Power Reserve), Dimension Travel: 2, Time Travel: 2, Warp: 2] *Power Linked to the Mental Illusion created by the Programmable Psycho-Virus.
PSYCHOACTIVE CHEMICALS [Control: 15] Requires the use of the Key Pad.
Key Pad [BODY: 2] Allows the Key to control those under the effects of the Psychoactive Chemicals.
KEYMAN ROBOT [DEX: 4, STR: 6, BODY: 6, INT: 9, WILL: 8, MIND: 8, Recall: 8, Energy Blast: 8, Skin Armor: 3, Super Numerate, R#2]
KEY THRONE [BODY: 10, Bomb: 13 (Self Destruct)]
Neural Blaster Rifle [BODY: 7, Stun: 18 (No AV), Mental Blast: 8 (No AV), R#3]
ABCD Omni-Gadget Keys and Traps: 16 (x4)

 

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