Monday, January 20, 2014

Write Ups: CAPTAIN COLD, GORILLA GRODD, MIRROR MASTER, & REVERSE FLASH!

31 Days of JLA!
Day 20!

FOUR of the Flash's classic rogues!

 
captain cold
DEX
5
STR
3
BODY
5
Alter Ego
INT
6
WILL
4
MIND
5
Leonard Snart
INFL
5
AURA
4
SPIRIT
3
Motivation
INIT
16
WEALTH
3
HP
65
Mercenary
SKILLS
Gadgetry: 6, Thief: 3, Weaponry: 7
ADVANTAGES
Scholar (Cryogenics), Weapon Specialization (Cold Gun)
CONNECTIONS
High- Legion of Doom, Flash’s Rogues; Low- Amanda Waller, Underworld
DRAWBACKS
Public Identity
EQUIPMENT
Cold Gun [BODY: 5, Ice Production: 13, Suspension: 13 (Power linked to Ice Production, Usable on others in order to place them a frozen state of suspended animation)]
COSTUME [BODY: 4, Cold Immunity: 6]


gorilla grodd
DEX
10
STR
16
BODY
11
Alter Ego
INT
10
WILL
11
MIND
11
None
INFL
7
AURA
6
SPIRIT
6
Motivation
INIT
29
WEALTH
8
HP
110
Power Lust
POWERS
Control: 12, Matter Manipulation: 8, Mental Blast: 8, Mind Probe: 8, Mind Shield: 8, Personality Transfer: 10, Telekinesis: 12, Telepathy: 16
SKILLS
Acrobatics: 8, Charisma: 10, Gadgetry: 12, Military Science: 10, Scientist: 12, Weaponry: 10
ADVANTAGES
Area Knowledge (Gorilla City), Genius, Iron Nerves, Lightning Reflexes, Mastermind
CONNECTIONS
High- Legion of Doom; Low- Flash’s Rogues, Gorilla City
DRAWBACKS
Arch Enemy (King Solovar), Minor Rage, Public Identity, Strange Appearance
EQUIPMENT
ABC Omni-Gadget: 10 (x1)
 

MIRROR MASTER
DEX
4
STR
3
BODY
4
Alter Ego
INT
7
WILL
6
MIND
6
Evan McCulloch
INFL
5
AURA
4
SPIRIT
4
Motivation
INIT
16
WEALTH
6
HP
75
Mercenary
POWERS
Dimensional Travel: 5 (Travel only, Allows travel through any mirrored surface into the Mirror Dimension; When exiting the Mirror Dimension, McCulloch can exit through any mirrored surface up to 11 APs away)
SKILLS
Detective: 4, Gadgetry: 8, Spy: 5, Thief: 6, Weaponry: 7
ADVANTAGES
Area Knowledge (Mirror Dimension), Iron Nerves, Scholar (Mirror gadgets), Typical Lab: 11 with Security: 9, Misc.: McCulloch is not a complete maniac- he generally will stop short of murdering women and children
CONNECTIONS
High- Flash’s Rogues, Injustice Gang; Low- Batman, Wally West
DRAWBACKS
Public Identity, Misc.: McCulloch is a true mercenary who can be bought even if in the middle of a job
EQUIPMENT
Mirror Guns (x2) [BODY: 3, Heat Vision: 8, R#2]
Holo-Mirrors (x6) [BODY: 1, Illusion: 11] Frequently used to travel into and out of the Mirror Dimension
Looking Glass [BODY: 1, Two Dimensional: 8 (Usable on others as a physical attack (Use McCulloch’s Weaponry as AV) to trap them within the mirror, Also allows McCulloch to ‘hide’ within the mirror), Chameleon: 8 (Power linked to Two Dimensional to make the person within the mirror appear as anyone who looks into the mirror)]
HARD LIGHT HOLOGRAM PROJECTORS [BODY: 12, Split: 10 (Usable on Others, Only allows the interface operator to create a hard, hologram of a hero of his choice along with all of the hero’s physical abilities and gadgets per a normal split- it does not split mental or mystical abilities), Personality Transfer: 12 (Power linked to Split, Used as an automatic action to place the personality of the interface operator into the hologram), R#2] When a hologram is destroyed, it disperses and the interface operator returns to his own body, suffering a mental attack with an AV/EV of 5 versus his INT/MIND.
C Omni-Mirrors: 5 (x2)

 
reverse flash/PROFESSOR ZOOM
DEX
7
STR
3
BODY
6
Alter Ego
INT
10
WILL
6
MIND
5
Eobard Thawne
INFL
4
AURA
3
SPIRIT
4
Motivation
INIT
46 (21)
WEALTH
6
HP
70
Psychopath
POWERS
(*Power Linked to Superspeed)
Air Control: 14* (Cannot be used to fly),  Dispersal: 12*, Superspeed: 25 (When it is pushed, Superspeed becomes Fatiguing)
REVERSE FLASH”S POWER STUNTS
When pushing Superspeed, the Thawne is capable of Time Travel and Dimension Travel (Travel only). Resolve the attempt as a normal Push that costs only 1 HP per AP gained. He must be moving faster than lightspeed (29 APs) and the APs over 29 automatically act as the APs of the selected power. He can travel through Hypertime with this, though if that is his intent, the Push costs its usual 3 HPS per AP.
SKILLS
Gadgetry: 16, Scientist: 10, Thief: 5
ADVANTAGES
Genius, Sharp Eye
CONNECTIONS
High- Flash’s Rogues
DRAWBACKS
Serious Irrational Hatred of the Flash, Public Identity, Fatal Vulnerability: If using Superspeed at 20 APs or more for longer than 10 APs without break, Thawne’s hypermetabolism will kill him, Loss Vulnerability: A wound that incapacitates his legs prevents Thawne from using his Superspeed or any of its related powers
EQUIPMENT
REVERSE FLASH COSTUME [BODY: 6, Flame Immunity: 6]
COSTUME STORAGE RING [BODY: 1, Shrinking: 10 (Only used to shrink the costume)]
ABCD Omni-Gadget: 14 (X1) Thawne frequently makes use of 25th Century Technology

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