31 Days of JLA!
And now, who you've all been waiting for...
|SKILLS (All Linked) Acrobatics: 10, Charisma: 12, Detective: 12, Gadgetry: 12, Martial Artist: 10, Military Science: 12, Scientist: 12, Spy: 12, Thief: 10, Vehicles: 10, Weaponry: 10|
Area Knowledge (
|CONNECTIONS High- Arkham Asylum, Justice League, Catwoman, Superman, Commissioner Gordon, Batman Family, Gotham City PD, Gotham State Prison, Outsiders, Wayne Industries, Street, Talia al Ghul Low- Gotham Medical, High Society, Ra's al Ghul|
|DRAWBACKS Arch Enemy (the Joker), Catastrophic Irrational Attraction to Justice, Media Bias, Secret Identity, Serious Psychological Instability (Batman is obsessed with his crusade, leading him to sometimes alienate others. When failed, this drawback forces Batman to play through a Too Close to the Edge subplot.), Traumatic Flashbacks (in Crime Alley of his parents’ murder)|
Batman’s Equipment BATSUIT
|CLASSIC BATSUIT [BODY: 2, Skin Armor: 1, Misc.: The Bat-symbol is armored with Skin Armor: 3, but only protects against projectile weapon attacks that are not aimed, augmented using HPs, or using combat maneuvers (in other words, casual, non-aimed fire)] MODERN ARMORED SUIT [BODY: 6, Skin Armor: 4; OV CS for Trick Shots: -3, Initiative Penalty: -2]|
COWL & CAPE
CLASSIC BATCAPE & COWL [BODY: 3, Skin Armor: 1, Flame Immunity: 5, Radio Communications: 18, Super Ventriloquism: 16 (No Range, Only used to disguise Batman’s voice)]
MODERN [BODY: 4, Skin Armor: 1, Radio Communications: 18, Super Ventriloquism: 16 (No Range, Only used to disguise Batman’s voice), Thermal Vision: 8, Ultra Vision: 8, X-Ray Vision: 5 (Power linked to Thermal Vision), R#2; Skin Armor only adds against Trick Shots to the head or on Devastating Attacks]
BATGLIDER [STR: 3, BODY: 5, Flight:, Gliding: 8, Folds up to the size of a backpack]
Batgrapple with Batline [BODY: 6 (the gun’s BODY, not the line’s), Snare: 7 (No AV), Ammo: 1, R#3] Line is 4 APs long.
Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
Razorwings (x8) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.BATCALL [BODY: 4, Animal Summoning: 13 (Bats only), R#3] Bat-Pad [BODY: 2, Radio Communications: 11 (Allows Batman to operate a
Batbola [BODY: 2, Snare: 4 (No AV, Snare Only)] A bola is 0 APs long.Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts] Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater. Cutting Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5] Infrared Flashlight & Bat-Goggles [BODY: 1, Thermal Vision: 12] Mini-Digital or Micro-Cassette Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs Mini-Digital Camera [BODY: 1, Recall: 20 (Visual only), R#2] Range of 9 APs Miniature Camera [BODY: 1, Recall: 12 (Visual only), R#2] Range of 9 APs Plastic Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
Batcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
Tranqdarts [BODY: 1, Sleep: 5 (Gas Effect, Full Force), R#3]
Flash Pellets [BODY: 1, Flash: 5, R#2]
Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2] Green Kryptonite Ring [BODY: 12] ABD Omni-Gadgets: 10 (x3) Justice League Signal Device [BODY: 4, Radio Communications: 25 (Only used to communicate with other Justice League members and their headquarters)]
|BODY: 7, INT: 9, WILL: 8, MIND: 9, Detective: 6, Gadgetry: 6, Medicine (Forensics): 6, Military Science: 6, Scientist: 6, Spy: 6, Recall: 21, Radio Communications: 18, Split: 8, R#2|
CLASSIC [STR: 7, BODY: 9, Thief
(Stealth): 8, Running: 8, Flame Immunity: 8, Fog: 7, Heat Vision: 7, Radio
Communications: 12 (Allows the Batmobile to operate a
STR: 7, BODY: 9, Swimming: 6, Water Freedom: 5, Vehicles
(Water, Exotic): 5, Thief (Stealth): 4, Skin Armor: 1, Projectile Weapons: 6
(Serious Power Burnout), Sealed Systems: 15, Sonar: 12, Radio Communications:
12 (Allows the Batboat to operate a
|STR: 4, BODY: 7, Running: 6, Radio Communications: 18, Projectile Weapons: 5 (Serious Power Burnout), R#2|
STR: 8, BODY: 10, Flight: 11, Vehicles (Air, Exotic): 5,
Thief (Stealth): 8, Projectile Weapons: 7 (Serious Power Burnout), Sealed
Systems: 14, Radar Sense: 20, Radio
Communications: 12 (Allows the Batwing to operate a
CLASSIC: STR: 7, BODY: 7, Thief
(Stealth): 8, Vehicles (Air, Exotic): 5, Flight: 8, Heat Vision: 7, Radio
Communications: 12 (Allows the Batcopter to operate a
|INIT||11||WEALTH||5||HP||15||Responsibility of Power|
|SKILLS Charisma: 3, Detective: 4, Medicine: 4, Vehicles: 4, Weaponry: 3|
|ADVANTAGES Connoisseur, Iron Nerves, Rich Friend (Bruce Wayne), Sharp Eye|
|CONNECTIONS High- Batman, Batman Family|
|DRAWBACKS Age, Public Identity|