Monday, December 9, 2013

Welcome to Exponential Heroes!

This is my grognarded, ridiculously geeky, slightly grumpy corner of the WEB where I will present material for the greatest RPG of all time, Mayfair's DC Heroes!

To use this material you will have to venture forth into that ever-expanding network of tubes, the sinisterly monickered WEB, and purchase a copy of Mayfair's DC Heroes 2nd or 3rd edition or Pulsar's Blood Of Heroes (the non-Special Edition one).

Mayfair published RPGs back in the 1980's and 1990's that were hard to beat: Role Aids for AD&D, Chill, Underground- all great, but the greatest of them all was DC Heroes. The game engine is popularly referred to as MEGS these days, an acronym for Mayfair's Exponential Gaming System. I'm not really into acronyms, so I'll call it DC Heroes.
It had three editions. The first edition was published in 1985 and designed by the grand genius of gaming, Greg Gorden. It laid the foundation for the senses-shattering awesomeness that was to come! The second edition, pictured above in all of its transcendent glory, was published in 1989 and saw much revision from the pen of that royalty of writing, Ray Winninger. It is probably the best edition of the game and the best presentation of the material. It is, in my 30 years of gaming obsessiveness, the greatest roleplaying game ever published. The third, and sadly final, edition of the game was delivered in 1993. It was primarily a republishing of the second edition rules with a handful of new options and minor revision from the brawny brain of Bryan Nystul.

Later, the proud pioneers at Pulsar tried to bring the DC Heroes game back from the dead by publishing a reprint of the third edition that featured their own original hero setting in a game called Blood of Heroes. The rules were, of course, a triumphant achievement of the race of man, but the art and the (Midnight Sons/Vertigo inspired) excessively dark and bizarre game setting were almost universally panned. To be honest, neither was all that bad, but I think most of us prefer a more diverse, even setting like Steve Kenson's Freedom City (the best thing to come out of the D20 Mutants and Masterminds game). However, the villains of the WB legal department fell upon the game, which likely made less money that it cost WB to pay to let slip its hounds, and the game was ended in rather abrupt fashion.

Since then, only a website,, has kept the flame of DC Heroes burning. However, that site has, at this point, departed so far from the rules as written of the game as to be barely compatible with it. All the house rules, shticks, and extra subskills just serve to make me an angrier rabbit.

So I started my own blog, my own place on the WEB, to present my rules and updates to the DC Heroes system, as well as write ups for whatever heroes or movies or TV shows that are catching my fancy at the present.


  1. Its a real shame this system is tied up in ownership limbo and can't be released in some for or another. I have a feeling that either a full on superhero game (with or without a particular setting) or even a GURPS style release where you could do any kind of setting you want would really clean up.

    1. I agree. I think it's the best game system ever created. I would love to see it re-released as a big superhero game.