Sunday, December 29, 2013

Walls & Armor!

Collateral Damage!
Volume 5!

           On the following chart, walls are assumed to be 1” thick and 10’ by 10’ (0 APs x 0 APs). If they are larger than this, find the total BODY or weight APs of the wall by adding the APs of height and length over 0 to the APs of BODY or weight on the table below. For example, a solid steel wall which is 2 APs long by 3 APs wide would have a BODY of 17 and a Weight of 18. However, it is usually easier to assume that any character who is breaking down a wall is simply trying to break down one ten foot by ten foot section of it.
The BODY of a suit of armor is usually equal to the APs of BODY of the material it is made from, modified by the size. Use the same table as used for Walls. For Armor, the full APs of BODY indicate a full suit of armor that covers the entire body of the wearer. Subtract 1 AP for a suit of armor that only covers half the wearer’s body. Subtract 2 APs for shields and small armors like armored sleeves. Subtract 3 APs for helmets, bikinis, bracers, and gauntlets.
               The Cost Modifier listed on the table is the number of APs by which a player must increase the construction or purchasing cost of a building if all of its walls are built of the material. This assumes, of course, that the building is not already constructed out of such material. That same modifier can be used to determine the cost of armor.

Wall or Armor Material
BODY
Weight (in APs)
Cost APs Modifier
Adamantium
22
8
+14
Brick
8
7
+1
Cloth, Thick or Padded
1
1
-3
Concrete
10
8
+1
Concrete, Reinforced
11
10
+2
Fiberglass
7
4
+1
Gemstone or Crystal
6
8
+8
Glass
4
5
+1
Glass, Bulletproof
7
6
+2
Ice
4
5
+8
Kevlar
6
4
+2
Leather, Hide, or Reinforced Cloth
2
1
-2
Leather, Reinforced
3
2
-1
Marble
10
10
+5
Metal, Soft or Precious
11
14
+3
Plasteel
10
5
+3
Promethium
20
12
+10
Steel or Iron
12
13
+3
Steel Mail
10
12
+3
Stone
9
9
+2
Vibranium
21
10
+12
Wood
6
5
0

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